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console
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- fixed: With hud_messages == 1 no messages were printed.
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2020-07-26 10:31:12 +02:00 |
menu
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- enable the menu and console everywhere, except on the intro logos.
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2020-07-22 00:42:50 +02:00 |
movie
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- tweaks to synchronize video and audio with MVE.
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2020-07-24 00:01:50 +02:00 |
music
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textures
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- fixed incorrect 'twodonly' flag set for the base palettes.
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2020-07-26 17:56:33 +02:00 |
binaryangle.h
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- fix compiler warnings and actual issues with in-game horizon.
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2020-07-24 01:08:50 +10:00 |
cheathandler.cpp
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- fixed the cheat handler.
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2020-07-25 17:25:21 +02:00 |
cheathandler.h
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- reimplemented cheats based on ZDoom's cheat parser.
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2020-07-04 15:51:02 +02:00 |
colormaps.h
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compositesaveame.h
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compositesavegame.cpp
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ct_chat.cpp
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gameconfigfile.cpp
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gameconfigfile.h
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gamecontrol.cpp
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- removed some C cruft from compat.h.
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2020-08-02 21:25:03 +02:00 |
gamecontrol.h
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- change returned value for CalcSmoothRatio() from int to double and pass through to displayrest() for future use with displayweapon() .
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2020-08-02 21:20:52 +02:00 |
gamecvars.cpp
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- restore legacy interpolation path behind CVAR cl_legacyintrpl .
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2020-08-02 20:57:08 +02:00 |
gamecvars.h
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- restore legacy interpolation path behind CVAR cl_legacyintrpl .
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2020-08-02 20:57:08 +02:00 |
gamestate.h
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- enable the menu and console everywhere, except on the intro logos.
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2020-07-22 00:42:50 +02:00 |
gamestruct.h
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- removed all the intermediate variables for the status bar size.
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2020-07-25 13:26:56 +02:00 |
initfs.cpp
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inputstate.cpp
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- use CCMDs for weapon and inventory selection, courtesy of ZDuke.
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2020-07-17 20:56:10 +02:00 |
inputstate.h
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- use CCMDs for weapon and inventory selection, courtesy of ZDuke.
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2020-07-17 20:56:10 +02:00 |
interpolate.cpp
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intvec.h
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mapinfo.cpp
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- added JFDuke's label type checker and did some cleanup on the CON init code.
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2020-07-15 12:34:42 +02:00 |
mapinfo.h
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- added JFDuke's label type checker and did some cleanup on the CON init code.
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2020-07-15 12:34:42 +02:00 |
mathutil.cpp
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mathutil.h
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ns.h
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palette.cpp
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- migrated displayrest and took the opportunity to un-fuck the palette management.
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2020-07-07 04:54:12 +02:00 |
palette.h
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- migrated displayrest and took the opportunity to un-fuck the palette management.
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2020-07-07 04:54:12 +02:00 |
quotemgr.h
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- optimizations for better savegame performance.
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2020-07-21 21:32:38 +02:00 |
quotes.cpp
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- optimizations for better savegame performance.
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2020-07-21 21:32:38 +02:00 |
raze_music.cpp
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- refactored Blood's main loop.
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2020-07-29 23:18:08 +02:00 |
raze_music.h
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- refactored Blood's main loop.
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2020-07-29 23:18:08 +02:00 |
raze_sound.cpp
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raze_sound.h
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rts.cpp
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rts.h
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savegamehelp.cpp
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- fixed typo in savegame metadata reader and an issue with code execution order when exiting a level.
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2020-07-26 12:15:24 +02:00 |
savegamehelp.h
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scancodes.h
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screenjob.cpp
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- refactored Blood's main loop.
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2020-07-29 23:18:08 +02:00 |
screenjob.h
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- refactored Blood's main loop.
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2020-07-29 23:18:08 +02:00 |
screenshot.cpp
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searchpaths.cpp
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- added JFDuke's label type checker and did some cleanup on the CON init code.
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2020-07-15 12:34:42 +02:00 |
secrets.cpp
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secrets.h
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serialize_obj.h
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statistics.cpp
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statistics.h
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statusbar.cpp
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- preparations for rendering Blood's status bar through the Statusbar class.
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2020-08-02 08:39:51 +02:00 |
statusbar.h
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- ported Blood's status bar to the Status bar class.
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2020-08-02 13:35:34 +02:00 |
uiinput.h
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version.h
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zcompile.cpp
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