raze/source/build/src
2021-11-07 16:30:55 +01:00
..
clip.cpp - use std::clamp instead of our homegrown version. 2021-10-30 10:35:00 +02:00
engine.cpp - Duke: eliminated all local short variables in actors*.cpp. 2021-11-07 16:30:55 +01:00
engine_priv.h - added sprite collection loop to ProcessSector and did a bit of cleanup on the TSprite code. 2021-03-25 23:16:32 +01:00
mdsprite.cpp - fixed warnings in Build code. 2021-05-12 21:47:32 +02:00
polymost.cpp - made updatesector receive a 32 bit int pointer and deprecated the 16 bit variant. 2021-11-06 15:53:16 +01:00