mirror of
https://github.com/ZDoom/Raze.git
synced 2024-12-02 17:12:11 +00:00
1702 lines
58 KiB
CMake
1702 lines
58 KiB
CMake
cmake_minimum_required( VERSION 3.1.0 )
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include(precompiled_headers)
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if( COMMAND cmake_policy )
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cmake_policy( SET CMP0003 NEW )
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endif()
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include( CheckCXXSourceCompiles )
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include( CheckFunctionExists )
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include( CheckCXXCompilerFlag )
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include( CheckIncludeFile )
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include( CheckIncludeFiles )
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include( CheckLibraryExists )
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include( FindPkgConfig )
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if( DEM_CMAKE_COMPILER_IS_GNUCXX_COMPATIBLE )
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option( NO_STRIP "Do not strip Release or MinSizeRel builds" )
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# At least some versions of Xcode fail if you strip with the linker
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# instead of the separate strip utility.
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if( APPLE )
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set( NO_STRIP ON )
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endif()
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endif()
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# Build does not work with signed chars!
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if (MSVC)
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set( CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} /J" )
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else()
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set( CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -funsigned-char -Wno-missing-braces -Wno-char-subscripts -Wno-unused-variable" )
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endif()
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option( DYN_OPENAL "Dynamically load OpenAL" ON )
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if( APPLE )
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option( OSX_COCOA_BACKEND "Use native Cocoa backend instead of SDL" ON )
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endif()
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target_architecture(TARGET_ARCHITECTURE)
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message(STATUS "Architecture is ${TARGET_ARCHITECTURE}")
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if ( ${TARGET_ARCHITECTURE} MATCHES "arm64" )
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set (ARM64 aarch64)
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endif()
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# Right now only 64 bit is supported.
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if( ${TARGET_ARCHITECTURE} MATCHES "x86_64" )
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set( X64 64 )
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endif()
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if( X64 OR ${TARGET_ARCHITECTURE} MATCHES "i386" )
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add_definitions( -DARCH_IA32 )
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endif()
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if( NOT PROJECT_LIBRARIES )
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set( PROJECT_LIBRARIES "" )
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endif()
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if( WIN32 )
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if( X64 )
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set( WIN_TYPE Win64 )
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set( XBITS x64 )
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else()
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set( WIN_TYPE Win32 )
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set( XBITS x86 )
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endif()
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add_definitions( -D_WIN32 )
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set( DX_dinput8_LIBRARY dinput8 )
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set( PROJECT_LIBRARIES
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wsock32
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winmm
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"${DX_dinput8_LIBRARY}"
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ole32
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user32
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gdi32
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comctl32
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comdlg32
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ws2_32
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setupapi
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oleaut32
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dbghelp
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legacy_stdio_definitions
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shlwapi
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version
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imm32
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dxguid
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dsound
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winspool
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advapi32
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shell32
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SetupAPI
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uuid
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odbc32
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odbccp32
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# this local library crap needs to go away. Sadly there doesn't seem to be anything to get a working libvpx that doesn't force linking with MinGW dependencies.
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#libvpx
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#libcompat-to-msvc
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)
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if( NOT DEM_CMAKE_COMPILER_IS_GNUCXX_COMPATIBLE )
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set( PROJECT_LIBRARIES ${PROJECT_LIBRARIES} DelayImp )
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endif()
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if( DEM_CMAKE_COMPILER_IS_GNUCXX_COMPATIBLE )
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if( DX_dxguid_LIBRARY )
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list( APPEND PROJECT_LIBRARIES "${DX_dxguid_LIBRARY}" )
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endif()
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endif()
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else()
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if( APPLE )
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set( NO_GTK ON )
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set( DYN_GTK OFF )
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# Prevent inclusion of fp.h and FixMath.h from Carbon framework
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# Declarations from these files are not used but cause the following conflicts:
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# - redefinition of 'FixedToFloat' and 'FloatToFixed' macros
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# - redefinition of 'pi' as different kind of symbol
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add_definitions( -D__FP__ -D__FIXMATH__ )
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else()
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option( NO_GTK "Disable GTK+ dialogs (Not applicable to Windows)" )
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option( DYN_GTK "Load GTK+ at runtime instead of compile time" ON )
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# Use GTK+ for the IWAD picker, if available.
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if( NOT NO_GTK )
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pkg_check_modules( GTK3 gtk+-3.0 )
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if( GTK3_FOUND )
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if( NOT DYN_GTK )
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set( PROJECT_LIBRARIES ${PROJECT_LIBRARIES} ${GTK3_LIBRARIES} )
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endif()
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include_directories( ${GTK3_INCLUDE_DIRS} )
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link_directories( ${GTK3_LIBRARY_DIRS} )
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else()
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pkg_check_modules( GTK2 gtk+-2.0 )
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if( GTK2_FOUND )
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if( NOT DYN_GTK )
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set( PROJECT_LIBRARIES ${PROJECT_LIBRARIES} ${GTK2_LIBRARIES} )
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endif()
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include_directories( ${GTK2_INCLUDE_DIRS} )
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link_directories( ${GTK2_LIBRARY_DIRS} )
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else()
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set( NO_GTK ON )
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endif()
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endif()
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endif()
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endif()
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if( NO_GTK )
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add_definitions( -DNO_GTK )
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elseif( DYN_GTK )
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add_definitions( -DDYN_GTK=1 )
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else()
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add_definitions( -DDYN_GTK=0 )
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endif()
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# Non-Windows version also needs SDL except native OS X backend
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if( NOT APPLE OR NOT OSX_COCOA_BACKEND )
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find_package( SDL2 REQUIRED )
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include_directories( "${SDL2_INCLUDE_DIR}" )
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set( PROJECT_LIBRARIES ${PROJECT_LIBRARIES} "${SDL2_LIBRARY}" )
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endif()
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find_path( FPU_CONTROL_DIR fpu_control.h )
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if( FPU_CONTROL_DIR )
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include_directories( ${FPU_CONTROL_DIR} )
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add_definitions( -DHAVE_FPU_CONTROL )
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endif()
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endif()
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if( NOT NO_OPENAL )
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if ( NOT DYN_OPENAL ) # DYN_OPENAL uses local copies of the headers.
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find_package( OpenAL )
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mark_as_advanced(CLEAR OPENAL_INCLUDE_DIR)
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if( OPENAL_INCLUDE_DIR )
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include_directories( ${OPENAL_INCLUDE_DIR} )
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mark_as_advanced(CLEAR OPENAL_LIBRARY)
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if( OPENAL_LIBRARY )
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set( PROJECT_LIBRARIES ${OPENAL_LIBRARY} ${PROJECT_LIBRARIES} )
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else()
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set( NO_OPENAL ON )
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endif()
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else()
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set( NO_OPENAL ON )
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endif()
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else()
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add_definitions( -DDYN_OPENAL )
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endif()
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endif()
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if( NO_OPENAL )
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add_definitions( -DNO_OPENAL=1 )
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endif()
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# Decide on SSE setup
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# SSE only matters on 32-bit targets. We check compiler flags to know if we can do it.
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if( CMAKE_SIZEOF_VOID_P MATCHES "4" AND NOT CMAKE_OSX_ARCHITECTURES MATCHES ppc )
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CHECK_CXX_COMPILER_FLAG( "-msse2 -mfpmath=sse" CAN_DO_MFPMATH )
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CHECK_CXX_COMPILER_FLAG( -arch:SSE2 CAN_DO_ARCHSSE2 )
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if( CAN_DO_MFPMATH )
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set( SSE1_ENABLE "-msse -mfpmath=sse" )
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set( SSE2_ENABLE "-msse2 -mfpmath=sse" )
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elseif( CAN_DO_ARCHSSE2 )
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set( SSE1_ENABLE -arch:SSE )
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set( SSE2_ENABLE -arch:SSE2 )
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endif()
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endif()
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if( X64 )
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set( HAVE_MMX 1 )
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else( X64 )
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set( SAFE_CMAKE_CXX_FLAGS ${CMAKE_CXX_FLAGS} )
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if( DEM_CMAKE_COMPILER_IS_GNUCXX_COMPATIBLE )
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set( CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -mmmx")
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endif( DEM_CMAKE_COMPILER_IS_GNUCXX_COMPATIBLE )
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CHECK_CXX_SOURCE_COMPILES("#include <mmintrin.h>
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int main(void) { __m64 v = _m_from_int(0); }"
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HAVE_MMX)
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set( CMAKE_CXX_FLAGS ${SAFE_CMAKE_CXX_FLAGS} )
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endif( X64 )
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CHECK_CXX_SOURCE_COMPILES("#include <ppl.h>
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int main() { concurrency::parallel_for(0, 1, 1, [](int) { } ); }"
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HAVE_PARALLEL_FOR)
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if( NOT HAVE_PARALLEL_FOR )
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CHECK_CXX_SOURCE_COMPILES("#include <dispatch/dispatch.h>
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int main() { dispatch_apply(1, dispatch_get_global_queue(DISPATCH_QUEUE_PRIORITY_DEFAULT, 0), ^(size_t) { }); }"
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HAVE_DISPATCH_APPLY)
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endif()
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# Set up flags for MSVC
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if (MSVC)
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set( CMAKE_CXX_FLAGS "/MP ${CMAKE_CXX_FLAGS}" )
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endif (MSVC)
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# Set up flags for GCC
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if( DEM_CMAKE_COMPILER_IS_GNUCXX_COMPATIBLE )
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if( PROFILE )
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set( CMAKE_C_FLAGS_DEBUG "${CMAKE_C_FLAGS_DEBUG} -pg" )
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set( CMAKE_CXX_FLAGS_DEBUG "${CMAKE_CXX_FLAGS_DEBUG} -pg" )
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set( CMAKE_C_FLAGS_RELWITHDEBINFO "${CMAKE_C_FLAGS_RELWITHDEBINFO} -pg" )
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set( CMAKE_CXX_FLAGS_RELWITHDEBINFO "${CMAKE_CXX_FLAGS_RELWITHDEBINFO} -pg" )
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endif()
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#set( REL_CXX_FLAGS "-fno-rtti" )
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if( NOT PROFILE AND NOT APPLE )
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# On OS X frame pointers are required for exception handling, at least with Clang
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set( REL_CXX_FLAGS "${REL_CXX_FLAGS} -fomit-frame-pointer" )
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endif()
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set( CMAKE_CXX_FLAGS_RELEASE "${REL_CXX_FLAGS} ${CMAKE_CXX_FLAGS_RELEASE}" )
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set( CMAKE_CXX_FLAGS_MINSIZEREL "${REL_CXX_FLAGS} ${CMAKE_CXX_FLAGS_MINSIZEREL}" )
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set( CMAKE_CXX_FLAGS_RELWITHDEBINFO "${REL_CXX_FLAGS} ${CMAKE_CXX_FLAGS_RELWITHDEBINFO}" )
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# Support for the GCC/Clang sanitizers.
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set( WITH_ASAN 0 CACHE BOOL "Enable the Address Sanitizer")
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if( NOT CMAKE_COMPILER_IS_GNUCXX )
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set( WITH_MSAN 0 CACHE BOOL "Enable the Memory Sanitizer")
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endif( NOT CMAKE_COMPILER_IS_GNUCXX )
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set( WITH_UBSAN 0 CACHE BOOL "Enable the Undefined Behavior Sanitizer")
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if( WITH_MSAN )
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if ( WITH_ASAN OR WITH_UBSAN )
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message( SEND_ERROR "You can't use MSAN with either ASAN or UBSAN." )
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endif ( WITH_ASAN OR WITH_UBSAN )
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endif( WITH_MSAN )
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set( SANITIZER_FLAG "" )
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if( WITH_ASAN )
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set( SANITIZER_FLAG "-fsanitize=address" )
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if ( WITH_UBSAN )
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set( SANITIZER_FLAG "${SANITIZER_FLAG},undefined" )
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endif( WITH_UBSAN )
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elseif( WITH_MSAN )
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set( SANITIZER_FLAG "-fsanitize=memory" )
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elseif( WITH_UBSAN )
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set( SANITIZER_FLAG "-fsanitize=undefined" )
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endif( WITH_ASAN )
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set( CMAKE_CXX_FLAGS "${SANITIZER_FLAG} ${CMAKE_CXX_FLAGS}" )
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set( CMAKE_C_FLAGS "${SANITIZER_FLAG} ${CMAKE_C_FLAGS}" )
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set( CMAKE_EXE_LINKER_FLAGS "${SANITIZER_FLAG} ${CMAKE_EXE_LINKER_FLAGS}" )
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if(CMAKE_CXX_COMPILER_ID STREQUAL "GNU" AND CMAKE_CXX_COMPILER_VERSION VERSION_GREATER "4.5")
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set( CMAKE_C_FLAGS "-Wno-unused-result ${CMAKE_C_FLAGS}" )
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set( CMAKE_CXX_FLAGS "-Wno-unused-result ${CMAKE_CXX_FLAGS}" )
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endif()
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if( CMAKE_CXX_COMPILER_ID MATCHES "Clang" )
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if( APPLE OR CMAKE_CXX_COMPILER_VERSION VERSION_GREATER "3.6" )
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set( CMAKE_CXX_FLAGS "-Wno-inconsistent-missing-override ${CMAKE_CXX_FLAGS}" )
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endif()
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endif()
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set( CMAKE_C_FLAGS "-Wall -Wextra -Wno-unused -Wno-unused-parameter -Wno-missing-field-initializers -ffp-contract=off ${CMAKE_C_FLAGS}" )
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set( CMAKE_CXX_FLAGS "-Wall -Wextra -Wno-unused -Wno-unused-parameter -Wno-missing-field-initializers -ffp-contract=off ${CMAKE_CXX_FLAGS}" )
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# ARM processors (Raspberry Pi, et al) - enable ARM NEON support.
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if(${CMAKE_SYSTEM_PROCESSOR} MATCHES "arm")
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set (USE_ARMV8 0 CACHE BOOL "Use ARMv8 instructions - Raspberry Pi 3")
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if (USE_ARMV8)
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set( CMAKE_CXX_FLAGS "-mcpu=cortex-a53 -mfpu=neon-fp-armv8 -mtune=cortex-a53 -mhard-float -DNO_SSE ${CMAKE_CXX_FLAGS}" )
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else ()
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set( CMAKE_CXX_FLAGS "-mcpu=cortex-a7 -mfpu=neon-vfpv4 -mtune=cortex-a7 -mhard-float -DNO_SSE ${CMAKE_CXX_FLAGS}" )
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endif ()
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endif ()
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if( NOT X64 AND NOT CAN_DO_MFPMATH )
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set( CMAKE_C_FLAGS "-DNO_SSE ${CMAKE_C_FLAGS}" )
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set( CMAKE_CXX_FLAGS "-DNO_SSE ${CMAKE_CXX_FLAGS}" )
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endif()
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# Remove extra warnings when using the official DirectX headers.
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# Also, TDM-GCC 4.4.0 no longer accepts glibc-style printf formats as valid,
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# which is a royal pain. The previous version I had been using was fine with them.
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# MinGW: switch to the Windows Unicode API.
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if( WIN32 )
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set( CMAKE_CXX_FLAGS "-Wno-unknown-pragmas -Wno-comment -Wno-format ${CMAKE_CXX_FLAGS}" )
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set( CMAKE_CXX_FLAGS "-D_UNICODE -DUNICODE ${CMAKE_CXX_FLAGS}" )
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set( CMAKE_CXX_FLAGS "-D_WIN32_WINNT=0x0600 ${CMAKE_CXX_FLAGS}" )
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set( CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} -municode" )
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endif()
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# Detect FreeBSD and add flags
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if(${CMAKE_SYSTEM_NAME} MATCHES "FreeBSD")
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set( CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -fPIC" )
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set( CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -fPIC" )
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endif()
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if(${CMAKE_SYSTEM_NAME} MATCHES "NetBSD")
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set( CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} -ljemalloc")
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endif()
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if( NOT NO_STRIP )
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set (CMAKE_EXE_LINKER_FLAGS_RELEASE "${CMAKE_EXE_LINKER_FLAGS_RELEASE} -s" )
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set (CMAKE_EXE_LINKER_FLAGS_MINSIZEREL "${CMAKE_EXE_LINKER_FLAGS_MINSIZEREL} -s" )
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endif()
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endif()
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# Check for thread_local keyword, it's optional at the moment
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#CHECK_CXX_SOURCE_COMPILES("thread_local int i; int main() { i = 0; }"
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# HAVE_THREAD_LOCAL)
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#if( NOT HAVE_THREAD_LOCAL )
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# message( SEND_ERROR "C++ compiler doesn't support thread_local storage duration specifier" )
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#endif()
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# Check for functions that may or may not exist.
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CHECK_FUNCTION_EXISTS( filelength FILELENGTH_EXISTS )
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if( FILELENGTH_EXISTS )
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add_definitions( -DHAVE_FILELENGTH=1 )
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endif()
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CHECK_FUNCTION_EXISTS( strupr STRUPR_EXISTS )
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if( NOT STRUPR_EXISTS )
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add_definitions( -DNEED_STRUPR=1 )
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endif()
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CHECK_FUNCTION_EXISTS( stricmp STRICMP_EXISTS )
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if( NOT STRICMP_EXISTS )
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add_definitions( -Dstricmp=strcasecmp )
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endif()
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CHECK_FUNCTION_EXISTS( strnicmp STRNICMP_EXISTS )
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if( NOT STRNICMP_EXISTS )
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add_definitions( -Dstrnicmp=strncasecmp )
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endif()
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if( NOT MSVC )
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add_definitions( -D__forceinline=inline )
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endif()
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if( UNIX )
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CHECK_LIBRARY_EXISTS( rt clock_gettime "" CLOCK_GETTIME_IN_RT )
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if( NOT CLOCK_GETTIME_IN_RT )
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CHECK_FUNCTION_EXISTS( clock_gettime CLOCK_GETTIME_EXISTS )
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if( NOT CLOCK_GETTIME_EXISTS )
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message( STATUS "Could not find clock_gettime. Timing statistics will not be available." )
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add_definitions( -DNO_CLOCK_GETTIME )
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|
endif()
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else()
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set( PROJECT_LIBRARIES ${PROJECT_LIBRARIES} rt )
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endif()
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endif()
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# Flags
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# Update gitinfo.h
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add_custom_target( revision_check ALL
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COMMAND "${CMAKE_COMMAND}" -P "${CMAKE_SOURCE_DIR}/tools/updaterevision/UpdateRevision.cmake" source/gitinfo.h
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WORKING_DIRECTORY ${CMAKE_SOURCE_DIR}
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)
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# required libraries
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set( PROJECT_LIBRARIES ${PROJECT_LIBRARIES} "${ZLIB_LIBRARIES}" "${JPEG_LIBRARIES}" "${BZIP2_LIBRARIES}" "${CMAKE_DL_LIBS}" )
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if (HAVE_VULKAN)
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set( PROJECT_LIBRARIES ${PROJECT_LIBRARIES} "glslang" "SPIRV" "OGLCompiler")
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endif()
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# ZMUSIC
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if( MSVC )
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|
find_package( ZMusic )
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else()
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find_package( ZMusic REQUIRED )
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|
endif()
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message("Building for target architecture: ${TARGET_ARCHITECTURE}")
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|
|
if( MSVC AND NOT ZMUSIC_FOUND )
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|
# Use prebuilt library
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|
set( ZMUSIC_ROOT_PATH "${CMAKE_CURRENT_SOURCE_DIR}/../bin/windows/zmusic" )
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set( ZMUSIC_INCLUDE_DIR ${ZMUSIC_ROOT_PATH}/include )
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set( ZMUSIC_LIBRARIES zmusiclite )
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if( X64 )
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link_directories( ${ZMUSIC_ROOT_PATH}/64bit )
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|
elseif( ${TARGET_ARCHITECTURE} MATCHES "arm" )
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|
link_directories( ${ZMUSIC_ROOT_PATH}/arm64 )
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else()
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|
link_directories( ${ZMUSIC_ROOT_PATH}/32bit )
|
|
endif()
|
|
set( ZMUSIC_FOUND TRUE )
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|
endif()
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# VPX
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|
|
if( MSVC AND NOT VPX_FOUND )
|
|
# Use prebuilt library
|
|
set( VPX_ROOT_PATH "${CMAKE_CURRENT_SOURCE_DIR}/../platform/Windows" )
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|
set( VPX_INCLUDE_DIR ${VPX_ROOT_PATH}/include )
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|
set( VPX_LIBRARIES libvpx libcompat-to-msvc )
|
|
if( ARM64 )
|
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link_directories( ${VPX_ROOT_PATH}/lib/arm64 )
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|
elseif( X64 )
|
|
link_directories( ${VPX_ROOT_PATH}/lib/64 )
|
|
else()
|
|
link_directories( ${VPX_ROOT_PATH}/lib/32 )
|
|
# Workaround for "error LNK2026: module unsafe for SAFESEH image."
|
|
set( CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} /SAFESEH:NO" )
|
|
endif()
|
|
set( VPX_FOUND TRUE )
|
|
endif()
|
|
|
|
if( VPX_FOUND )
|
|
add_definitions( "-DUSE_LIBVPX=1" )
|
|
include_directories( "${VPX_INCLUDE_DIR}" )
|
|
set( PROJECT_LIBRARIES ${PROJECT_LIBRARIES} ${VPX_LIBRARIES} )
|
|
else()
|
|
message( SEND_ERROR "Could not find libvpx" )
|
|
endif()
|
|
|
|
|
|
include_directories( "${ZLIB_INCLUDE_DIR}" "${ZMUSIC_INCLUDE_DIR}" "${BZIP2_INCLUDE_DIR}" "${LZMA_INCLUDE_DIR}" "${JPEG_INCLUDE_DIR}" "${GDTOA_INCLUDE_DIR}" )
|
|
|
|
if (WIN32)
|
|
include_directories( "platform/win32" )
|
|
endif()
|
|
|
|
|
|
if( ${HAVE_VM_JIT} )
|
|
add_definitions( -DHAVE_VM_JIT )
|
|
include_directories( "${ASMJIT_INCLUDE_DIR}" )
|
|
set( PROJECT_LIBRARIES ${PROJECT_LIBRARIES} "${ASMJIT_LIBRARIES}")
|
|
endif()
|
|
|
|
# Start defining source files for ZDoom
|
|
set( PLAT_WIN32_SOURCES
|
|
platform/win32/i_steam.cpp
|
|
common/platform/win32/hardware.cpp
|
|
common/platform/win32/i_input.cpp
|
|
common/platform/win32/i_keyboard.cpp
|
|
common/platform/win32/i_mouse.cpp
|
|
common/platform/win32/i_dijoy.cpp
|
|
common/platform/win32/i_rawps2.cpp
|
|
common/platform/win32/i_xinput.cpp
|
|
common/platform/win32/i_main.cpp
|
|
common/platform/win32/i_system.cpp
|
|
common/platform/win32/i_specialpaths.cpp
|
|
common/platform/win32/st_start.cpp
|
|
common/platform/win32/st_start_util.cpp
|
|
common/platform/win32/gl_sysfb.cpp
|
|
common/platform/win32/base_sysfb.cpp
|
|
common/platform/win32/win32basevideo.cpp
|
|
common/platform/win32/win32glvideo.cpp
|
|
common/platform/win32/win32polyvideo.cpp)
|
|
|
|
if (HAVE_VULKAN)
|
|
set (PLAT_WIN32_SOURCES ${PLAT_WIN32_SOURCES} common/platform/win32/win32vulkanvideo.cpp )
|
|
endif()
|
|
|
|
# todo: implement an actual crash catcher for ARM
|
|
# for now this is purely experimental
|
|
if (NOT ${TARGET_ARCHITECTURE} MATCHES "arm" )
|
|
set (PLAT_WIN32_SOURCES ${PLAT_WIN32_SOURCES} common/platform/win32/i_crash.cpp )
|
|
endif()
|
|
if (MSVC AND ${TARGET_ARCHITECTURE} MATCHES "arm")
|
|
set (PLAT_WIN32_SOURCES ${PLAT_WIN32_SOURCES} common/platform/win32/i_crash_arm.cpp )
|
|
add_definitions( -DNO_SSE -D__ARM__ -DRAPIDJSON_ENDIAN=RAPIDJSON_LITTLEENDIAN)
|
|
endif()
|
|
|
|
set( PLAT_POSIX_SOURCES
|
|
platform/posix/i_steam.cpp
|
|
common/platform/posix/i_system_posix.cpp )
|
|
set( PLAT_SDL_SOURCES
|
|
common/platform/posix/sdl/crashcatcher.c
|
|
common/platform/posix/sdl/hardware.cpp
|
|
common/platform/posix/sdl/i_gui.cpp
|
|
common/platform/posix/sdl/i_input.cpp
|
|
common/platform/posix/sdl/i_joystick.cpp
|
|
common/platform/posix/sdl/i_main.cpp
|
|
common/platform/posix/sdl/i_system.cpp
|
|
common/platform/posix/sdl/sdlglvideo.cpp
|
|
common/platform/posix/sdl/st_start.cpp )
|
|
set( PLAT_UNIX_SOURCES
|
|
common/platform/posix/unix/i_specialpaths.cpp
|
|
common/platform/posix/unix/gtk_dialogs.cpp )
|
|
set( PLAT_OSX_SOURCES
|
|
common/platform/posix/osx/iwadpicker_cocoa.mm
|
|
common/platform/posix/osx/i_specialpaths.mm
|
|
platform/posix/osx/raze.icns )
|
|
set( PLAT_COCOA_SOURCES
|
|
common/platform/posix/cocoa/i_input.mm
|
|
common/platform/posix/cocoa/i_joystick.cpp
|
|
common/platform/posix/cocoa/i_main.mm
|
|
common/platform/posix/cocoa/i_system.mm
|
|
common/platform/posix/cocoa/i_video.mm
|
|
common/platform/posix/cocoa/st_console.mm
|
|
common/platform/posix/cocoa/st_start.mm )
|
|
|
|
if( WIN32 )
|
|
set( SYSTEM_SOURCES_DIR common/platform/win32 )
|
|
set( SYSTEM_SOURCES ${PLAT_WIN32_SOURCES} )
|
|
set( OTHER_SYSTEM_SOURCES ${PLAT_POSIX_SOURCES} ${PLAT_SDL_SOURCES} ${PLAT_OSX_SOURCES} ${PLAT_COCOA_SOURCES} ${PLAT_UNIX_SOURCES} )
|
|
|
|
set( SYSTEM_SOURCES ${SYSTEM_SOURCES} platform/win32/gameres.rc )
|
|
elseif( APPLE )
|
|
if( OSX_COCOA_BACKEND )
|
|
set( SYSTEM_SOURCES_DIR common/platform/posix common/platform/posix/cocoa )
|
|
set( SYSTEM_SOURCES ${PLAT_COCOA_SOURCES} )
|
|
set( OTHER_SYSTEM_SOURCES ${PLAT_WIN32_SOURCES} ${PLAT_SDL_SOURCES} ${PLAT_UNIX_SOURCES} )
|
|
else()
|
|
set( SYSTEM_SOURCES_DIR common/platform/posix common/platform/posix/sdl )
|
|
set( SYSTEM_SOURCES ${PLAT_SDL_SOURCES} )
|
|
set( PLAT_OSX_SOURCES ${PLAT_OSX_SOURCES} common/platform/posix/sdl/i_system.mm )
|
|
set( OTHER_SYSTEM_SOURCES ${PLAT_WIN32_SOURCES} ${PLAT_COCOA_SOURCES} ${PLAT_UNIX_SOURCES} )
|
|
endif()
|
|
|
|
set( SYSTEM_SOURCES ${SYSTEM_SOURCES} ${PLAT_POSIX_SOURCES} ${PLAT_OSX_SOURCES} )
|
|
|
|
set_source_files_properties( platform/posix/osx/${PROJECT_NAME}.icns PROPERTIES MACOSX_PACKAGE_LOCATION Resources )
|
|
set_source_files_properties( common/platform/posix/osx/iwadpicker_cocoa.mm PROPERTIES COMPILE_FLAGS -fobjc-exceptions )
|
|
else()
|
|
set( SYSTEM_SOURCES_DIR common/platform/posix common/platform/posix/sdl )
|
|
set( SYSTEM_SOURCES ${PLAT_POSIX_SOURCES} ${PLAT_SDL_SOURCES} ${PLAT_UNIX_SOURCES} )
|
|
set( OTHER_SYSTEM_SOURCES ${PLAT_WIN32_SOURCES} ${PLAT_OSX_SOURCES} ${PLAT_COCOA_SOURCES} )
|
|
endif()
|
|
|
|
if( HAVE_MMX )
|
|
add_definitions( -DHAVE_MMX=1 )
|
|
|
|
set( SYSTEM_SOURCES ${SYSTEM_SOURCES}
|
|
common/textures/hires/hqnx_asm/hq2x_asm.cpp
|
|
common/textures/hires/hqnx_asm/hq3x_asm.cpp
|
|
common/textures/hires/hqnx_asm/hq4x_asm.cpp
|
|
common/textures/hires/hqnx_asm/hqnx_asm_Image.cpp)
|
|
|
|
if( ZD_CMAKE_COMPILER_IS_GNUCXX_COMPATIBLE )
|
|
set_source_files_properties(
|
|
common/textures/hires/hqnx_asm/hq2x_asm.cpp
|
|
common/textures/hires/hqnx_asm/hq3x_asm.cpp
|
|
common/textures/hires/hqnx_asm/hq4x_asm.cpp
|
|
common/textures/hires/hqresize.cpp
|
|
PROPERTIES COMPILE_FLAGS "-mmmx" )
|
|
endif( ZD_CMAKE_COMPILER_IS_GNUCXX_COMPATIBLE )
|
|
endif( HAVE_MMX )
|
|
|
|
if( HAVE_PARALLEL_FOR )
|
|
add_definitions( -DHAVE_PARALLEL_FOR=1 )
|
|
elseif( HAVE_DISPATCH_APPLY )
|
|
add_definitions( -DHAVE_DISPATCH_APPLY=1 )
|
|
else()
|
|
option( NO_OPENMP "Disable usage of OpenMP" OFF )
|
|
|
|
if( NOT NO_OPENMP )
|
|
include( FindOpenMP )
|
|
|
|
if( OPENMP_FOUND )
|
|
set( CMAKE_C_FLAGS "${CMAKE_C_FLAGS} ${OpenMP_C_FLAGS}" )
|
|
set( CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} ${OpenMP_CXX_FLAGS}" )
|
|
endif( OPENMP_FOUND )
|
|
endif( NOT NO_OPENMP )
|
|
endif()
|
|
|
|
add_custom_command( OUTPUT ${CMAKE_CURRENT_BINARY_DIR}/zcc-parse.c ${CMAKE_CURRENT_BINARY_DIR}/zcc-parse.h
|
|
COMMAND lemon -C${CMAKE_CURRENT_BINARY_DIR} ${CMAKE_CURRENT_SOURCE_DIR}/common/scripting/frontend/zcc-parse.lemon
|
|
DEPENDS lemon ${CMAKE_CURRENT_SOURCE_DIR}/common/scripting/frontend/zcc-parse.lemon )
|
|
|
|
add_custom_command( OUTPUT ${CMAKE_CURRENT_BINARY_DIR}/sc_man_scanner.h
|
|
COMMAND re2c --no-generation-date -s -o ${CMAKE_CURRENT_BINARY_DIR}/sc_man_scanner.h ${CMAKE_CURRENT_SOURCE_DIR}/common/engine/sc_man_scanner.re
|
|
DEPENDS re2c ${CMAKE_CURRENT_SOURCE_DIR}/common/engine/sc_man_scanner.re )
|
|
|
|
|
|
include_directories( ${CMAKE_CURRENT_BINARY_DIR} )
|
|
|
|
#option( SEND_ANON_STATS "Enable sending of anonymous hardware statistics" ON )
|
|
|
|
#if( NOT SEND_ANON_STATS )
|
|
# add_definitions( -DNO_SEND_STATS )
|
|
#endif()
|
|
|
|
# Project files should be aware of the header files. We can GLOB these since
|
|
# there's generally a new cpp for every header so this file will get changed
|
|
file( GLOB HEADER_FILES
|
|
build/include/*.h
|
|
glbackend/*.h
|
|
libsmackerdec/include/*.h
|
|
libxmp-lite/include/libxmp-lite/*.h
|
|
libxmp-lite/src/*.h
|
|
core/*.h
|
|
core/2d/*.h
|
|
core/utility/*.h
|
|
core/utility/rapidjson/*.h
|
|
core/console/*.h
|
|
core/music/*.h
|
|
core/menu/*.h
|
|
core/input/*.h
|
|
core/rendering/*.h
|
|
core/rendering/scene/*.h
|
|
core/nodebuilder/*.h
|
|
|
|
common/audio/sound/thirdparty/*.h
|
|
common/audio/sound/*.h
|
|
common/audio/music/*.h*
|
|
common/2d/*.h
|
|
common/console/*.h
|
|
common/utility/*.h
|
|
common/engine/*.h
|
|
common/menu/*.h
|
|
common/statusbar/*.h
|
|
common/fonts/*.h
|
|
common/objects/*.h
|
|
common/filesystem/*.h
|
|
common/platform/posix/cocoa/*.h
|
|
common/platform/posix/sdl/*.h
|
|
common/platform/win32/*.h
|
|
common/models/*.h
|
|
common/textures/*.h
|
|
common/textures/hires/hqnx/*.h
|
|
common/textures/hires/hqnx_asm/*.h
|
|
common/textures/hires/xbr/*.h
|
|
common/thirdparty/*.h
|
|
common/thirdparty/rapidjson/*.h
|
|
common/thirdparty/math/*h
|
|
common/rendering/*.h
|
|
common/rendering/gl_load/*.h
|
|
common/rendering/hwrenderer/*.h
|
|
common/rendering/hwrenderer/data/*.h
|
|
common/rendering/polyrenderer/*.h
|
|
common/rendering/polyrenderer/math/*.h
|
|
common/rendering/polyrenderer/drawers/*.h
|
|
common/rendering/polyrenderer/backend/*.h
|
|
common/rendering/vulkan/*.h
|
|
common/rendering/vulkan/system/*.h
|
|
common/rendering/vulkan/renderer/*.h
|
|
common/rendering/vulkan/shaders/*.h
|
|
common/rendering/vulkan/textures/*.h
|
|
common/scripting/core/*h
|
|
common/scripting/vm/*h
|
|
common/scripting/jit/*h
|
|
common/scripting/interface/*.h
|
|
common/scripting/backend/*.h
|
|
common/scripting/frontend/*.h
|
|
games/duke/src/*.h
|
|
games/blood/src/*.h
|
|
games/sw/src/*.h
|
|
games/exhumed/src/*.h
|
|
games/whaven/src/*.h
|
|
|
|
build/src/*.h
|
|
platform/win32/*.h
|
|
platform/posix/*.h
|
|
thirdparty/include/*.h
|
|
thirdparty/include/*.hpp
|
|
thirdparty/imgui/*.h
|
|
core/textures/*.h
|
|
core/textures/formats/*.h
|
|
)
|
|
|
|
set( POLYRENDER_SOURCES
|
|
common/rendering/polyrenderer/drawers/poly_triangle.cpp
|
|
common/rendering/polyrenderer/drawers/poly_thread.cpp
|
|
common/rendering/polyrenderer/drawers/screen_triangle.cpp
|
|
common/rendering/polyrenderer/drawers/screen_scanline_setup.cpp
|
|
common/rendering/polyrenderer/drawers/screen_shader.cpp
|
|
common/rendering/polyrenderer/drawers/screen_blend.cpp
|
|
)
|
|
|
|
# These files will be flagged as "headers" so that they appear in project files
|
|
# without being compiled.
|
|
set( NOT_COMPILED_SOURCE_FILES
|
|
${OTHER_SYSTEM_SOURCES}
|
|
sc_man_scanner.h
|
|
common/engine/sc_man_scanner.re
|
|
common/scripting/frontend/zcc-parse.lemon
|
|
zcc-parse.c
|
|
zcc-parse.h
|
|
common/platform/win32/zutil.natvis
|
|
|
|
games/blood/src/_polymost.cpp
|
|
games/duke/src/_polymost.cpp
|
|
games/sw/src/_polymost.cpp
|
|
|
|
# Blood
|
|
games/blood/src/actor.cpp
|
|
games/blood/src/ai.cpp
|
|
games/blood/src/aibat.cpp
|
|
games/blood/src/aibeast.cpp
|
|
games/blood/src/aiboneel.cpp
|
|
games/blood/src/aiburn.cpp
|
|
games/blood/src/aicaleb.cpp
|
|
games/blood/src/aicerber.cpp
|
|
games/blood/src/aicult.cpp
|
|
games/blood/src/aigarg.cpp
|
|
games/blood/src/aighost.cpp
|
|
games/blood/src/aigilbst.cpp
|
|
games/blood/src/aihand.cpp
|
|
games/blood/src/aihound.cpp
|
|
games/blood/src/aiinnoc.cpp
|
|
games/blood/src/aipod.cpp
|
|
games/blood/src/airat.cpp
|
|
games/blood/src/aispid.cpp
|
|
games/blood/src/aitchern.cpp
|
|
games/blood/src/aiunicult.cpp
|
|
games/blood/src/aizomba.cpp
|
|
games/blood/src/aizombf.cpp
|
|
games/blood/src/animatesprite.cpp
|
|
games/blood/src/asound.cpp
|
|
games/blood/src/barf.cpp
|
|
games/blood/src/blood.cpp
|
|
games/blood/src/callback.cpp
|
|
games/blood/src/choke.cpp
|
|
games/blood/src/controls.cpp
|
|
games/blood/src/db.cpp
|
|
games/blood/src/dude.cpp
|
|
games/blood/src/d_menu.cpp
|
|
games/blood/src/endgame.cpp
|
|
games/blood/src/eventq.cpp
|
|
games/blood/src/fire.cpp
|
|
games/blood/src/fx.cpp
|
|
games/blood/src/gameutil.cpp
|
|
games/blood/src/gib.cpp
|
|
games/blood/src/globals.cpp
|
|
games/blood/src/hudsprites.cpp
|
|
games/blood/src/inifile.cpp
|
|
games/blood/src/levels.cpp
|
|
games/blood/src/loadsave.cpp
|
|
games/blood/src/messages.cpp
|
|
games/blood/src/mirrors.cpp
|
|
games/blood/src/misc.cpp
|
|
games/blood/src/nnexts.cpp
|
|
games/blood/src/osdcmd.cpp
|
|
games/blood/src/player.cpp
|
|
games/blood/src/prediction.cpp
|
|
games/blood/src/preload.cpp
|
|
games/blood/src/qav.cpp
|
|
games/blood/src/replace.cpp
|
|
games/blood/src/sbar.cpp
|
|
games/blood/src/sectorfx.cpp
|
|
games/blood/src/seq.cpp
|
|
games/blood/src/sfx.cpp
|
|
games/blood/src/sound.cpp
|
|
games/blood/src/tile.cpp
|
|
games/blood/src/trig.cpp
|
|
games/blood/src/triggers.cpp
|
|
games/blood/src/view.cpp
|
|
games/blood/src/warp.cpp
|
|
games/blood/src/weapon.cpp
|
|
|
|
# Duke
|
|
games/duke/src/2d_d.cpp
|
|
games/duke/src/2d_r.cpp
|
|
games/duke/src/actors.cpp
|
|
games/duke/src/actors_d.cpp
|
|
games/duke/src/actors_lava.cpp
|
|
games/duke/src/actors_r.cpp
|
|
games/duke/src/animatesprites_d.cpp
|
|
games/duke/src/animatesprites_r.cpp
|
|
games/duke/src/bowling.cpp
|
|
games/duke/src/ccmds.cpp
|
|
games/duke/src/cheats.cpp
|
|
games/duke/src/dispatch.cpp
|
|
games/duke/src/d_menu.cpp
|
|
games/duke/src/flags_d.cpp
|
|
games/duke/src/flags_r.cpp
|
|
games/duke/src/game.cpp
|
|
games/duke/src/gamedef.cpp
|
|
games/duke/src/gameexec.cpp
|
|
games/duke/src/gameloop.cpp
|
|
games/duke/src/gamevar.cpp
|
|
games/duke/src/game_misc.cpp
|
|
games/duke/src/global.cpp
|
|
games/duke/src/hudweapon_d.cpp
|
|
games/duke/src/hudweapon_r.cpp
|
|
games/duke/src/input.cpp
|
|
games/duke/src/noise.cpp
|
|
games/duke/src/player.cpp
|
|
games/duke/src/player_d.cpp
|
|
games/duke/src/player_r.cpp
|
|
games/duke/src/player_w.cpp
|
|
games/duke/src/prediction.cpp
|
|
games/duke/src/premap.cpp
|
|
games/duke/src/premap_d.cpp
|
|
games/duke/src/premap_r.cpp
|
|
games/duke/src/render.cpp
|
|
games/duke/src/savegame.cpp
|
|
games/duke/src/sbar.cpp
|
|
games/duke/src/sbar_d.cpp
|
|
games/duke/src/sbar_r.cpp
|
|
games/duke/src/sectors.cpp
|
|
games/duke/src/sectors_d.cpp
|
|
games/duke/src/sectors_r.cpp
|
|
games/duke/src/sounds.cpp
|
|
games/duke/src/spawn.cpp
|
|
games/duke/src/spawn_d.cpp
|
|
games/duke/src/spawn_r.cpp
|
|
|
|
# Shadow Warrior
|
|
games/sw/src/actor.cpp
|
|
games/sw/src/ai.cpp
|
|
games/sw/src/break.cpp
|
|
games/sw/src/bunny.cpp
|
|
games/sw/src/cache.cpp
|
|
games/sw/src/cheats.cpp
|
|
games/sw/src/colormap.cpp
|
|
games/sw/src/coolg.cpp
|
|
games/sw/src/coolie.cpp
|
|
games/sw/src/copysect.cpp
|
|
games/sw/src/draw.cpp
|
|
games/sw/src/d_menu.cpp
|
|
games/sw/src/eel.cpp
|
|
games/sw/src/game.cpp
|
|
games/sw/src/girlninj.cpp
|
|
games/sw/src/goro.cpp
|
|
games/sw/src/hornet.cpp
|
|
games/sw/src/input.cpp
|
|
games/sw/src/interpso.cpp
|
|
games/sw/src/inv.cpp
|
|
games/sw/src/jsector.cpp
|
|
games/sw/src/jweapon.cpp
|
|
games/sw/src/lava.cpp
|
|
games/sw/src/light.cpp
|
|
games/sw/src/mclip.cpp
|
|
games/sw/src/menus.cpp
|
|
games/sw/src/miscactr.cpp
|
|
games/sw/src/morph.cpp
|
|
games/sw/src/network.cpp
|
|
games/sw/src/ninja.cpp
|
|
games/sw/src/osdcmds.cpp
|
|
games/sw/src/panel.cpp
|
|
games/sw/src/player.cpp
|
|
games/sw/src/predict.cpp
|
|
games/sw/src/quake.cpp
|
|
games/sw/src/ripper.cpp
|
|
games/sw/src/ripper2.cpp
|
|
games/sw/src/rooms.cpp
|
|
games/sw/src/rotator.cpp
|
|
games/sw/src/save.cpp
|
|
games/sw/src/saveable.cpp
|
|
games/sw/src/sbar.cpp
|
|
games/sw/src/scrip2.cpp
|
|
games/sw/src/sector.cpp
|
|
games/sw/src/serp.cpp
|
|
games/sw/src/skel.cpp
|
|
games/sw/src/skull.cpp
|
|
games/sw/src/slidor.cpp
|
|
games/sw/src/sounds.cpp
|
|
games/sw/src/spike.cpp
|
|
games/sw/src/sprite.cpp
|
|
games/sw/src/sumo.cpp
|
|
games/sw/src/text.cpp
|
|
games/sw/src/track.cpp
|
|
games/sw/src/vator.cpp
|
|
games/sw/src/vis.cpp
|
|
games/sw/src/wallmove.cpp
|
|
games/sw/src/warp.cpp
|
|
games/sw/src/weapon.cpp
|
|
games/sw/src/zilla.cpp
|
|
games/sw/src/zombie.cpp
|
|
|
|
# Exhumed
|
|
games/exhumed/src/2d.cpp
|
|
games/exhumed/src/anims.cpp
|
|
games/exhumed/src/anubis.cpp
|
|
games/exhumed/src/bubbles.cpp
|
|
games/exhumed/src/bullet.cpp
|
|
games/exhumed/src/cd.cpp
|
|
games/exhumed/src/cheats.cpp
|
|
games/exhumed/src/d_menu.cpp
|
|
games/exhumed/src/enginesubs.cpp
|
|
games/exhumed/src/exhumed.cpp
|
|
games/exhumed/src/fish.cpp
|
|
games/exhumed/src/gameloop.cpp
|
|
games/exhumed/src/grenade.cpp
|
|
games/exhumed/src/gun.cpp
|
|
games/exhumed/src/init.cpp
|
|
games/exhumed/src/input.cpp
|
|
games/exhumed/src/items.cpp
|
|
games/exhumed/src/lavadude.cpp
|
|
games/exhumed/src/light.cpp
|
|
games/exhumed/src/lighting.cpp
|
|
games/exhumed/src/lion.cpp
|
|
games/exhumed/src/map.cpp
|
|
games/exhumed/src/menu.cpp
|
|
games/exhumed/src/move.cpp
|
|
games/exhumed/src/movie.cpp
|
|
games/exhumed/src/mummy.cpp
|
|
games/exhumed/src/object.cpp
|
|
games/exhumed/src/osdcmds.cpp
|
|
games/exhumed/src/player.cpp
|
|
games/exhumed/src/queen.cpp
|
|
games/exhumed/src/ra.cpp
|
|
games/exhumed/src/ramses.cpp
|
|
games/exhumed/src/random.cpp
|
|
games/exhumed/src/rat.cpp
|
|
games/exhumed/src/rex.cpp
|
|
games/exhumed/src/roach.cpp
|
|
games/exhumed/src/runlist.cpp
|
|
games/exhumed/src/save.cpp
|
|
games/exhumed/src/scorp.cpp
|
|
games/exhumed/src/sequence.cpp
|
|
games/exhumed/src/set.cpp
|
|
games/exhumed/src/snake.cpp
|
|
games/exhumed/src/sound.cpp
|
|
games/exhumed/src/spider.cpp
|
|
games/exhumed/src/status.cpp
|
|
games/exhumed/src/switch.cpp
|
|
games/exhumed/src/trigdat.cpp
|
|
games/exhumed/src/view.cpp
|
|
games/exhumed/src/wasp.cpp
|
|
|
|
# Witchaven
|
|
games/whaven/src/2d.cpp
|
|
games/whaven/src/ai.cpp
|
|
games/whaven/src/aidemon.cpp
|
|
games/whaven/src/aidevil.cpp
|
|
games/whaven/src/aidragon.cpp
|
|
games/whaven/src/aifatwitch.cpp
|
|
games/whaven/src/aifish.cpp
|
|
games/whaven/src/aifred.cpp
|
|
games/whaven/src/aigoblin.cpp
|
|
games/whaven/src/aigonzo.cpp
|
|
games/whaven/src/aigron.cpp
|
|
games/whaven/src/aiguardian.cpp
|
|
games/whaven/src/aiimp.cpp
|
|
games/whaven/src/aijudy.cpp
|
|
games/whaven/src/aikatie.cpp
|
|
games/whaven/src/aikobold.cpp
|
|
games/whaven/src/aikurt.cpp
|
|
games/whaven/src/aiminotaur.cpp
|
|
games/whaven/src/ainewguy.cpp
|
|
games/whaven/src/airat.cpp
|
|
games/whaven/src/aiskeleton.cpp
|
|
games/whaven/src/aiskully.cpp
|
|
games/whaven/src/aispider.cpp
|
|
games/whaven/src/aiwillow.cpp
|
|
games/whaven/src/animate.cpp
|
|
games/whaven/src/animatesprites.cpp
|
|
games/whaven/src/drawweapon.cpp
|
|
games/whaven/src/fonts.cpp
|
|
games/whaven/src/input.cpp
|
|
games/whaven/src/items.cpp
|
|
games/whaven/src/main.cpp
|
|
games/whaven/src/music.cpp
|
|
games/whaven/src/names.cpp
|
|
games/whaven/src/potions.cpp
|
|
games/whaven/src/precache.cpp
|
|
games/whaven/src/render.cpp
|
|
games/whaven/src/screenflash.cpp
|
|
games/whaven/src/sndnames.cpp
|
|
games/whaven/src/sound.cpp
|
|
games/whaven/src/spellbooks.cpp
|
|
games/whaven/src/weapons.cpp
|
|
games/whaven/src/wepdata.cpp
|
|
games/whaven/src/wh.cpp
|
|
games/whaven/src/whani.cpp
|
|
games/whaven/src/whfx.cpp
|
|
games/whaven/src/whldsv.cpp
|
|
games/whaven/src/whmap.cpp
|
|
games/whaven/src/whobj.cpp
|
|
games/whaven/src/whplr.cpp
|
|
games/whaven/src/whtag.cpp
|
|
|
|
|
|
)
|
|
|
|
set( VM_JIT_SOURCES
|
|
common/scripting/jit/jit.cpp
|
|
common/scripting/jit/jit_runtime.cpp
|
|
common/scripting/jit/jit_call.cpp
|
|
common/scripting/jit/jit_flow.cpp
|
|
common/scripting/jit/jit_load.cpp
|
|
common/scripting/jit/jit_math.cpp
|
|
common/scripting/jit/jit_move.cpp
|
|
common/scripting/jit/jit_store.cpp
|
|
)
|
|
|
|
# Enable fast math for some sources where performance matters (or where the PCH must not be used.) (This would be good for rendering code, but unfortunately that is hopelessly intermingled with the playsim code in engine.cpp.)
|
|
set( FASTMATH_SOURCES
|
|
|
|
common/rendering/gl_load/gl_load.c
|
|
common/textures/hires/hqnx/init.cpp
|
|
common/textures/hires/hqnx/hq2x.cpp
|
|
common/textures/hires/hqnx/hq3x.cpp
|
|
common/textures/hires/hqnx/hq4x.cpp
|
|
common/textures/hires/xbr/xbrz.cpp
|
|
common/textures/hires/xbr/xbrz_old.cpp
|
|
# This should better be made a library subproject later, once things are working.
|
|
libsmackerdec/src/BitReader.cpp
|
|
libsmackerdec/src/FileStream.cpp
|
|
libsmackerdec/src/HuffmanVLC.cpp
|
|
libsmackerdec/src/LogError.cpp
|
|
libsmackerdec/src/SmackerDecoder.cpp
|
|
|
|
common/utility/matrix.cpp
|
|
|
|
# The rest is only here because it is C, not C++
|
|
|
|
gitinfo.cpp
|
|
)
|
|
|
|
#Vulkan stuff must go into a separate list because it needs to be disabled for some platforms
|
|
set (VULKAN_SOURCES
|
|
common/rendering/vulkan/system/vk_device.cpp
|
|
common/rendering/vulkan/system/vk_swapchain.cpp
|
|
common/rendering/vulkan/system/vk_builders.cpp
|
|
common/rendering/vulkan/system/vk_framebuffer.cpp
|
|
common/rendering/vulkan/system/vk_buffers.cpp
|
|
common/rendering/vulkan/renderer/vk_renderstate.cpp
|
|
common/rendering/vulkan/renderer/vk_renderpass.cpp
|
|
common/rendering/vulkan/renderer/vk_streambuffer.cpp
|
|
common/rendering/vulkan/renderer/vk_postprocess.cpp
|
|
common/rendering/vulkan/renderer/vk_renderbuffers.cpp
|
|
common/rendering/vulkan/shaders/vk_shader.cpp
|
|
common/rendering/vulkan/textures/vk_samplers.cpp
|
|
common/rendering/vulkan/textures/vk_hwtexture.cpp
|
|
common/rendering/vulkan/textures/vk_imagetransition.cpp
|
|
common/rendering/vulkan/thirdparty/volk/volk.c
|
|
common/rendering/vulkan/thirdparty/vk_mem_alloc/vk_mem_alloc.cpp
|
|
)
|
|
|
|
if (HAVE_VULKAN)
|
|
set (FASTMATH_SOURCES ${FASTMATH_SOURCES} ${VULKAN_SOURCES})
|
|
endif()
|
|
|
|
set (POLYBACKEND_SOURCES
|
|
common/rendering/polyrenderer/backend/poly_framebuffer.cpp
|
|
common/rendering/polyrenderer/backend/poly_buffers.cpp
|
|
common/rendering/polyrenderer/backend/poly_hwtexture.cpp
|
|
common/rendering/polyrenderer/backend/poly_renderstate.cpp
|
|
)
|
|
set (FASTMATH_SOURCES ${FASTMATH_SOURCES})
|
|
|
|
set (PCH_SOURCES
|
|
|
|
glbackend/glbackend.cpp
|
|
glbackend/gl_texture.cpp
|
|
|
|
thirdparty/src/md4.cpp
|
|
|
|
# Todo: Split out the license-safe code from this.
|
|
build/src/clip.cpp
|
|
build/src/engine.cpp
|
|
build/src/mdsprite.cpp
|
|
build/src/polymost.cpp
|
|
|
|
core/movie/playmve.cpp
|
|
core/movie/movieplayer.cpp
|
|
core/automap.cpp
|
|
core/cheats.cpp
|
|
core/cheathandler.cpp
|
|
core/mathutil.cpp
|
|
core/rts.cpp
|
|
core/ct_chat.cpp
|
|
core/d_net.cpp
|
|
core/d_protocol.cpp
|
|
core/mainloop.cpp
|
|
core/gameconfigfile.cpp
|
|
core/gamecvars.cpp
|
|
core/gamecontrol.cpp
|
|
core/gamehud.cpp
|
|
core/gamefuncs.cpp
|
|
core/gameinput.cpp
|
|
core/g_mapinfo.cpp
|
|
core/interpolate.cpp
|
|
core/inputstate.cpp
|
|
core/maphack.cpp
|
|
core/mapinfo.cpp
|
|
core/maploader.cpp
|
|
core/searchpaths.cpp
|
|
core/screenjob.cpp
|
|
core/initfs.cpp
|
|
core/statistics.cpp
|
|
core/secrets.cpp
|
|
core/savegamehelp.cpp
|
|
core/precache.cpp
|
|
core/quotes.cpp
|
|
core/screenshot.cpp
|
|
core/sectorgeometry.cpp
|
|
core/raze_music.cpp
|
|
core/raze_sound.cpp
|
|
core/palette.cpp
|
|
core/zcompile.cpp
|
|
core/statusbar2.cpp
|
|
core/gi.cpp
|
|
core/defparser.cpp
|
|
|
|
core/nodebuilder/nodebuild.cpp
|
|
core/nodebuilder/nodebuild_classify_nosse2.cpp
|
|
core/nodebuilder/nodebuild_events.cpp
|
|
core/nodebuilder/nodebuild_extract.cpp
|
|
core/nodebuilder/nodebuild_gl.cpp
|
|
core/nodebuilder/nodebuild_utility.cpp
|
|
|
|
core/rendering/hw_entrypoint.cpp
|
|
core/rendering/hw_models.cpp
|
|
core/rendering/hw_voxels.cpp
|
|
core/rendering/hw_palmanager.cpp
|
|
core/rendering/hw_sections.cpp
|
|
core/rendering/scene/hw_clipper.cpp
|
|
core/rendering/scene/hw_walls.cpp
|
|
core/rendering/scene/hw_flats.cpp
|
|
core/rendering/scene/hw_sprites.cpp
|
|
core/rendering/scene/hw_drawlistadd.cpp
|
|
core/rendering/scene/hw_drawlist.cpp
|
|
core/rendering/scene/hw_drawinfo.cpp
|
|
core/rendering/scene/hw_bunchdrawer.cpp
|
|
core/rendering/scene/hw_portal.cpp
|
|
core/rendering/scene/hw_skyportal.cpp
|
|
core/rendering/scene/hw_sky.cpp
|
|
|
|
core/console/c_notifybuffer.cpp
|
|
core/console/d_event.cpp
|
|
|
|
common/audio/sound/i_sound.cpp
|
|
common/audio/sound/oalsound.cpp
|
|
common/audio/sound/s_environment.cpp
|
|
common/audio/sound/s_sound.cpp
|
|
common/audio/sound/s_reverbedit.cpp
|
|
common/audio/music/music_midi_base.cpp
|
|
common/audio/music/music.cpp
|
|
common/audio/music/i_music.cpp
|
|
common/audio/music/i_soundfont.cpp
|
|
common/audio/music/music_config.cpp
|
|
common/2d/v_2ddrawer.cpp
|
|
common/2d/v_drawtext.cpp
|
|
common/2d/v_draw.cpp
|
|
common/thirdparty/gain_analysis.cpp
|
|
common/thirdparty/sfmt/SFMT.cpp
|
|
common/fonts/singlelumpfont.cpp
|
|
common/fonts/singlepicfont.cpp
|
|
common/fonts/specialfont.cpp
|
|
common/fonts/font.cpp
|
|
common/fonts/hexfont.cpp
|
|
common/fonts/v_font.cpp
|
|
common/fonts/v_text.cpp
|
|
common/textures/hw_ihwtexture.cpp
|
|
common/textures/hw_material.cpp
|
|
common/textures/bitmap.cpp
|
|
common/textures/m_png.cpp
|
|
common/textures/texture.cpp
|
|
common/textures/gametexture.cpp
|
|
common/textures/image.cpp
|
|
common/textures/imagetexture.cpp
|
|
common/textures/texturemanager.cpp
|
|
common/textures/multipatchtexturebuilder.cpp
|
|
common/textures/skyboxtexture.cpp
|
|
common/textures/animtexture.cpp
|
|
common/textures/v_collection.cpp
|
|
common/textures/animlib.cpp
|
|
common/textures/formats/automaptexture.cpp
|
|
common/textures/formats/brightmaptexture.cpp
|
|
common/textures/formats/buildtexture.cpp
|
|
common/textures/formats/ddstexture.cpp
|
|
common/textures/formats/flattexture.cpp
|
|
common/textures/formats/fontchars.cpp
|
|
common/textures/formats/imgztexture.cpp
|
|
common/textures/formats/jpegtexture.cpp
|
|
common/textures/formats/md5check.cpp
|
|
common/textures/formats/multipatchtexture.cpp
|
|
common/textures/formats/patchtexture.cpp
|
|
common/textures/formats/pcxtexture.cpp
|
|
common/textures/formats/pngtexture.cpp
|
|
common/textures/formats/rawpagetexture.cpp
|
|
common/textures/formats/emptytexture.cpp
|
|
common/textures/formats/shadertexture.cpp
|
|
common/textures/formats/tgatexture.cpp
|
|
common/textures/formats/stbtexture.cpp
|
|
common/textures/formats/anmtexture.cpp
|
|
common/textures/hires/hqresize.cpp
|
|
common/models/models_md3.cpp
|
|
common/models/models_md2.cpp
|
|
common/models/models_voxel.cpp
|
|
common/models/models_ue1.cpp
|
|
common/models/models_obj.cpp
|
|
common/models/model.cpp
|
|
common/models/voxels.cpp
|
|
common/console/c_commandline.cpp
|
|
common/console/c_buttons.cpp
|
|
common/console/c_bind.cpp
|
|
common/console/c_enginecmds.cpp
|
|
common/console/c_consolebuffer.cpp
|
|
common/console/c_cvars.cpp
|
|
common/console/c_dispatch.cpp
|
|
common/console/c_commandbuffer.cpp
|
|
common/console/c_console.cpp
|
|
common/console/c_notifybufferbase.cpp
|
|
common/console/c_tabcomplete.cpp
|
|
common/console/c_expr.cpp
|
|
common/utility/engineerrors.cpp
|
|
common/utility/i_module.cpp
|
|
common/utility/m_alloc.cpp
|
|
common/utility/utf8.cpp
|
|
common/utility/palette.cpp
|
|
common/utility/files.cpp
|
|
common/utility/files_decompress.cpp
|
|
common/utility/memarena.cpp
|
|
common/utility/cmdlib.cpp
|
|
common/utility/configfile.cpp
|
|
common/utility/i_time.cpp
|
|
common/utility/m_argv.cpp
|
|
common/utility/s_playlist.cpp
|
|
common/utility/zstrformat.cpp
|
|
common/utility/name.cpp
|
|
common/utility/r_memory.cpp
|
|
common/thirdparty/base64.cpp
|
|
common/thirdparty/md5.cpp
|
|
common/thirdparty/superfasthash.cpp
|
|
common/filesystem/filesystem.cpp
|
|
common/filesystem/ancientzip.cpp
|
|
common/filesystem/file_7z.cpp
|
|
common/filesystem/file_grp.cpp
|
|
common/filesystem/file_lump.cpp
|
|
common/filesystem/file_rff.cpp
|
|
common/filesystem/file_wad.cpp
|
|
common/filesystem/file_zip.cpp
|
|
common/filesystem/file_pak.cpp
|
|
common/filesystem/file_whres.cpp
|
|
common/filesystem/file_ssi.cpp
|
|
common/filesystem/file_directory.cpp
|
|
common/filesystem/resourcefile.cpp
|
|
common/engine/cycler.cpp
|
|
common/engine/d_event.cpp
|
|
common/engine/date.cpp
|
|
common/engine/stats.cpp
|
|
common/engine/sc_man.cpp
|
|
common/engine/palettecontainer.cpp
|
|
common/engine/stringtable.cpp
|
|
common/engine/i_net.cpp
|
|
common/engine/i_interface.cpp
|
|
common/engine/renderstyle.cpp
|
|
common/engine/v_colortables.cpp
|
|
common/engine/serializer.cpp
|
|
common/engine/m_joy.cpp
|
|
common/engine/m_random.cpp
|
|
common/objects/autosegs.cpp
|
|
common/objects/dobject.cpp
|
|
common/objects/dobjgc.cpp
|
|
common/objects/dobjtype.cpp
|
|
common/menu/joystickmenu.cpp
|
|
common/menu/menu.cpp
|
|
common/menu/messagebox.cpp
|
|
common/menu/optionmenu.cpp
|
|
common/menu/resolutionmenu.cpp
|
|
common/menu/menudef.cpp
|
|
common/menu/savegamemanager.cpp
|
|
common/statusbar/base_sbar.cpp
|
|
|
|
common/rendering/v_framebuffer.cpp
|
|
common/rendering/v_video.cpp
|
|
common/rendering/r_thread.cpp
|
|
common/rendering/r_videoscale.cpp
|
|
common/rendering/hwrenderer/hw_draw2d.cpp
|
|
common/rendering/hwrenderer/data/hw_clock.cpp
|
|
common/rendering/hwrenderer/data/hw_skydome.cpp
|
|
common/rendering/hwrenderer/data/flatvertices.cpp
|
|
common/rendering/hwrenderer/data/hw_viewpointbuffer.cpp
|
|
common/rendering/hwrenderer/data/hw_modelvertexbuffer.cpp
|
|
common/rendering/hwrenderer/data/hw_cvars.cpp
|
|
common/rendering/hwrenderer/data/hw_vrmodes.cpp
|
|
common/rendering/hwrenderer/data/hw_lightbuffer.cpp
|
|
common/rendering/hwrenderer/data/hw_aabbtree.cpp
|
|
common/rendering/hwrenderer/data/hw_shadowmap.cpp
|
|
common/rendering/hwrenderer/data/hw_shaderpatcher.cpp
|
|
common/rendering/hwrenderer/postprocessing/hw_postprocess.cpp
|
|
common/rendering/hwrenderer/postprocessing/hw_postprocess_cvars.cpp
|
|
common/rendering/gl_load/gl_interface.cpp
|
|
common/rendering/gl/gl_renderer.cpp
|
|
common/rendering/gl/gl_stereo3d.cpp
|
|
common/rendering/gl/gl_framebuffer.cpp
|
|
common/rendering/gl/gl_renderstate.cpp
|
|
common/rendering/gl/gl_renderbuffers.cpp
|
|
common/rendering/gl/gl_postprocess.cpp
|
|
common/rendering/gl/gl_postprocessstate.cpp
|
|
common/rendering/gl/gl_debug.cpp
|
|
common/rendering/gl/gl_buffers.cpp
|
|
common/rendering/gl/gl_hwtexture.cpp
|
|
common/rendering/gl/gl_samplers.cpp
|
|
common/rendering/gl/gl_shader.cpp
|
|
common/rendering/gl/gl_shaderprogram.cpp
|
|
common/scripting/core/dictionary.cpp
|
|
common/scripting/core/dynarrays.cpp
|
|
common/scripting/core/symbols.cpp
|
|
common/scripting/core/types.cpp
|
|
common/scripting/core/scopebarrier.cpp
|
|
common/scripting/core/vmdisasm.cpp
|
|
common/scripting/core/imports.cpp
|
|
common/scripting/vm/vmexec.cpp
|
|
common/scripting/vm/vmframe.cpp
|
|
common/scripting/interface/stringformat.cpp
|
|
common/scripting/interface/vmnatives.cpp
|
|
common/scripting/frontend/ast.cpp
|
|
common/scripting/frontend/zcc_compile.cpp
|
|
common/scripting/frontend/zcc_parser.cpp
|
|
common/scripting/backend/vmbuilder.cpp
|
|
common/scripting/backend/codegen.cpp
|
|
|
|
|
|
|
|
core/textures/buildtiles.cpp
|
|
core/textures/skytexture.cpp
|
|
core/textures/hightile.cpp
|
|
core/music/s_advsound.cpp
|
|
|
|
core/menu/loadsavemenu.cpp
|
|
core/menu/razemenu.cpp
|
|
|
|
#Duke is split because Duke and RR need different constants.
|
|
games/duke/all.cpp
|
|
games/duke/all_d.cpp
|
|
games/duke/all_r.cpp
|
|
games/exhumed/all.cpp
|
|
games/blood/all.cpp
|
|
games/sw/all.cpp
|
|
games/whaven/all.cpp
|
|
)
|
|
|
|
if( ${HAVE_VM_JIT} )
|
|
set( PCH_SOURCES ${PCH_SOURCES} ${VM_JIT_SOURCES} )
|
|
else()
|
|
set( NOT_COMPILED_SOURCE_FILES ${NOT_COMPILED_SOURCE_FILES} ${VM_JIT_SOURCES} )
|
|
endif()
|
|
|
|
macro( use_precompiled_header )
|
|
if( MSVC )
|
|
enable_precompiled_headers( "${ARGV0}/g_pch.h" PCH_SOURCES )
|
|
# The original Build code was written with unsigned chars and unfortunately they still haven't been eliminated entirely.
|
|
# All other code should stay with signed chars. What a mess... :(
|
|
else()
|
|
# Temporary solution for compilers other than MSVC
|
|
set_source_files_properties( ${PCH_SOURCES} PROPERTIES COMPILE_FLAGS "-include g_pch.h" )
|
|
endif()
|
|
endmacro()
|
|
|
|
use_precompiled_header(".")
|
|
|
|
add_executable( ${PROJECT_NAME} WIN32 MACOSX_BUNDLE
|
|
${HEADER_FILES}
|
|
${NOT_COMPILED_SOURCE_FILES}
|
|
${SYSTEM_SOURCES}
|
|
${FASTMATH_SOURCES}
|
|
${PCH_SOURCES}
|
|
common/utility/x86.cpp
|
|
common/thirdparty/strnatcmp.c
|
|
common/utility/zstring.cpp
|
|
common/utility/findfile.cpp
|
|
common/thirdparty/math/asin.c
|
|
common/thirdparty/math/atan.c
|
|
common/thirdparty/math/const.c
|
|
common/thirdparty/math/cosh.c
|
|
common/thirdparty/math/exp.c
|
|
common/thirdparty/math/isnan.c
|
|
common/thirdparty/math/log.c
|
|
common/thirdparty/math/log10.c
|
|
common/thirdparty/math/mtherr.c
|
|
common/thirdparty/math/polevl.c
|
|
common/thirdparty/math/pow.c
|
|
common/thirdparty/math/powi.c
|
|
common/thirdparty/math/sin.c
|
|
common/thirdparty/math/sinh.c
|
|
common/thirdparty/math/sqrt.c
|
|
common/thirdparty/math/tan.c
|
|
common/thirdparty/math/tanh.c
|
|
common/thirdparty/math/fastsin.cpp
|
|
)
|
|
|
|
#set_source_files_properties( ${FASTMATH_SOURCES} PROPERTIES COMPILE_FLAGS ${DEM_FASTMATH_FLAG} )
|
|
set_source_files_properties( xlat/parse_xlat.cpp PROPERTIES OBJECT_DEPENDS "${CMAKE_CURRENT_BINARY_DIR}/xlat_parser.c" )
|
|
set_source_files_properties( common/engine/sc_man.cpp PROPERTIES OBJECT_DEPENDS "${CMAKE_CURRENT_BINARY_DIR}/sc_man_scanner.h" )
|
|
set_source_files_properties( ${NOT_COMPILED_SOURCE_FILES} PROPERTIES HEADER_FILE_ONLY TRUE )
|
|
|
|
|
|
if(${CMAKE_SYSTEM_NAME} STREQUAL "SunOS")
|
|
# [BL] Solaris requires these to be explicitly linked.
|
|
set( PROJECT_LIBRARIES ${PROJECT_LIBRARIES} nsl socket)
|
|
endif()
|
|
|
|
if( UNIX )
|
|
find_package( Backtrace )
|
|
if(Backtrace_FOUND)
|
|
set( PROJECT_LIBRARIES ${PROJECT_LIBRARIES} ${Backtrace_LIBRARIES} )
|
|
endif()
|
|
endif()
|
|
|
|
target_link_libraries( ${PROJECT_NAME} ${PROJECT_LIBRARIES} ${ZMUSIC_LIBRARIES} gdtoa lzma )
|
|
|
|
include_directories(
|
|
${CMAKE_CURRENT_SOURCE_DIR}
|
|
build/include
|
|
libxmp-lite/include
|
|
libxmp-lite/include/libxmp-lite
|
|
libsmackerdec/include
|
|
thirdparty/include
|
|
thirdparty/imgui
|
|
core
|
|
core/2d
|
|
core/fonts
|
|
core/utility
|
|
core/console
|
|
core/textures
|
|
core/music
|
|
core/dobject
|
|
core/menu
|
|
core/input
|
|
core/rendering
|
|
core/rendering/scene
|
|
platform
|
|
common/audio/sound
|
|
common/audio/music
|
|
common/2d
|
|
common/thirdparty
|
|
common/textures
|
|
common/textures/formats
|
|
common/textures/hires
|
|
common/textures
|
|
common/models
|
|
common/filesystem
|
|
common/utility
|
|
common/console
|
|
common/engine
|
|
common/menu
|
|
common/statusbar
|
|
common/fonts
|
|
common/objects
|
|
common/rendering
|
|
common/rendering/hwrenderer
|
|
common/rendering/hwrenderer/data
|
|
common/rendering/gl_load
|
|
common/rendering/gl
|
|
common/rendering/vulkan/thirdparty
|
|
common/rendering/polyrenderer/backend
|
|
common/rendering/polyrenderer/drawers
|
|
common/scripting/vm
|
|
common/scripting/jit
|
|
common/scripting/core
|
|
common/scripting/interface
|
|
common/scripting/frontend
|
|
common/scripting/backend
|
|
../libraries/glslang/glslang/Public
|
|
../libraries/glslang/spirv
|
|
${CMAKE_BINARY_DIR}/libraries/gdtoa
|
|
${SYSTEM_SOURCES_DIR}
|
|
)
|
|
|
|
if (NOT WIN32)
|
|
include_directories(platform/posix)
|
|
endif()
|
|
|
|
add_dependencies( ${PROJECT_NAME} revision_check )
|
|
|
|
# Due to some quirks, we need to do this in this order
|
|
if( NOT COMPILE_OUTPUT_OLDSTYLE )
|
|
# RUNTIME_OUTPUT_DIRECTORY does not exist in CMake 2.4.
|
|
# Linux distributions are slow to adopt 2.6. :(
|
|
set_target_properties( ${PROJECT_NAME} PROPERTIES RUNTIME_OUTPUT_DIRECTORY ${COMPILE_OUTPUT_DIRECTORY} )
|
|
set_target_properties( ${PROJECT_NAME} PROPERTIES OUTPUT_NAME ${PROJECT_NAME} )
|
|
else()
|
|
set_target_properties( ${PROJECT_NAME} PROPERTIES
|
|
RUNTIME_OUTPUT_NAME ${PROJECT_NAME}
|
|
RUNTIME_OUTPUT_DIRECTORY_RELEASE ${COMPILE_OUTPUT_DIRECTORY}
|
|
RUNTIME_OUTPUT_NAME_DEBUG ${PROJECT_NAME}d
|
|
RUNTIME_OUTPUT_DIRECTORY_DEBUG ${COMPILE_OUTPUT_DIRECTORY}
|
|
RUNTIME_OUTPUT_NAME_MINSIZEREL ${PROJECT_NAME}msr
|
|
RUNTIME_OUTPUT_DIRECTORY_MINSIZEREL ${COMPILE_OUTPUT_DIRECTORY}
|
|
RUNTIME_OUTPUT_NAME_RELWITHDEBINFO ${PROJECT_NAME}rd
|
|
RUNTIME_OUTPUT_DIRECTORY_RELWITHDEBINFO ${COMPILE_OUTPUT_DIRECTORY}
|
|
)
|
|
endif()
|
|
|
|
if( MSVC )
|
|
option( COMPILE_GENERATE_MAPFILE "Generate .map file for debugging." OFF )
|
|
set( LINKERSTUFF "/MANIFEST:NO" )
|
|
|
|
if( COMPILE_GENERATE_MAPFILE )
|
|
set( LINKERSTUFF "${LINKERSTUFF} /MAP" )
|
|
endif()
|
|
set_target_properties(${PROJECT_NAME} PROPERTIES LINK_FLAGS ${LINKERSTUFF})
|
|
|
|
add_custom_command(TARGET ${PROJECT_NAME} POST_BUILD
|
|
COMMAND "mt.exe" -manifest \"${CMAKE_CURRENT_SOURCE_DIR}\\common\\platform\\win32\\manifest.xml\" -outputresource:\"$<TARGET_FILE:${PROJECT_NAME}>\"\;\#1
|
|
COMMENT "Adding manifest..."
|
|
)
|
|
|
|
endif()
|
|
|
|
if( NOT WIN32 AND NOT APPLE )
|
|
FILE( WRITE ${CMAKE_CURRENT_BINARY_DIR}/link-make "if [ ! -e ${COMPILE_OUTPUT_DIRECTORY}/${PROJECT_NAME} ]; then ln -sf ${CMAKE_CURRENT_BINARY_DIR}/${PROJECT_NAME} ${COMPILE_OUTPUT_DIRECTORY}/${PROJECT_NAME}; fi" )
|
|
add_custom_command( TARGET ${PROJECT_NAME} POST_BUILD
|
|
COMMAND chmod +x ${CMAKE_CURRENT_BINARY_DIR}/link-make
|
|
COMMAND /bin/sh -c ${CMAKE_CURRENT_BINARY_DIR}/link-make )
|
|
endif()
|
|
|
|
add_custom_command(TARGET ${PROJECT_NAME} POST_BUILD
|
|
COMMAND ${CMAKE_COMMAND} -E copy_if_different
|
|
${CMAKE_SOURCE_DIR}/soundfont/${PROJECT_NAME}.sf2 $<TARGET_FILE_DIR:${PROJECT_NAME}>/soundfonts/${PROJECT_NAME}.sf2
|
|
)
|
|
|
|
if( CMAKE_COMPILER_IS_GNUCXX )
|
|
# GCC misoptimizes this file
|
|
endif()
|
|
if( ZD_CMAKE_COMPILER_IS_GNUCXX_COMPATIBLE )
|
|
# Need to enable intrinsics for these files.
|
|
if( SSE_MATTERS )
|
|
set_property( SOURCE
|
|
common/rendering/polyrenderer/poly_all.cpp
|
|
rendering/swrenderer/r_all.cpp
|
|
utility/palette.cpp
|
|
utility/x86.cpp
|
|
APPEND_STRING PROPERTY COMPILE_FLAGS " -msse2 -mmmx" )
|
|
endif()
|
|
endif()
|
|
|
|
if( APPLE )
|
|
set( LINK_FRAMEWORKS "-framework Cocoa -framework IOKit -framework OpenGL")
|
|
|
|
if( HAVE_VULKAN )
|
|
set( LINK_FRAMEWORKS "${LINK_FRAMEWORKS} -framework QuartzCore" )
|
|
endif()
|
|
|
|
set_target_properties(${PROJECT_NAME} PROPERTIES
|
|
LINK_FLAGS "${LINK_FRAMEWORKS}"
|
|
MACOSX_BUNDLE_INFO_PLIST "${CMAKE_CURRENT_SOURCE_DIR}/platform/posix/osx/${PROJECT_NAME}-info.plist"
|
|
XCODE_ATTRIBUTE_CODE_SIGN_IDENTITY "" )
|
|
|
|
# Dymanic libraries like libvulkan.dylib or libMoltenVK.dylib will be loaded by dlopen()
|
|
# if placed in the directory with the main executable
|
|
set( CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} -rpath @executable_path" )
|
|
endif()
|
|
|
|
if( WIN32 )
|
|
set( INSTALL_PATH . CACHE STRING "Directory where the executable will be placed during install." )
|
|
else()
|
|
set( INSTALL_PATH bin CACHE STRING "Directory where the executable will be placed during install." )
|
|
endif()
|
|
install(TARGETS ${PROJECT_NAME}
|
|
DESTINATION ${INSTALL_PATH}
|
|
COMPONENT "Game executable")
|
|
|
|
|
|
source_group("Games" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/games/.+")
|
|
source_group("Games\\Duke" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/games/duke/.+")
|
|
source_group("Games\\Duke\\Source" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/games/duke/src/.+")
|
|
source_group("Games\\Blood" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/games/blood/.+")
|
|
source_group("Games\\Blood\\Source" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/games/blood/src.+")
|
|
source_group("Games\\Shadow Warrior" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/games/sw/+")
|
|
source_group("Games\\Shadow Warrior\\Source" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/games/sw/src/+")
|
|
source_group("Games\\Exhumed" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/games/exhumed/.+")
|
|
source_group("Games\\Exhumed\\Source" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/games/exhumed/src/.+")
|
|
source_group("Games\\Witchaven" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/games/whaven/.+")
|
|
source_group("Games\\Witchaven\\Source" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/games/whaven/src/.+")
|
|
source_group("Core" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/core/.+")
|
|
source_group("Core\\Textures" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/core/textures/.+")
|
|
source_group("Core\\Textures\\Formats" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/core/textures/formats/.+")
|
|
source_group("Core\\Utility" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/core/utility/.+")
|
|
source_group("Core\\2D" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/core/2d/.+")
|
|
source_group("Core\\Console" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/core/console/.+")
|
|
source_group("Core\\DObject" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/core/dobject/.+")
|
|
source_group("Core\\Menu" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/core/menu/.+")
|
|
source_group("Core\\Rendering" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/core/rendering/.+")
|
|
source_group("Core\\Rendering\\Scene" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/core/rendering/scene/.+")
|
|
source_group("Rendering" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/glbackend/.+")
|
|
source_group("Platform" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/platform/.+")
|
|
source_group("Platform\\Win32" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/platform/win32/.+")
|
|
source_group("Platform\\POSIX" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/platform/posix/.+")
|
|
source_group("Common" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/common/.+")
|
|
source_group("Common\\Audio" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/common/audio/.+")
|
|
source_group("Common\\Audio\\Sound" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/common/audio/sound/.+")
|
|
source_group("Common\\Audio\\Sound\\Third-party" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/common/audio/sound/thirdparty/.+")
|
|
source_group("Common\\Audio\\Music" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/common/audio/music.+")
|
|
source_group("Common\\Console" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/common/console/.+")
|
|
source_group("Common\\Utility" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/common/utility/.+")
|
|
source_group("Common\\Engine" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/common/engine/.+")
|
|
source_group("Common\\2D" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/common/2d/.+")
|
|
source_group("Common\\Objects" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/common/objects/.+")
|
|
source_group("Common\\Menu" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/common/menu/.+")
|
|
source_group("Common\\Fonts" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/common/fonts/.+")
|
|
source_group("Common\\File System" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/common/filesystem/.+")
|
|
source_group("Common\\Scripting" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/common/scripting/.+")
|
|
source_group("Common\\Scripting\\Interface" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/common/scripting/interface/.+")
|
|
source_group("Common\\Scripting\\Frontend" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/common/scripting/frontend/.+" FILES ${CMAKE_CURRENT_BINARY_DIR}/zcc-parse.c ${CMAKE_CURRENT_BINARY_DIR}/zcc-parse.h)
|
|
source_group("Common\\Scripting\\Backend" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/common/scripting/backend/.+")
|
|
source_group("Common\\Scripting\\Core" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/common/scripting/core/.+")
|
|
source_group("Common\\Scripting\\JIT" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/common/scripting/jit/.+")
|
|
source_group("Common\\Scripting\\VM" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/common/scripting/vm/.+")
|
|
source_group("Common\\Platforms\\Cocoa Files" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/common/platform/posix/cocoa/.+")
|
|
source_group("Common\\Platforms\\OS X Files" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/common/platform/posix/osx/.+")
|
|
source_group("Common\\Platforms\\Unix Files" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/common/platform/posix/unix/.+")
|
|
source_group("Common\\Platforms\\SDL Files" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/common/platform/posix/sdl/.+")
|
|
source_group("Common\\Platforms\\Win32 Files" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/common/platform/win32/.+")
|
|
source_group("Common\\Rendering" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/common/rendering/.+")
|
|
source_group("Common\\Rendering\\Hardware Renderer" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/common/rendering/hwrenderer/.+")
|
|
source_group("Common\\Rendering\\Hardware Renderer\\Data" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/common/rendering/hwrenderer/data/.+")
|
|
source_group("Common\\Rendering\\Hardware Renderer\\Postprocessing" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/common/rendering/hwrenderer/postprocessing/.+")
|
|
source_group("Common\\Rendering\\OpenGL Loader" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/common/rendering/gl_load/.+")
|
|
source_group("Common\\Rendering\\OpenGL Backend" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/common/rendering/gl/.+")
|
|
source_group("Common\\Rendering\\Vulkan Renderer\\System" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/common/rendering/vulkan/system/.+")
|
|
source_group("Common\\Rendering\\Vulkan Renderer\\Renderer" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/common/rendering/vulkan/renderer/.+")
|
|
source_group("Common\\Rendering\\Vulkan Renderer\\Shaders" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/common/rendering/vulkan/shaders/.+")
|
|
source_group("Common\\Rendering\\Vulkan Renderer\\Textures" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/common/rendering/vulkan/textures/.+")
|
|
source_group("Common\\Rendering\\Vulkan Renderer\\Third Party" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/common/rendering/vulkan/thirdparty/.+")
|
|
source_group("Common\\Rendering\\Vulkan Renderer\\Third Party\\Volk" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/common/rendering/vulkan/thirdparty/volk/.+")
|
|
source_group("Common\\Rendering\\Vulkan Renderer\\Third Party\\Vk_Mem_Alloc" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/common/rendering/vulkan/thirdparty/vk_mem_alloc.+")
|
|
source_group("Common\\Rendering\\Poly Renderer" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/common/rendering/polyrenderer/.+")
|
|
source_group("Common\\Rendering\\Poly Renderer\\Drawers" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/common/rendering/polyrenderer/drawers/.+")
|
|
source_group("Common\\Rendering\\Poly Renderer\\Backend" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/common/rendering/polyrenderer/backend/.+")
|
|
source_group("Common\\Models" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/common/models/.+")
|
|
source_group("Common\\Textures" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/common/textures/.+")
|
|
source_group("Common\\Textures\\Hires" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/common/textures/hires/.+")
|
|
source_group("Common\\Textures\\Hires\\HQ Resize" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/common/textures/hires/hqnx/.+")
|
|
source_group("Common\\Textures\\Hires\\HQ Resize MMX version" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/common/textures/hires/hqnx_asm/.+")
|
|
source_group("Common\\Textures\\Hires\\XBRZ" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/common/textures/hires/xbr/.+")
|
|
source_group("Common\\Textures\\Formats" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/common/textures/formats/.+")
|
|
source_group("Common\\Third Party" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/common/thirdparty/.+")
|
|
source_group("Common\\Third Party\\Math" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/common/thirdparty/math/.+")
|
|
source_group("Common\\Third Party\\RapidJSON" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/common/thirdparty/rapidjson/.+")
|
|
source_group("Common\\Third Party\\SFMT" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/common/thirdparty/sfmt/.+")
|
|
source_group("Utility\\Smackerdec" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/smackerdec/.+")
|
|
source_group("Utility\\Smackerdec\\Headers" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/libsmackerdec/include/.+")
|
|
source_group("Utility\\Smackerdec\\Sources" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/libsmackerdec/src/.+")
|
|
source_group("Utility\\Third Party" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/thirdparty/.+")
|
|
source_group("Utility\\Third Party Headers" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/thirdparty/include/.+")
|
|
source_group("Utility\\Third Party Sources" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/thirdparty/src/.+")
|
|
source_group("Utility\\RapidJSON" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/utility/rapidjson/.+")
|
|
source_group("Build Engine" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/build/.+")
|
|
source_group("Build Engine\\Headers" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/build/include/.+")
|
|
source_group("Build Engine\\Sources" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/build/src/.+")
|
|
|
|
macro( add_game_library )
|
|
file( GLOB HEADER_FILES src/*.h )
|
|
if( NOT_COMPILED_SOURCE_FILES )
|
|
set_source_files_properties( ${NOT_COMPILED_SOURCE_FILES} PROPERTIES HEADER_FILE_ONLY TRUE )
|
|
endif()
|
|
use_precompiled_header("..")
|
|
add_library( ${ARGV0} STATIC
|
|
${PCH_SOURCES}
|
|
${HEADER_FILES}
|
|
${NOT_COMPILED_SOURCE_FILES}
|
|
)
|
|
endmacro()
|
|
|
|
macro( add_game_library2 )
|
|
file( GLOB HEADER_FILES src/*.h )
|
|
if( NOT_COMPILED_SOURCE_FILES )
|
|
set_source_files_properties( ${NOT_COMPILED_SOURCE_FILES} PROPERTIES HEADER_FILE_ONLY TRUE )
|
|
endif()
|
|
use_precompiled_header("../..")
|
|
add_library( ${ARGV0} STATIC
|
|
${PCH_SOURCES}
|
|
${HEADER_FILES}
|
|
${NOT_COMPILED_SOURCE_FILES}
|
|
)
|
|
endmacro()
|
|
|
|
require_stricmp()
|
|
require_strnicmp()
|
|
|
|
unset( PCH_SOURCES )
|
|
unset( HEADER_FILES )
|
|
unset( NOT_COMPILED_SOURCE_FILES )
|