raze/source/core
2020-08-02 21:25:03 +02:00
..
console - fixed: With hud_messages == 1 no messages were printed. 2020-07-26 10:31:12 +02:00
menu - enable the menu and console everywhere, except on the intro logos. 2020-07-22 00:42:50 +02:00
movie - tweaks to synchronize video and audio with MVE. 2020-07-24 00:01:50 +02:00
music
textures - fixed incorrect 'twodonly' flag set for the base palettes. 2020-07-26 17:56:33 +02:00
binaryangle.h - fix compiler warnings and actual issues with in-game horizon. 2020-07-24 01:08:50 +10:00
cheathandler.cpp - fixed the cheat handler. 2020-07-25 17:25:21 +02:00
cheathandler.h - reimplemented cheats based on ZDoom's cheat parser. 2020-07-04 15:51:02 +02:00
colormaps.h
compositesaveame.h
compositesavegame.cpp
ct_chat.cpp
gameconfigfile.cpp
gameconfigfile.h
gamecontrol.cpp - removed some C cruft from compat.h. 2020-08-02 21:25:03 +02:00
gamecontrol.h - change returned value for CalcSmoothRatio() from int to double and pass through to displayrest() for future use with displayweapon(). 2020-08-02 21:20:52 +02:00
gamecvars.cpp - restore legacy interpolation path behind CVAR cl_legacyintrpl. 2020-08-02 20:57:08 +02:00
gamecvars.h - restore legacy interpolation path behind CVAR cl_legacyintrpl. 2020-08-02 20:57:08 +02:00
gamestate.h - enable the menu and console everywhere, except on the intro logos. 2020-07-22 00:42:50 +02:00
gamestruct.h - removed all the intermediate variables for the status bar size. 2020-07-25 13:26:56 +02:00
initfs.cpp
inputstate.cpp - use CCMDs for weapon and inventory selection, courtesy of ZDuke. 2020-07-17 20:56:10 +02:00
inputstate.h - use CCMDs for weapon and inventory selection, courtesy of ZDuke. 2020-07-17 20:56:10 +02:00
interpolate.cpp
intvec.h
mapinfo.cpp - added JFDuke's label type checker and did some cleanup on the CON init code. 2020-07-15 12:34:42 +02:00
mapinfo.h - added JFDuke's label type checker and did some cleanup on the CON init code. 2020-07-15 12:34:42 +02:00
mathutil.cpp
mathutil.h
ns.h
palette.cpp - migrated displayrest and took the opportunity to un-fuck the palette management. 2020-07-07 04:54:12 +02:00
palette.h - migrated displayrest and took the opportunity to un-fuck the palette management. 2020-07-07 04:54:12 +02:00
quotemgr.h - optimizations for better savegame performance. 2020-07-21 21:32:38 +02:00
quotes.cpp - optimizations for better savegame performance. 2020-07-21 21:32:38 +02:00
raze_music.cpp - refactored Blood's main loop. 2020-07-29 23:18:08 +02:00
raze_music.h - refactored Blood's main loop. 2020-07-29 23:18:08 +02:00
raze_sound.cpp
raze_sound.h
rts.cpp
rts.h
savegamehelp.cpp - fixed typo in savegame metadata reader and an issue with code execution order when exiting a level. 2020-07-26 12:15:24 +02:00
savegamehelp.h
scancodes.h
screenjob.cpp - refactored Blood's main loop. 2020-07-29 23:18:08 +02:00
screenjob.h - refactored Blood's main loop. 2020-07-29 23:18:08 +02:00
screenshot.cpp
searchpaths.cpp - added JFDuke's label type checker and did some cleanup on the CON init code. 2020-07-15 12:34:42 +02:00
secrets.cpp
secrets.h
serialize_obj.h
statistics.cpp
statistics.h
statusbar.cpp - preparations for rendering Blood's status bar through the Statusbar class. 2020-08-02 08:39:51 +02:00
statusbar.h - ported Blood's status bar to the Status bar class. 2020-08-02 13:35:34 +02:00
uiinput.h
version.h
zcompile.cpp