.. |
basics.h
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- use std::clamp instead of our homegrown version.
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2021-10-30 10:35:00 +02:00 |
cmdlib.cpp
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- Replace MIN() from templates.h with version provided in STL.
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2021-10-30 10:36:15 +02:00 |
cmdlib.h
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- ported my old Build-style renderer for Doom from 2008 and the wall renderer from GZDoom to work with Build data.
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2021-03-17 16:54:36 +01:00 |
colormatcher.h
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- changed palette lookup to consider the remapping of color 0 to 255.
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2021-08-14 10:26:04 +02:00 |
configfile.cpp
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- migrated to GZDoom's utility code.
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2020-04-12 08:30:39 +02:00 |
configfile.h
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- migrated to GZDoom's utility code.
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2020-04-12 08:30:39 +02:00 |
engineerrors.cpp
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- backend code matching with GZDoom
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2020-04-12 08:30:40 +02:00 |
engineerrors.h
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- migrated to GZDoom's utility code.
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2020-04-12 08:30:39 +02:00 |
filereadermusicinterface.h
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- migrated to GZDoom's utility code.
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2020-04-12 08:30:39 +02:00 |
files.cpp
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- removed templates.h includes.
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2021-10-30 10:51:03 +02:00 |
files.h
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- use consistent types in FileReader's ReadInt* functions.
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2020-08-15 07:33:21 +02:00 |
files_decompress.cpp
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- removed templates.h includes.
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2021-10-30 10:51:03 +02:00 |
findfile.cpp
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- fixed stale pointer access in Unix version of D_AddFile.
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2021-02-26 13:28:02 +01:00 |
findfile.h
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- backend sync with GZDoom to pull in a few bugfixes and formatting corrections.
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2020-05-26 23:12:04 +02:00 |
floatrect.h
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- backend update from GZDoom
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2020-06-07 15:02:54 +02:00 |
i_module.cpp
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- migrated to GZDoom's utility code.
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2020-04-12 08:30:39 +02:00 |
i_module.h
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- migrated to GZDoom's utility code.
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2020-04-12 08:30:39 +02:00 |
i_time.cpp
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- Allow ticrate to be specified to timer code, while still defaulting to GameTicRate . Move out I_GetBuildTime() from common code to gamefuncs.h as part of this.
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2021-08-05 14:52:55 +10:00 |
i_time.h
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- Allow ticrate to be specified to timer code, while still defaulting to GameTicRate . Move out I_GetBuildTime() from common code to gamefuncs.h as part of this.
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2021-08-05 14:52:55 +10:00 |
intrect.h
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- backend sync with GZDoom to pull in a few bugfixes and formatting corrections.
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2020-05-26 23:12:04 +02:00 |
m_alloc.cpp
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- backend update to make the ZScript compiler work.
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2020-06-14 18:58:30 +02:00 |
m_alloc.h
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-minor cleanup and backporting of con_pulsetext from Raze.
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2020-09-27 16:12:49 +02:00 |
m_argv.cpp
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- migrated to GZDoom's utility code.
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2020-04-12 08:30:39 +02:00 |
m_argv.h
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- migrated to GZDoom's utility code.
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2020-04-12 08:30:39 +02:00 |
m_bbox.h
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- backend sync with GZDoom to pull in a few bugfixes and formatting corrections.
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2020-05-26 23:12:04 +02:00 |
m_fixed.h
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Revert "- xs_Float.h : Make all inlines return an unsigned value, and change previous unsigned inlines to signed."
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2021-11-01 20:25:38 +01:00 |
m_swap.h
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- migrated to GZDoom's utility code.
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2020-04-12 08:30:39 +02:00 |
matrix.cpp
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- migrated to GZDoom's utility code.
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2020-04-12 08:30:39 +02:00 |
matrix.h
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- voxel rendering.
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2021-04-02 18:20:07 +02:00 |
memarena.cpp
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- backend code matching with GZDoom
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2020-04-12 08:30:40 +02:00 |
memarena.h
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- migrated to GZDoom's utility code.
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2020-04-12 08:30:39 +02:00 |
name.cpp
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- renamed the Customizer to 'Delegate' because this works very much like a delegate in Objective-C.
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2020-10-07 01:00:43 +02:00 |
name.h
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- renamed the Customizer to 'Delegate' because this works very much like a delegate in Objective-C.
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2020-10-07 01:00:43 +02:00 |
palentry.h
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- use player_struct from JFDuke.
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2020-07-06 23:05:48 +02:00 |
palette.cpp
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- removed templates.h includes.
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2021-10-30 10:51:03 +02:00 |
palutil.h
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- changed palette lookup to consider the remapping of color 0 to 255.
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2021-08-14 10:26:04 +02:00 |
parallel_for.h
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- migrated to GZDoom's utility code.
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2020-04-12 08:30:39 +02:00 |
r_memory.cpp
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- removed templates.h includes.
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2021-10-30 10:51:03 +02:00 |
r_memory.h
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- backend sync with GZDoom to pull in a few bugfixes and formatting corrections.
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2020-05-26 23:12:04 +02:00 |
refcounted.h
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- backend upate from GZDoom
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2021-10-30 09:34:38 +02:00 |
s_playlist.cpp
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- removed templates.h includes.
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2021-10-30 10:51:03 +02:00 |
s_playlist.h
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- migrated to GZDoom's utility code.
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2020-04-12 08:30:39 +02:00 |
tarray.h
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- SW: only check valid sectors for SecUser entries.
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2021-11-11 21:58:14 +01:00 |
templates.h
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- Replace MIN() from templates.h with version provided in STL.
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2021-10-30 10:36:15 +02:00 |
tflags.h
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- migrated to GZDoom's utility code.
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2020-04-12 08:30:39 +02:00 |
utf8.cpp
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- removed the multiplayer scoreboard screens.
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2021-05-27 13:33:54 +02:00 |
utf8.h
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- migrated to GZDoom's utility code.
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2020-04-12 08:30:39 +02:00 |
vectors.h
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- Backend update from GZDoom.
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2021-07-11 09:50:36 +02:00 |
weightedlist.h
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- backend sync with GZDoom to pull in a few bugfixes and formatting corrections.
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2020-05-26 23:12:04 +02:00 |
x86.cpp
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- backend update from GZDoom.
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2021-02-12 14:44:54 +01:00 |
x86.h
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- backend update from GZDoom.
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2021-02-12 14:44:54 +01:00 |
zstrformat.cpp
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- migrated to GZDoom's utility code.
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2020-04-12 08:30:39 +02:00 |
zstring.cpp
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- backend update from GZDoom
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2021-08-14 10:04:45 +02:00 |
zstring.h
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- backend update from GZDoom
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2021-08-14 10:04:45 +02:00 |