mirror of
https://github.com/ZDoom/Raze.git
synced 2024-11-30 16:01:02 +00:00
e985db3d08
It doesn't do anything yet, but it can now be used to manage textures.
75 lines
1.7 KiB
C
75 lines
1.7 KiB
C
#pragma once
|
|
|
|
#include "palentry.h"
|
|
|
|
struct TextureManipulation
|
|
{
|
|
enum
|
|
{
|
|
BlendNone = 0,
|
|
BlendAlpha = 1,
|
|
BlendScreen = 2,
|
|
BlendOverlay = 3,
|
|
BlendHardLight = 4,
|
|
BlendMask = 7,
|
|
InvertBit = 8,
|
|
ActiveBit = 16, // Must be set for the shader to do something
|
|
};
|
|
PalEntry AddColor; // Alpha contains the blend flags
|
|
PalEntry ModulateColor; // Alpha may contain a multiplier to get higher values than 1.0 without promoting this to 4 full floats.
|
|
PalEntry BlendColor;
|
|
float DesaturationFactor;
|
|
|
|
bool CheckIfEnabled() // check if this manipulation is doing something. NoOps do not need to be preserved, unless they override older setttings.
|
|
{
|
|
if (AddColor != 0 || // this includes a check for the blend mode without which BlendColor is not active
|
|
ModulateColor != 0x01ffffff || // 1 in alpha must be the default for a no-op.
|
|
DesaturationFactor != 0)
|
|
{
|
|
AddColor.a |= ActiveBit; // mark as active for the shader's benefit.
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
void SetTextureModulateColor(int slot, PalEntry rgb)
|
|
{
|
|
rgb.a = ModulateColor.a;
|
|
ModulateColor = rgb;
|
|
}
|
|
|
|
void SetTextureModulateScaleFactor(int slot, int fac)
|
|
{
|
|
ModulateColor.a = (uint8_t)fac;
|
|
}
|
|
|
|
void SetTextureAdditiveColor(int slot, PalEntry rgb)
|
|
{
|
|
rgb.a = AddColor.a;
|
|
AddColor = rgb;
|
|
}
|
|
|
|
void SetTextureBlendColor(int slot, PalEntry rgb)
|
|
{
|
|
BlendColor = rgb;
|
|
}
|
|
|
|
void SetTextureDesaturationFactor(int slot, double fac)
|
|
{
|
|
DesaturationFactor = (float)fac;
|
|
}
|
|
|
|
void SetTextureBlendMode(int slot, int mode)
|
|
{
|
|
AddColor.a = (AddColor.a & ~TextureManipulation::BlendMask) | (mode & TextureManipulation::BlendMask);
|
|
}
|
|
|
|
void SetTextureInvert(bool on)
|
|
{
|
|
AddColor.a |= TextureManipulation::InvertBit;
|
|
AddColor.a &= ~TextureManipulation::InvertBit;
|
|
}
|
|
|
|
};
|
|
|
|
|