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83 lines
2 KiB
C++
83 lines
2 KiB
C++
//-------------------------------------------------------------------------
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/*
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Copyright (C) 1997, 2005 - 3D Realms Entertainment
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This file is part of Shadow Warrior version 1.2
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Shadow Warrior is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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Original Source: 1997 - Frank Maddin and Jim Norwood
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Prepared for public release: 03/28/2005 - Charlie Wiederhold, 3D Realms
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*/
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//-------------------------------------------------------------------------
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#include "ns.h"
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#include "build.h"
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#include "mmulti.h"
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#include "gamecontrol.h"
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#include "game.h"
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#include "tags.h"
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#include "names2.h"
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#include "network.h"
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#include "pal.h"
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#include "weapon.h"
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#include "menus.h"
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#include "printf.h"
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BEGIN_SW_NS
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void getinput(InputPacket *, SWBOOL);
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static uint8_t tempbuf[576], packbuf[576];
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int PlayClock;
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gNET gNet;
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#define TIMERUPDATESIZ 32
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//InputPacket fsync;
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//Local multiplayer variables
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// should move this to a local scope of faketimerhandler - do it when able to test
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SWBOOL CommEnabled = FALSE;
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uint8_t CommPlayers = 0;
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double smoothratio;
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// must start out as 0
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void
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InitNetPlayerOptions(void)
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{
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// short pnum;
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PLAYERp pp = Player + myconnectindex;
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strncpy(pp->PlayerName, playername, 32);
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// myconnectindex palette
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pp->TeamColor = gs.NetColor;
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if (pp->SpriteP)
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{
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pp->SpriteP->pal = PALETTE_PLAYER0 + pp->TeamColor;
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User[pp->SpriteP - sprite]->spal = pp->SpriteP->pal;
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}
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}
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END_SW_NS
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