..
misc
Fix linking with CLANG=1 by separating $(INVOCATION) into $(COMPILER) and $(LINKER) and removing "-x" from clang as a linker in Makefile.common. Additionally, the Build tools are now affected by CPLUSPLUS=1, for which small corrections have been made.
2012-11-06 07:49:44 +00:00
tmp
Moved build to a subdir underneath the eduke32 dir to avoid people trying to compile from the build src dir by mistake
2008-10-20 03:09:19 +00:00
util
kextract: Propagate the GRP file's modification time to all extracted files.
2012-12-14 23:10:10 +00:00
a-c.c
Split r3159..r3161, part 6: code conditional on __cplusplus.
2012-11-15 14:28:11 +00:00
a.masm
Fix a.masm changes so MSVC builds work again. The relevant functionality seems to work (non-power of 2 textures drawn without error), even with CLASSIC_NONPOW2_YSIZE_WALLS defined in engine.c, but I'm not familiar with any corner or edge cases that need to be watched out for with this.
2012-09-30 14:40:42 +00:00
a.nasm
Classic: fix drawing tilesizy=512 walls, use non-pow2 routines with pskies.
2012-12-23 13:59:52 +00:00
a.wasm
Moved build to a subdir underneath the eduke32 dir to avoid people trying to compile from the build src dir by mistake
2008-10-20 03:09:19 +00:00
baselayer.c
Windows: allow desktop-sized windowed modes, add 1680x1050 to defaults list.
2013-05-20 19:31:18 +00:00
build.c
Sanitize hard coded render mode numbers... replace all references to rendmode 0, 3, 4, etc with proper REND_CLASSIC, REND_POLYMOST, REND_POLYMER labels.
2013-05-17 03:44:09 +00:00
cache1d.c
Prevent loading anything except the GRP from the Steam or GOG Duke3D install directories. Loading DUKE.RTS from those paths will be resolved later.
2013-04-05 07:48:20 +00:00
compat.c
Wii: Fix most warnings. Three remain: two are labeled with FIXMEs; the third consists of signed/unsigned comparisons involving LSWAPIB() in kplib.c.
2013-02-18 08:50:08 +00:00
config.c
Mapster32: add cvar/mapster32.cfg option "keeptexturestretch".
2013-01-16 20:38:56 +00:00
crc32.c
Rather trivial changes in engine.c and crc32.c.
2012-03-22 22:48:06 +00:00
defs.c
Add a simple indicator of progress when loading a large def (like the HRP)... print one period to the startup window per 50 passes of the main loop in defsparser()
2013-05-23 18:27:24 +00:00
dxtfilter.c
Fix signed/unsigned comparison warnings and mismatched format char warning.
2013-05-17 10:41:59 +00:00
dynamicgtk.c
Make the "Start" button of the GTK start-up window the default button of the window, which means pressing Enter now works at you'd expect.
2010-07-02 01:26:56 +00:00
engine.c
Engine: don't extern 'clipmovetraceboxnum', add a new func. clipmovex() instead.
2013-05-24 13:54:36 +00:00
engine_oldmap.h
Lunatic (map-int VX) build: implement loading <V7 maps.
2013-04-25 21:10:22 +00:00
engine_priv.h
A bit more work on the Polymost shade table mode (r_usetileshades)
2013-05-15 02:19:14 +00:00
glbuild.c
Cleanup of console/on-screen-display (OSD) functionality.
2012-12-25 16:13:50 +00:00
gtkbits.c
git-svn-id: https://svn.eduke32.com/eduke32@1206 1a8010ca-5511-0410-912e-c29ae57300e0
2009-01-10 07:38:50 +00:00
hightile.c
Fix warnings that appear if big-endian || USE_OPENGL=0.
2013-01-08 06:17:10 +00:00
kplib.c
Split r3159..r3161, part 12: Add explicit casts, non-pointer types.
2012-11-15 14:28:41 +00:00
lunatic.c
Lunatic: back up generated LunaCON code, recreate Lua state on map entering.
2013-05-19 19:29:13 +00:00
lzwnew.c
Patch adding Wii support by tueidj, part 10: sound and endianness changes
2012-05-01 12:40:53 +00:00
mdsprite.c
Sanitize hard coded render mode numbers... replace all references to rendmode 0, 3, 4, etc with proper REND_CLASSIC, REND_POLYMOST, REND_POLYMER labels.
2013-05-17 03:44:09 +00:00
mutex.c
Patch adding Wii support by tueidj, part 6: mutexes
2012-05-01 12:39:20 +00:00
osd.c
Alter cvar system to fill the cvar name into the description line automatically, and remove the cvar name from the descriptions for all cvars
2013-05-17 03:43:20 +00:00
osxbits.m
Moved build to a subdir underneath the eduke32 dir to avoid people trying to compile from the build src dir by mistake
2008-10-20 03:09:19 +00:00
polymer.c
Polymer: fix possible NULL pointer dereference in polymer_getbuildmaterial().
2013-05-22 16:23:14 +00:00
polymost.c
Sanitize hard coded render mode numbers... replace all references to rendmode 0, 3, 4, etc with proper REND_CLASSIC, REND_POLYMOST, REND_POLYMER labels.
2013-05-17 03:44:09 +00:00
pragmas.c
Wii: Fix most warnings. Three remain: two are labeled with FIXMEs; the third consists of signed/unsigned comparisons involving LSWAPIB() in kplib.c.
2013-02-18 08:50:08 +00:00
quicklz.c
Update QuickLZ to 1.5.1 beta 7
2012-05-17 21:36:50 +00:00
rawinput.c
Make 5th mouse button functional in Windows.
2012-02-13 21:38:16 +00:00
scriptfile.c
a couple more trivial tweaks
2012-01-10 23:45:34 +00:00
sdlayer.c
sdlayer.c: fix incompatible-pointer-type warning.
2013-03-21 10:19:25 +00:00
smalltextfont.c
Moved build to a subdir underneath the eduke32 dir to avoid people trying to compile from the build src dir by mistake
2008-10-20 03:09:19 +00:00
startgtk.editor.c
Split r3159..r3161, part 3: MSVC, nedmalloc, *layer, startup windows.
2012-11-15 14:27:57 +00:00
startosx.editor.m
Clean up some file and directory structure.
2012-12-29 10:54:35 +00:00
startwin.editor.c
Win64 support! (Meaning it works, not that we recommend it for everyday use.)
2012-12-13 02:37:20 +00:00
texcache.c
Fix signed/unsigned comparison warnings and mismatched format char warning.
2013-05-17 10:41:59 +00:00
textfont.c
Run engine source through new version of astyle, add printf() call to OSD_Printf() to facilitate console access through stdin/stdout for dedicated server mode, minor changes to sdlayer to allow operating without actually initializing SDL
2011-01-16 02:50:27 +00:00
winbits.c
Alter cvar system to fill the cvar name into the description line automatically, and remove the cvar name from the descriptions for all cvars
2013-05-17 03:43:20 +00:00
winlayer.c
Windows: allow desktop-sized windowed modes, add 1680x1050 to defaults list.
2013-05-20 19:31:18 +00:00