.. |
_functio.h
|
- put EDuke frontend source into a namespace.
|
2019-09-21 22:53:00 +02:00 |
_rts.h
|
- put EDuke frontend source into a namespace.
|
2019-09-21 22:53:00 +02:00 |
actors.cpp
|
- more updating and bug in UpdatePicSize fixed.
|
2019-10-15 20:02:37 +02:00 |
actors.h
|
- put EDuke frontend source into a namespace.
|
2019-09-21 22:53:00 +02:00 |
anim.cpp
|
- rerouted tileCreate and tileSetExternal calls.
|
2019-10-15 23:18:52 +02:00 |
anim.h
|
- transitioned project to CMake and deleted most of the old build system.
|
2019-09-22 23:15:46 +02:00 |
cheats.cpp
|
- put EDuke frontend source into a namespace.
|
2019-09-21 22:53:00 +02:00 |
cheats.h
|
- put EDuke frontend source into a namespace.
|
2019-09-21 22:53:00 +02:00 |
cmdline.cpp
|
- first batch of adjustments to the new tile management.
|
2019-10-15 00:54:14 +02:00 |
cmdline.h
|
- put EDuke frontend source into a namespace.
|
2019-09-21 22:53:00 +02:00 |
common.cpp
|
- moved winbits.cpp to the platform folder and cleaned out unused parts.
|
2019-09-25 22:38:47 +02:00 |
common_game.h
|
- put EDuke frontend source into a namespace.
|
2019-09-21 22:53:00 +02:00 |
config.cpp
|
- first batch of adjustments to the new tile management.
|
2019-10-15 00:54:14 +02:00 |
config.h
|
- put EDuke frontend source into a namespace.
|
2019-09-21 22:53:00 +02:00 |
demo.cpp
|
- got rid of klzw and the legacy demo code along with it.
|
2019-09-25 23:12:29 +02:00 |
demo.h
|
- put EDuke frontend source into a namespace.
|
2019-09-21 22:53:00 +02:00 |
duke3d.h
|
- removed some unused files.
|
2019-09-25 23:00:10 +02:00 |
events_defs.h
|
- put EDuke frontend source into a namespace.
|
2019-09-21 22:53:00 +02:00 |
function.h
|
- put EDuke frontend source into a namespace.
|
2019-09-21 22:53:00 +02:00 |
game.cpp
|
- disabled console lockout option as a modding feature.
|
2019-10-19 00:27:34 +02:00 |
game.h
|
- first batch of adjustments to the new tile management.
|
2019-10-15 00:54:14 +02:00 |
gamedef.cpp
|
- transitioned project to CMake and deleted most of the old build system.
|
2019-09-22 23:15:46 +02:00 |
gamedef.h
|
- put EDuke frontend source into a namespace.
|
2019-09-21 22:53:00 +02:00 |
gamedefs.h
|
- put EDuke frontend source into a namespace.
|
2019-09-21 22:53:00 +02:00 |
gameexec.cpp
|
- put EDuke frontend source into a namespace.
|
2019-09-21 22:53:00 +02:00 |
gameexec.h
|
- put EDuke frontend source into a namespace.
|
2019-09-21 22:53:00 +02:00 |
GameListSource.game.h
|
The great repository rearrangement of 2017.
|
2017-02-01 10:01:11 +00:00 |
GameListSource.game.mm
|
- include namespace file in all sources as the very first include.
|
2019-09-21 20:59:54 +02:00 |
gamestructures.cpp
|
CON: Add userdef .gamepadactive
|
2019-09-20 16:10:57 +02:00 |
gamevars.cpp
|
- use special classes with [] operators to redirect the frequently used global arrays to the newly implemented texture manager.
|
2019-10-16 20:39:59 +02:00 |
gamevars.h
|
- first batch of adjustments to the new tile management.
|
2019-10-15 00:54:14 +02:00 |
global.cpp
|
- put EDuke frontend source into a namespace.
|
2019-09-21 22:53:00 +02:00 |
global.h
|
- transitioned project to CMake and deleted most of the old build system.
|
2019-09-22 23:15:46 +02:00 |
GrpFile.game.h
|
The great repository rearrangement of 2017.
|
2017-02-01 10:01:11 +00:00 |
GrpFile.game.mm
|
- include namespace file in all sources as the very first include.
|
2019-09-21 20:59:54 +02:00 |
grpscan.cpp
|
- transitioned project to CMake and deleted most of the old build system.
|
2019-09-22 23:15:46 +02:00 |
grpscan.h
|
- put EDuke frontend source into a namespace.
|
2019-09-21 22:53:00 +02:00 |
input.cpp
|
- put EDuke frontend source into a namespace.
|
2019-09-21 22:53:00 +02:00 |
input.h
|
- put EDuke frontend source into a namespace.
|
2019-09-21 22:53:00 +02:00 |
inv.h
|
- put EDuke frontend source into a namespace.
|
2019-09-21 22:53:00 +02:00 |
keys.h
|
- put EDuke frontend source into a namespace.
|
2019-09-21 22:53:00 +02:00 |
m32def.h
|
Amend r7805
|
2019-09-20 15:17:40 +02:00 |
macros.h
|
- put EDuke frontend source into a namespace.
|
2019-09-21 22:53:00 +02:00 |
mdump.cpp
|
- transitioned project to CMake and deleted most of the old build system.
|
2019-09-22 23:15:46 +02:00 |
mdump.h
|
- put EDuke frontend source into a namespace.
|
2019-09-21 22:53:00 +02:00 |
menus.cpp
|
- more updating and bug in UpdatePicSize fixed.
|
2019-10-15 20:02:37 +02:00 |
menus.h
|
- put EDuke frontend source into a namespace.
|
2019-09-21 22:53:00 +02:00 |
names.h
|
The great repository rearrangement of 2017.
|
2017-02-01 10:01:11 +00:00 |
namesdyn.cpp
|
- put EDuke frontend source into a namespace.
|
2019-09-21 22:53:00 +02:00 |
namesdyn.h
|
- put EDuke frontend source into a namespace.
|
2019-09-21 22:53:00 +02:00 |
network.cpp
|
- transitioned project to CMake and deleted most of the old build system.
|
2019-09-22 23:15:46 +02:00 |
network.h
|
- put EDuke frontend source into a namespace.
|
2019-09-21 22:53:00 +02:00 |
osdcmds.cpp
|
- put EDuke frontend source into a namespace.
|
2019-09-21 22:53:00 +02:00 |
osdcmds.h
|
- put EDuke frontend source into a namespace.
|
2019-09-21 22:53:00 +02:00 |
osdfuncs.cpp
|
- make it compile again.
|
2019-10-04 17:36:37 +02:00 |
osdfuncs.h
|
- put EDuke frontend source into a namespace.
|
2019-09-21 22:53:00 +02:00 |
player.cpp
|
- put EDuke frontend source into a namespace.
|
2019-09-21 22:53:00 +02:00 |
player.h
|
- put EDuke frontend source into a namespace.
|
2019-09-21 22:53:00 +02:00 |
premap.cpp
|
- first batch of adjustments to the new tile management.
|
2019-10-15 00:54:14 +02:00 |
premap.h
|
- put EDuke frontend source into a namespace.
|
2019-09-21 22:53:00 +02:00 |
quotes.h
|
The great repository rearrangement of 2017.
|
2017-02-01 10:01:11 +00:00 |
rts.cpp
|
- transitioned project to CMake and deleted most of the old build system.
|
2019-09-22 23:15:46 +02:00 |
rts.h
|
- transitioned project to CMake and deleted most of the old build system.
|
2019-09-22 23:15:46 +02:00 |
savegame.cpp
|
- rerouted tileCreate and tileSetExternal calls.
|
2019-10-15 23:18:52 +02:00 |
savegame.h
|
- put EDuke frontend source into a namespace.
|
2019-09-21 22:53:00 +02:00 |
sbar.cpp
|
- transitioned project to CMake and deleted most of the old build system.
|
2019-09-22 23:15:46 +02:00 |
sbar.h
|
- put EDuke frontend source into a namespace.
|
2019-09-21 22:53:00 +02:00 |
screens.cpp
|
- removed all legacy fog code.
|
2019-10-19 15:52:46 +02:00 |
screens.h
|
- put EDuke frontend source into a namespace.
|
2019-09-21 22:53:00 +02:00 |
screentext.cpp
|
- put EDuke frontend source into a namespace.
|
2019-09-21 22:53:00 +02:00 |
screentext.h
|
- put EDuke frontend source into a namespace.
|
2019-09-21 22:53:00 +02:00 |
sector.cpp
|
- rerouted tileCreate and tileSetExternal calls.
|
2019-10-15 23:18:52 +02:00 |
sector.h
|
- put EDuke frontend source into a namespace.
|
2019-09-21 22:53:00 +02:00 |
soundefs.h
|
The great repository rearrangement of 2017.
|
2017-02-01 10:01:11 +00:00 |
sounds.cpp
|
- transitioned project to CMake and deleted most of the old build system.
|
2019-09-22 23:15:46 +02:00 |
sounds.h
|
- transitioned project to CMake and deleted most of the old build system.
|
2019-09-22 23:15:46 +02:00 |
sounds_common.h
|
The great repository rearrangement of 2017.
|
2017-02-01 10:01:11 +00:00 |
soundsdyn.cpp
|
- put EDuke frontend source into a namespace.
|
2019-09-21 22:53:00 +02:00 |
soundsdyn.h
|
- put EDuke frontend source into a namespace.
|
2019-09-21 22:53:00 +02:00 |
startgtk.game.cpp
|
- put EDuke frontend source into a namespace.
|
2019-09-21 22:53:00 +02:00 |
startosx.game.mm
|
- include namespace file in all sources as the very first include.
|
2019-09-21 20:59:54 +02:00 |
startwin.game.cpp
|
- added ZDoom's FArgs class for easier command line checking.
|
2019-09-23 19:29:25 +02:00 |
startwin.game.h
|
The great repository rearrangement of 2017.
|
2017-02-01 10:01:11 +00:00 |