raze/source/core/rendering/scene
Christoph Oelckers 2148fe9bb4 - position tweaking for Nam's skies.
Why is this such an utter mess to get skies placed correctly? :(
2021-05-08 22:08:05 +02:00
..
hw_bunchdrawer.cpp - fixed loop in ProcessBunch to account for array reallocation. 2021-05-08 09:16:06 +02:00
hw_bunchdrawer.h - use sections for rendering. 2021-05-03 00:15:09 +02:00
hw_clipper.cpp - clipper rework 2021-04-24 12:08:38 +02:00
hw_clipper.h - clipper rework 2021-04-24 12:08:38 +02:00
hw_drawinfo.cpp - clipper rework 2021-04-24 12:08:38 +02:00
hw_drawinfo.h
hw_drawlist.cpp - fixed yet another problem with the local 'sprite' variables in HWWall causing problems. 2021-05-07 00:09:30 +02:00
hw_drawlist.h
hw_drawlistadd.cpp - fixed yet another problem with the local 'sprite' variables in HWWall causing problems. 2021-05-07 00:09:30 +02:00
hw_drawstructs.h - fixed yet another problem with the local 'sprite' variables in HWWall causing problems. 2021-05-07 00:09:30 +02:00
hw_flats.cpp - fixed yet another problem with the local 'sprite' variables in HWWall causing problems. 2021-05-07 00:09:30 +02:00
hw_portal.cpp - reinstate the old code for rendering the first portal without stencil 2021-05-07 00:26:22 +02:00
hw_portal.h - restrict the sky portal shortcut to skies in scenes where there are no other portals. 2021-05-03 14:52:23 +02:00
hw_sky.cpp - position tweaking for Nam's skies. 2021-05-08 22:08:05 +02:00
hw_skyportal.cpp
hw_sprites.cpp - fixed yet another problem with the local 'sprite' variables in HWWall causing problems. 2021-05-07 00:09:30 +02:00
hw_walls.cpp - fixed texture y-flipping on bottom tiers of walls. 2021-05-07 00:18:13 +02:00