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raze/source/duke3d/src
terminx ccdba037b5 Added Xfree() function to accompany the Xmalloc() family of functions and change all uses of Bfree() to Xfree()
This was necessary because everything is already allocated with the Xmalloc() functions, but a future commit will make blocks allocated with those functions no longer compatible with the system implementation of free(), which Bfree() wraps.

git-svn-id: https://svn.eduke32.com/eduke32@7705 1a8010ca-5511-0410-912e-c29ae57300e0

# Conflicts:
#	source/build/src/build.cpp
#	source/build/src/mdsprite.cpp
#	source/build/src/polymer.cpp
#	source/build/src/polymost.cpp
#	source/build/src/texcache.cpp
#	source/build/src/voxmodel.cpp
2019-09-20 12:07:10 +02:00
..
lunatic Backport some CON profiling stuff from Lunatic. Use "printtimes" in the console. 2018-03-08 00:29:41 +00:00
_functio.h Add C as a secondary binding for crouch and remove the mouse look and crosshair toggles from the default key bindings--they can still be bound manually if desired. 2019-01-22 22:51:04 +00:00
_midi.h
_rts.h Add buildvfs, abstraction layer for file I/O. 2019-03-01 08:51:50 +00:00
actors.cpp Replace manual casts of sprite and wall pointers to vec2/3_t with use of the anonymous union 2019-09-20 12:02:26 +02:00
actors.h Add SFLAG_QUEUEDFORDELETE, to handle detection and manipulation of things like decal sprites marked for deletion 2019-09-19 14:51:41 +02:00
android.h
anim.cpp Added Xfree() function to accompany the Xmalloc() family of functions and change all uses of Bfree() to Xfree() 2019-09-20 12:07:10 +02:00
anim.h Cleanup includes 2018-11-18 18:09:48 +00:00
astub.cpp Added Xfree() function to accompany the Xmalloc() family of functions and change all uses of Bfree() to Xfree() 2019-09-20 12:07:10 +02:00
cheats.cpp Use range-based loops for simplicity 2018-10-25 23:33:40 +00:00
cheats.h Cleanup includes 2018-11-18 18:09:48 +00:00
cmdline.cpp - Packet code implementation (merge from private c/s repo), world updates are now synced through snapshots. See tag SVN_SyncPoint_Dec2018 on master of the other repo. 2018-12-08 00:40:39 +00:00
cmdline.h Fix issue with a couple symbols from cmdline.h sometimes picking up different linkage due to accidental double definition in game.h 2018-11-18 19:03:40 +00:00
common.cpp Added Xfree() function to accompany the Xmalloc() family of functions and change all uses of Bfree() to Xfree() 2019-09-20 12:07:10 +02:00
common_game.h Add buildvfs, abstraction layer for file I/O. 2019-03-01 08:51:50 +00:00
config.cpp Fix issue where "unbound" without a control name afterward would end up in settings.cfg when dealing with disabled gamefuncs 2019-09-19 14:20:51 +02:00
config.h After parsing the cfg, fill in the default bindings for any control functions that are completely missing, with function unbound and key unused by anything else. 2018-11-18 18:12:21 +00:00
demo.cpp CON VM maintenance 2019-09-20 10:01:22 +02:00
demo.h Add buildvfs, abstraction layer for file I/O. 2019-03-01 08:51:50 +00:00
duke3d.h Rename net.* to network.* 2019-09-19 12:20:45 +02:00
events_defs.h CON: Add EVENT_DISPLAYROOMSCAMERATILE 2019-01-22 17:56:34 +00:00
function.h Add quick save and quick load to the keyboard configuration menu 2018-05-04 22:42:31 +00:00
game.cpp Added Xfree() function to accompany the Xmalloc() family of functions and change all uses of Bfree() to Xfree() 2019-09-20 12:07:10 +02:00
game.h Add support for E0LXY to game defs music token 2019-09-20 10:14:40 +02:00
gamedef.cpp Added Xfree() function to accompany the Xmalloc() family of functions and change all uses of Bfree() to Xfree() 2019-09-20 12:07:10 +02:00
gamedef.h Patch from Fox to access the player's subweapon member as a bitfield 2019-09-20 10:01:44 +02:00
gamedefs.h Lower DEFAULTMOUSESENSITIVITY to 4 2018-10-25 23:32:57 +00:00
gameexec.cpp Added Xfree() function to accompany the Xmalloc() family of functions and change all uses of Bfree() to Xfree() 2019-09-20 12:07:10 +02:00
gameexec.h Fix actor z position update bug 2019-09-20 10:01:42 +02:00
GameListSource.game.h
GameListSource.game.mm
gamestructures.cpp Patch from Fox to access the player's subweapon member as a bitfield 2019-09-20 10:01:44 +02:00
gamevars.cpp Gamevar system maintenance 2019-09-20 10:04:27 +02:00
gamevars.h Remove ifdef'd out Gv_DivVar() generation with VM_GAMEVAR_OPERATOR macro because LIBDIVIDE_ALWAYS is going away 2019-09-20 12:02:31 +02:00
global.cpp Slightly revise framerate limiter and r_showfps 2 display 2019-01-12 00:21:53 +00:00
global.h Slightly revise framerate limiter and r_showfps 2 display 2019-01-12 00:21:53 +00:00
GrpFile.game.h
GrpFile.game.mm
grpscan.cpp Added Xfree() function to accompany the Xmalloc() family of functions and change all uses of Bfree() to Xfree() 2019-09-20 12:07:10 +02:00
grpscan.h Add "rtsname" token to grpinfo grammar. 2018-02-11 05:03:55 +00:00
in_android.cpp
in_android.h
input.cpp Beginnings of baselayer.cpp/.h refactor. This is 99.9% renames. 2018-04-12 21:02:31 +00:00
input.h
inv.h Move addinventory command code into its own function. 2017-07-05 05:38:02 +00:00
keys.h
m32common.cpp Added Xfree() function to accompany the Xmalloc() family of functions and change all uses of Bfree() to Xfree() 2019-09-20 12:07:10 +02:00
m32def.cpp Added Xfree() function to accompany the Xmalloc() family of functions and change all uses of Bfree() to Xfree() 2019-09-20 12:07:10 +02:00
m32def.h Utilize the types added in the previous commit 2019-09-19 14:46:31 +02:00
m32exec.cpp Rename STRUCT_TRACKERS_ENABLED preprocessor definition to USE_STRUCT_TRACKERS 2019-09-20 12:01:36 +02:00
m32structures.cpp Rename Gv_SetVarX() to Gv_SetVar() (overloaded) 2019-09-20 09:38:41 +02:00
m32vars.cpp Rename Gv_SetVarX() to Gv_SetVar() (overloaded) 2019-09-20 09:38:41 +02:00
macros.h WIP wall texture rotation bit 2018-11-18 18:13:48 +00:00
mapster32.h
mdump.cpp Just cleaning up a dump(er) 2018-11-18 18:06:38 +00:00
mdump.h
menus.cpp Rename vec2s_t to vec2_16_t 2019-09-20 11:28:57 +02:00
menus.h Fix usages of tab characters that slipped into menus.h at some point, and fix declaration of function Menu_Change() to match its definition 2018-10-25 23:34:03 +00:00
midi.cpp MIDI/Windows: Immediately MPU_Init after MPU_Reset so that MIDI_Reset can take effect. 2018-03-22 04:48:57 +00:00
midi.h
mpu401.cpp Completely unused struct...? 2018-10-25 23:29:49 +00:00
mpu401.h
music.cpp Fix MIDI playback on non-Windows platforms 2018-05-19 14:14:18 +00:00
names.h
namesdyn.cpp Sorting and formatting for [names|sound]dyn.[cpp|h] 2018-11-18 18:09:58 +00:00
namesdyn.h Sorting and formatting for [names|sound]dyn.[cpp|h] 2018-11-18 18:09:58 +00:00
network.cpp Added Xfree() function to accompany the Xmalloc() family of functions and change all uses of Bfree() to Xfree() 2019-09-20 12:07:10 +02:00
network.h Rename net.* to network.* 2019-09-19 12:20:45 +02:00
osdcmds.cpp Fix a bunch of boolean cvars that weren't flagged as CVAR_BOOL, preventing them from working with the "toggle" console command 2019-09-20 09:38:14 +02:00
osdcmds.h Remove the "ConsoleKeys[]" array from osdcmds.cpp in favor of accessing mact's sctokeylut[] 2018-11-18 18:08:38 +00:00
osdfuncs.cpp Same shit, different diff 2018-11-18 18:06:27 +00:00
osdfuncs.h Use "int" for OSD command return values and a few trivial globals. Our current usage of the return values would have even worked with bool, but we might want to add error conditions or something later. 2018-11-18 18:05:45 +00:00
player.cpp Fix bug with sprite heights and autoaim targeting 2019-09-20 12:02:38 +02:00
player.h Replace manual casts of sprite and wall pointers to vec2/3_t with use of the anonymous union 2019-09-20 12:02:26 +02:00
premap.cpp Added Xfree() function to accompany the Xmalloc() family of functions and change all uses of Bfree() to Xfree() 2019-09-20 12:07:10 +02:00
premap.h More premap cleanup 2018-11-18 18:08:14 +00:00
quotes.h
rts.cpp Added Xfree() function to accompany the Xmalloc() family of functions and change all uses of Bfree() to Xfree() 2019-09-20 12:07:10 +02:00
rts.h
savegame.cpp Added Xfree() function to accompany the Xmalloc() family of functions and change all uses of Bfree() to Xfree() 2019-09-20 12:07:10 +02:00
savegame.h Use bitmap manipulation functions for "bitptr" 2019-09-19 13:51:43 +02:00
sbar.cpp Fix the direction which the shadow is cast in "modern" status bar ammo icon 2019-02-18 22:02:38 +00:00
sbar.h
screens.cpp Use function overloading to clean up some of the CON event execution function names 2019-09-20 09:21:37 +02:00
screens.h
screentext.cpp Added Xfree() function to accompany the Xmalloc() family of functions and change all uses of Bfree() to Xfree() 2019-09-20 12:07:10 +02:00
screentext.h Update duke3d headers so that argument names in function declarations match the actual function definitions. This also removes const from function declarations in cases when it isn't meaningful. 2018-10-16 06:08:58 +00:00
sdlmusic.cpp Add buildvfs, abstraction layer for file I/O. 2019-03-01 08:51:50 +00:00
sector.cpp Replace manual casts of sprite and wall pointers to vec2/3_t with use of the anonymous union 2019-09-20 12:02:26 +02:00
sector.h Piddly fart bullshit changes that don't really do anything 2019-09-19 14:52:31 +02:00
soundefs.h
sounds.cpp - sound system additions from NBlood, except for the backing code for OPL playback. 2019-09-19 20:22:09 +02:00
sounds.h - sound system additions from NBlood, except for the backing code for OPL playback. 2019-09-19 20:22:09 +02:00
sounds_common.h
sounds_mapster32.cpp Fix a bunch of improperly defined bitmap arrays 2019-09-19 14:36:54 +02:00
sounds_mapster32.h
soundsdyn.cpp Sorting and formatting for [names|sound]dyn.[cpp|h] 2018-11-18 18:09:58 +00:00
soundsdyn.h Sorting and formatting for [names|sound]dyn.[cpp|h] 2018-11-18 18:09:58 +00:00
startgtk.game.cpp Fix issue with a couple symbols from cmdline.h sometimes picking up different linkage due to accidental double definition in game.h 2018-11-18 19:03:40 +00:00
startosx.game.mm Fix macOS -Wdeprecated-declarations warnings 2019-09-20 10:15:10 +02:00
startwin.game.cpp Minor start window cleanup. This ended up touching a bunch of other files due to variable renaming, but there are zero functional changes to anything but the startup window in this commit. 2018-11-18 18:13:02 +00:00
startwin.game.h
winbits.cpp Clean up error handling in shitty G_GetVersionFromWebsite() function 2018-10-10 19:14:41 +00:00