mirror of
https://github.com/ZDoom/Raze.git
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d089aa8d2e
With the new autoseg code this separation is not needed anymore.
73 lines
1.1 KiB
CMake
73 lines
1.1 KiB
CMake
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set( CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -DNOONE_EXTENSIONS" )
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set( PCH_SOURCES
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src/actor.cpp
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src/ai.cpp
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src/aibat.cpp
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src/aibeast.cpp
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src/aiboneel.cpp
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src/aiburn.cpp
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src/aicaleb.cpp
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src/aicerber.cpp
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src/aicult.cpp
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src/aigarg.cpp
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src/aighost.cpp
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src/aigilbst.cpp
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src/aihand.cpp
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src/aihound.cpp
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src/aiinnoc.cpp
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src/aipod.cpp
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src/airat.cpp
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src/aispid.cpp
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src/aitchern.cpp
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src/aiunicult.cpp
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src/aizomba.cpp
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src/aizombf.cpp
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src/animatesprite.cpp
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src/asound.cpp
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src/barf.cpp
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src/blood.cpp
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src/callback.cpp
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src/choke.cpp
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src/controls.cpp
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src/credits.cpp
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src/db.cpp
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src/dude.cpp
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src/endgame.cpp
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src/eventq.cpp
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src/fire.cpp
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src/fx.cpp
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src/gameutil.cpp
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src/gib.cpp
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src/globals.cpp
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src/hudsprites.cpp
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src/inifile.cpp
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src/levels.cpp
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src/loadsave.cpp
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src/messages.cpp
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src/mirrors.cpp
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src/misc.cpp
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src/nnexts.cpp
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src/osdcmd.cpp
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src/player.cpp
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src/prediction.cpp
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src/preload.cpp
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src/qav.cpp
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src/replace.cpp
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src/sbar.cpp
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src/screen.cpp
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src/sectorfx.cpp
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src/seq.cpp
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src/sfx.cpp
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src/sound.cpp
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src/tile.cpp
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src/trig.cpp
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src/triggers.cpp
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src/view.cpp
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src/warp.cpp
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src/weapon.cpp
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src/d_menu.cpp
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)
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add_game_library( blood )
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