mirror of
https://github.com/ZDoom/Raze.git
synced 2024-12-03 01:22:19 +00:00
649 lines
18 KiB
C++
649 lines
18 KiB
C++
//-------------------------------------------------------------------------
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/*
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Copyright (C) 2010-2019 EDuke32 developers and contributors
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Copyright (C) 2019 Nuke.YKT
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This file is part of NBlood.
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NBlood is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License version 2
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as published by the Free Software Foundation.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*/
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//-------------------------------------------------------------------------
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#include "ns.h" // Must come before everything else!
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#include "build.h"
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#include "mmulti.h"
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#include "compat.h"
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#include "gamecontrol.h"
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#include "common_game.h"
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#include "blood.h"
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#include "eventq.h"
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#include "globals.h"
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#include "levels.h"
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#include "loadsave.h"
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#include "messages.h"
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#include "network.h"
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#include "player.h"
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#include "view.h"
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#include "gstrings.h"
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BEGIN_BLD_NS
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CPlayerMsg gPlayerMsg;
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CCheatMgr gCheatMgr;
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void sub_5A928(void)
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{
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for (int i = 0; i < buttonMap.NumButtons(); i++)
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buttonMap.ClearButton(i);
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}
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void SetGodMode(bool god)
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{
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playerSetGodMode(gMe, god);
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if (gMe->godMode)
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viewSetMessage(GStrings("TXTB_GODMODE"));
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else
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viewSetMessage(GStrings("TXTB_NOTGODMODE"));
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}
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void SetClipMode(bool noclip)
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{
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gNoClip = noclip;
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if (gNoClip)
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viewSetMessage(GStrings("TXTB_NOCLIP"));
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else
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viewSetMessage(GStrings("TXTB_NOCLIPOFF"));
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}
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void packStuff(PLAYER *pPlayer)
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{
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for (int i = 0; i < 5; i++)
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packAddItem(pPlayer, i);
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}
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void packClear(PLAYER *pPlayer)
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{
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pPlayer->packItemId = 0;
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for (int i = 0; i < 5; i++)
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{
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pPlayer->packSlots[i].isActive = 0;
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pPlayer->packSlots[i].curAmount = 0;
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}
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}
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void SetAmmo(bool stat)
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{
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if (stat)
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{
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for (int i = 0; i < 12; i++)
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gMe->ammoCount[i] = gAmmoInfo[i].max;
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viewSetMessage(GStrings("TXTB_FULLAMMO"));
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}
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else
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{
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for (int i = 0; i < 12; i++)
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gMe->ammoCount[i] = 0;
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viewSetMessage(GStrings("TXTB_NOAMMO"));
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}
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}
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void SetWeapons(bool stat)
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{
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for (int i = 0; i < 14; i++)
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{
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gMe->hasWeapon[i] = stat;
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}
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SetAmmo(stat);
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if (stat)
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viewSetMessage(GStrings("TXTB_ALLWEAP"));
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else
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{
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if (!VanillaMode())
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{
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// Keep the pitchfork to avoid freeze
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gMe->hasWeapon[1] = 1;
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gMe->curWeapon = 0;
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gMe->nextWeapon = 1;
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}
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viewSetMessage(GStrings("TXTB_NOWEAP"));
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}
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}
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void SetToys(bool stat)
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{
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if (stat)
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{
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packStuff(gMe);
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viewSetMessage(GStrings("TXTB_FULLINV"));
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}
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else
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{
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packClear(gMe);
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viewSetMessage(GStrings("TXTB_NOINV"));
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}
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}
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void SetArmor(bool stat)
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{
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int nAmount;
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if (stat)
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{
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viewSetMessage(GStrings("TXTB_FULLARM"));
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nAmount = 3200;
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}
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else
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{
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viewSetMessage(GStrings("TXTB_NOARM"));
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nAmount = 0;
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}
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for (int i = 0; i < 3; i++)
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gMe->armor[i] = nAmount;
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}
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void SetKeys(bool stat)
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{
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for (int i = 1; i <= 6; i++)
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gMe->hasKey[i] = stat;
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if (stat)
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viewSetMessage(GStrings("TXTB_ALLKEYS"));
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else
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viewSetMessage(GStrings("TXTB_NOKEYS"));
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}
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void SetInfiniteAmmo(bool stat)
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{
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gInfiniteAmmo = stat;
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if (gInfiniteAmmo)
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viewSetMessage(GStrings("TXTB_INFAMMO"));
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else
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viewSetMessage(GStrings("TXTB_LIMAMMO"));
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}
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void SetMap(bool stat)
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{
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gFullMap = stat;
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if (gFullMap)
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viewSetMessage(GStrings("TXTB_ALLMAP"));
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else
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viewSetMessage(GStrings("TXTB_NOALLMAP"));
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}
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void SetWooMode(bool stat)
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{
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if (stat)
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{
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if (!powerupCheck(gMe, kPwUpTwoGuns))
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powerupActivate(gMe, kPwUpTwoGuns);
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}
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else
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{
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if (powerupCheck(gMe, kPwUpTwoGuns))
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{
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if (!VanillaMode())
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gMe->pwUpTime[kPwUpTwoGuns] = 0;
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powerupDeactivate(gMe, kPwUpTwoGuns);
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}
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}
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}
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void ToggleWooMode(void)
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{
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SetWooMode(!(powerupCheck(gMe, kPwUpTwoGuns) != 0));
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}
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void ToggleBoots(void)
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{
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if (powerupCheck(gMe, kPwUpJumpBoots))
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{
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viewSetMessage(GStrings("TXTB_NOJBOOTS"));
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if (!VanillaMode())
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{
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gMe->pwUpTime[kPwUpJumpBoots] = 0;
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gMe->packSlots[4].curAmount = 0;
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}
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powerupDeactivate(gMe, kPwUpJumpBoots);
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}
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else
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{
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viewSetMessage(GStrings("TXTB_JBOOTS"));
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if (!VanillaMode())
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gMe->pwUpTime[kPwUpJumpBoots] = gPowerUpInfo[kPwUpJumpBoots].bonusTime;
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powerupActivate(gMe, kPwUpJumpBoots);
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}
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}
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void ToggleInvisibility(void)
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{
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if (powerupCheck(gMe, kPwUpShadowCloak))
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{
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viewSetMessage(GStrings("TXTB_VISIBLE"));
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if (!VanillaMode())
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gMe->pwUpTime[kPwUpShadowCloak] = 0;
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powerupDeactivate(gMe, kPwUpShadowCloak);
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}
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else
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{
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viewSetMessage(GStrings("TXTB_INVISIBLE"));
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powerupActivate(gMe, kPwUpShadowCloak);
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}
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}
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void ToggleInvulnerability(void)
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{
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if (powerupCheck(gMe, kPwUpDeathMask))
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{
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viewSetMessage(GStrings("TXTB_VULN"));
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if (!VanillaMode())
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gMe->pwUpTime[kPwUpDeathMask] = 0;
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powerupDeactivate(gMe, kPwUpDeathMask);
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}
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else
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{
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viewSetMessage(GStrings("TXTB_INVULN"));
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powerupActivate(gMe, kPwUpDeathMask);
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}
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}
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void ToggleDelirium(void)
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{
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if (powerupCheck(gMe, kPwUpDeliriumShroom))
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{
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viewSetMessage(GStrings("TXTB_NODELIR"));
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if (!VanillaMode())
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gMe->pwUpTime[kPwUpDeliriumShroom] = 0;
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powerupDeactivate(gMe, kPwUpDeliriumShroom);
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}
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else
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{
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viewSetMessage(GStrings("TXTB_DELIR"));
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powerupActivate(gMe, kPwUpDeliriumShroom);
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}
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}
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void LevelWarp(int nEpisode, int nLevel)
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{
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levelSetupOptions(nEpisode, nLevel);
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StartLevel(&gGameOptions);
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viewResizeView(gViewSize);
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}
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void CPlayerMsg::Clear(void)
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{
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text[0] = 0;
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at0 = 0;
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}
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void CPlayerMsg::Term(void)
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{
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Clear();
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}
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void CPlayerMsg::Draw(void)
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{
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char buffer[44];
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strcpy(buffer, text);
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if ((int)totalclock & 16)
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strcat(buffer, "_");
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int x = gViewMode == 3 ? gViewX0S : 0;
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int y = gViewMode == 3 ? gViewY0S : 0;
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if (gViewSize >= 1)
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y += tilesiz[2229].y*((gNetPlayers+3)/4);
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viewDrawText(0, buffer, x+1,y+1, -128, 0, 0, false, 256);
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}
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bool CPlayerMsg::AddChar(char ch)
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{
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if (at0 < 40)
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{
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text[at0++] = ch;
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text[at0] = 0;
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return true;
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}
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return false;
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}
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void CPlayerMsg::DelChar(void)
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{
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if (at0 > 0)
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text[--at0] = 0;
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}
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void CPlayerMsg::Set(const char * pzString)
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{
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strncpy(text, pzString, 40);
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at0 = ClipHigh(strlen(pzString), 40);
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text[at0] = 0;
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}
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void CPlayerMsg::Send(void)
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{
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if (VanillaMode() || !IsWhitespaceOnly(text))
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{
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netBroadcastMessage(myconnectindex, text);
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if (!VanillaMode())
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{
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char *myName = gProfile[myconnectindex].name;
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char szTemp[128];
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sprintf(szTemp, "%s: %s", myName, text);
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viewSetMessage(szTemp, 10); // 10: dark blue
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}
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else
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viewSetMessage(text);
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}
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Term();
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inputState.keyFlushScans();
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}
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void CPlayerMsg::ProcessKeys(void)
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{
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if (inputState.GetKeyStatus(sc_Escape)) Term();
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}
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bool CPlayerMsg::IsWhitespaceOnly(const char * const pzString)
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{
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const char *p = pzString;
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while (*p != 0)
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if (*p++ > 32)
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return false;
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return true;
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}
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CCheatMgr::CHEATINFO CCheatMgr::s_CheatInfo[] = {
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{"NQLGB", kCheatMpkfa, 0 }, // MPKFA (Invincibility)
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{"DBQJONZBTT", kCheatCapInMyAss, 0 }, // CAPINMYASS (Disable invincibility )
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{"OPDBQJONZBTT", kCheatNoCapInMyAss, 0 }, // NOCAPINMYASS (Invincibility)
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{"J!XBOOB!CF!MJLF!LFWJO", kCheatNoCapInMyAss, 0 }, // I WANNA BE LIKE KEVIN (Invincibility)
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{"JEBIP", kCheatIdaho, 0 }, // IDAHO (All weapons and full ammo)
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{"NPOUBOB", kCheatMontana, 0 }, // MONTANA (All weapons, full ammo and all items)
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{"HSJTXPME", kCheatGriswold, 0 }, // GRISWOLD (Full armor (same effect as getting super armor))
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{"FENBSL", kCheatEdmark, 0 }, // EDMARK (Does a lot of fire damage to you (if you have 200HP and 200 fire armor then you can survive). Displays the message "THOSE WERE THE DAYS".)
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{"UFRVJMB", kCheatTequila, 0 }, // TEQUILA (Guns akimbo power-up)
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{"CVO[", kCheatBunz, 0 }, // BUNZ (All weapons, full ammo, and guns akimbo power-up)
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{"GVOLZ!TIPFT", kCheatFunkyShoes, 0 }, // FUNKY SHOES (Gives jump boots item and activates it)
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{"HBUFLFFQFS", kCheatGateKeeper, 0 }, // GATEKEEPER (Sets the you cheated flag to true, at the end of the level you will see that you have cheated)
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{"LFZNBTUFS", kCheatKeyMaster, 0 }, // KEYMASTER (All keys)
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{"KPKP", kCheatJoJo, 0 }, // JOJO (Drunk mode (same effect as getting bitten by red spider))
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{"TBUDIFM", kCheatSatchel, 0 }, // SATCHEL (Full inventory)
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{"TQPSL", kCheatSpork, 0 }, // SPORK (200% health (same effect as getting life seed))
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{"POFSJOH", kCheatOneRing, 0 }, // ONERING (Cloak of invisibility power-up)
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{"NBSJP", kCheatMario, 1 }, // MARIO (Warp to level E M, e.g.: MARIO 1 3 will take you to Phantom Express)
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{"DBMHPO", kCheatCalgon, 1 }, // CALGON (Jumps to next level or can be used like MARIO with parameters)
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{"LFWPSLJBO", kCheatKevorkian, 0 }, // KEVORKIAN (Does a lot of physical damage to you (if you have 200HP and 200 fire armor then you can survive). Displays the message "KEVORKIAN APPROVES".)
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{"NDHFF", kCheatMcGee, 0 }, // MCGEE (Sets you on fire. Displays the message "YOU'RE FIRED".)
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{"LSVFHFS", kCheatKrueger, 0 }, // KRUEGER (200% health, but sets you on fire. Displays the message "FLAME RETARDANT".)
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{"DIFFTFIFBE", kCheatCheeseHead, 0 }, // CHEESEHEAD (100% diving suit)
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{"DPVTUFBV", kCheatCousteau, 0 }, // COUSTEAU (200% health and diving suit)
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{"WPPSIFFT", kCheatVoorhees, 0 }, // VOORHEES (Death mask power-up)
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{"MBSB!DSPGU", kCheatLaraCroft, 0 }, // LARA CROFT (All weapons and infinite ammo. Displays the message "LARA RULES". Typing it the second time will lose all weapons and ammo.)
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{"IPOHLPOH", kCheatHongKong, 0 }, // HONGKONG (All weapons and infinite ammo)
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{"GSBOLFOTUFJO", kCheatFrankenstein, 0 }, // FRANKENSTEIN (100% med-kit)
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{"TUFSOP", kCheatSterno, 0 }, // STERNO (Temporary blindness (same effect as getting bitten by green spider))
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{"DMBSJDF", kCheatClarice, 0 }, // CLARICE (Gives 100% body armor, 100% fire armor, 100% spirit armor)
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{"GPSL!ZPV", kCheatForkYou, 0 }, // FORK YOU (Drunk mode, 1HP, no armor, no weapons, no ammo, no items, no keys, no map, guns akimbo power-up)
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{"MJFCFSNBO", kCheatLieberMan, 0 }, // LIEBERMAN (Sets the you cheated flag to true, at the end of the level you will see that you have cheated)
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{"FWB!HBMMJ", kCheatEvaGalli, 0 }, // EVA GALLI (Disable/enable clipping (grant the ability to walk through walls))
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{"SBUF", kCheatRate, 0 }, // RATE (Display frame rate (doesn't count as a cheat))
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{"HPPOJFT", kCheatGoonies, 0 }, // GOONIES (Enable full map. Displays the message "YOU HAVE THE MAP".)
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{"TQJFMCFSH", kCheatSpielberg, 1 }, // SPIELBERG (Disables all cheats. If number values corresponding to a level and episode number are entered after the cheat word (i.e. "spielberg 1 3" for Phantom Express), you will be spawned to said level and the game will begin recording a demo from your actions.)
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};
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bool CCheatMgr::m_bPlayerCheated = false;
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bool CCheatMgr::Check(char *pzString)
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{
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char buffer[80];
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strcpy(buffer, pzString);
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for (size_t i = 0; i < strlen(pzString); i++)
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buffer[i]++;
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for (int i = 0; i < 36; i++)
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{
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int nCheatLen = strlen(s_CheatInfo[i].pzString);
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if (s_CheatInfo[i].flags & 1)
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{
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if (!strnicmp(buffer, s_CheatInfo[i].pzString, nCheatLen))
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{
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Process(s_CheatInfo[i].id, buffer+nCheatLen);
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return true;
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}
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}
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if (!strcmp(buffer, s_CheatInfo[i].pzString))
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{
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Process(s_CheatInfo[i].id, NULL);
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return true;
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}
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}
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return false;
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}
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int parseArgs(char *pzArgs, int *nArg1, int *nArg2)
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{
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if (!nArg1 || !nArg2)
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return -1;
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int nLength = strlen(pzArgs);
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for (int i = 0; i < nLength; i++)
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pzArgs[i]--;
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int stat = sscanf(pzArgs, " %d %d", nArg1, nArg2);
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if (stat == 2 && (*nArg1 == 0 || *nArg2 == 0))
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return -1;
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*nArg1 = ClipRange(*nArg1-1, 0, gEpisodeCount-1);
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*nArg2 = ClipRange(*nArg2-1, 0, gEpisodeInfo[*nArg1].nLevels-1);
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return stat;
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}
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void CCheatMgr::Process(CCheatMgr::CHEATCODE nCheatCode, char* pzArgs)
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{
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dassert(nCheatCode > kCheatNone && nCheatCode < kCheatMax);
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if (nCheatCode == kCheatRate)
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{
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r_showfps = !r_showfps;
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return;
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}
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if (gGameOptions.nGameType != 0)
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return;
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int nEpisode, nLevel;
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switch (nCheatCode)
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{
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case kCheatSpielberg:
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// demo record
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break;
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case kCheat1:
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SetAmmo(true);
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break;
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case kCheatGriswold:
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SetArmor(true);
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break;
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case kCheatSatchel:
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SetToys(true);
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break;
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case kCheatEvaGalli:
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SetClipMode(!gNoClip);
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break;
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case kCheatMpkfa:
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SetGodMode(!gMe->godMode);
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break;
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case kCheatCapInMyAss:
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SetGodMode(false);
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break;
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case kCheatNoCapInMyAss:
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SetGodMode(true);
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break;
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case kCheatIdaho:
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SetWeapons(true);
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break;
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case kCheatKevorkian:
|
|
actDamageSprite(gMe->nSprite, gMe->pSprite, DAMAGE_TYPE_2, 8000);
|
|
viewSetMessage(GStrings("TXTB_KEVORKIAN"));
|
|
break;
|
|
case kCheatMcGee:
|
|
{
|
|
if (!gMe->pXSprite->burnTime)
|
|
evPost(gMe->nSprite, 3, 0, kCallbackFXFlameLick);
|
|
actBurnSprite(actSpriteIdToOwnerId(gMe->nSprite), gMe->pXSprite, 2400);
|
|
viewSetMessage(GStrings("TXTB_FIRED"));
|
|
break;
|
|
}
|
|
case kCheatEdmark:
|
|
actDamageSprite(gMe->nSprite, gMe->pSprite, DAMAGE_TYPE_3, 8000);
|
|
viewSetMessage(GStrings("TXTB_THEDAYS"));
|
|
break;
|
|
case kCheatKrueger:
|
|
{
|
|
actHealDude(gMe->pXSprite, 200, 200);
|
|
gMe->armor[1] = VanillaMode() ? 200 : 3200;
|
|
if (!gMe->pXSprite->burnTime)
|
|
evPost(gMe->nSprite, 3, 0, kCallbackFXFlameLick);
|
|
actBurnSprite(actSpriteIdToOwnerId(gMe->nSprite), gMe->pXSprite, 2400);
|
|
viewSetMessage(GStrings("TXTB_RETARD"));
|
|
break;
|
|
}
|
|
case kCheatSterno:
|
|
gMe->blindEffect = 250;
|
|
break;
|
|
case kCheat14: // quakeEffect (causing a little flickerEffect), not used by any cheat code (dead code)
|
|
gMe->flickerEffect = 360;
|
|
break;
|
|
case kCheatSpork:
|
|
actHealDude(gMe->pXSprite, 200, 200);
|
|
break;
|
|
case kCheatGoonies:
|
|
SetMap(!gFullMap);
|
|
break;
|
|
case kCheatClarice:
|
|
if (!VanillaMode())
|
|
{
|
|
viewSetMessage(GStrings("TXTB_HALFARMOR"));
|
|
for (int i = 0; i < 3; i++)
|
|
gMe->armor[i] = 1600;
|
|
}
|
|
break;
|
|
case kCheatFrankenstein:
|
|
gMe->packSlots[0].curAmount = 100;
|
|
break;
|
|
case kCheatCheeseHead:
|
|
gMe->packSlots[1].curAmount = 100;
|
|
if (!VanillaMode())
|
|
gMe->pwUpTime[kPwUpDivingSuit] = gPowerUpInfo[kPwUpDivingSuit].bonusTime;
|
|
break;
|
|
case kCheatTequila:
|
|
ToggleWooMode();
|
|
break;
|
|
case kCheatFunkyShoes:
|
|
ToggleBoots();
|
|
break;
|
|
case kCheatKeyMaster:
|
|
SetKeys(true);
|
|
break;
|
|
case kCheatOneRing:
|
|
ToggleInvisibility();
|
|
break;
|
|
case kCheatVoorhees:
|
|
ToggleInvulnerability();
|
|
break;
|
|
case kCheatJoJo:
|
|
ToggleDelirium();
|
|
break;
|
|
case kCheatRate: // show FPS, handled before (dead code), leave here for safety
|
|
return;
|
|
case kCheatMario:
|
|
if (parseArgs(pzArgs, &nEpisode, &nLevel) == 2)
|
|
LevelWarp(nEpisode, nLevel);
|
|
break;
|
|
case kCheatCalgon:
|
|
if (parseArgs(pzArgs, &nEpisode, &nLevel) == 2)
|
|
LevelWarp(nEpisode, nLevel);
|
|
else
|
|
if (!VanillaMode())
|
|
levelEndLevel(0);
|
|
break;
|
|
case kCheatLaraCroft:
|
|
SetInfiniteAmmo(!gInfiniteAmmo);
|
|
SetWeapons(gInfiniteAmmo);
|
|
break;
|
|
case kCheatHongKong:
|
|
SetWeapons(true);
|
|
SetInfiniteAmmo(true);
|
|
break;
|
|
case kCheatMontana:
|
|
SetWeapons(true);
|
|
SetToys(true);
|
|
break;
|
|
case kCheatBunz:
|
|
SetWeapons(true);
|
|
SetWooMode(true);
|
|
break;
|
|
case kCheatCousteau:
|
|
actHealDude(gMe->pXSprite,200,200);
|
|
gMe->packSlots[1].curAmount = 100;
|
|
if (!VanillaMode())
|
|
gMe->pwUpTime[kPwUpDivingSuit] = gPowerUpInfo[kPwUpDivingSuit].bonusTime;
|
|
break;
|
|
case kCheatForkYou:
|
|
SetInfiniteAmmo(false);
|
|
SetMap(false);
|
|
SetWeapons(false);
|
|
SetAmmo(false);
|
|
SetArmor(false);
|
|
SetToys(false);
|
|
SetKeys(false);
|
|
SetWooMode(true);
|
|
powerupActivate(gMe, kPwUpDeliriumShroom);
|
|
gMe->pXSprite->health = 16;
|
|
gMe->hasWeapon[1] = 1;
|
|
gMe->curWeapon = 0;
|
|
gMe->nextWeapon = 1;
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
m_bPlayerCheated = true;
|
|
}
|
|
|
|
void CCheatMgr::sub_5BCF4(void)
|
|
{
|
|
m_bPlayerCheated = 0;
|
|
playerSetGodMode(gMe, 0);
|
|
gNoClip = 0;
|
|
packClear(gMe);
|
|
gInfiniteAmmo = 0;
|
|
gFullMap = 0;
|
|
}
|
|
|
|
class MessagesLoadSave : public LoadSave
|
|
{
|
|
public:
|
|
virtual void Load();
|
|
virtual void Save();
|
|
};
|
|
|
|
void MessagesLoadSave::Load()
|
|
{
|
|
Read(&CCheatMgr::m_bPlayerCheated, sizeof(CCheatMgr::m_bPlayerCheated));
|
|
}
|
|
|
|
void MessagesLoadSave::Save()
|
|
{
|
|
Write(&CCheatMgr::m_bPlayerCheated, sizeof(CCheatMgr::m_bPlayerCheated));
|
|
}
|
|
|
|
static MessagesLoadSave *myLoadSave;
|
|
|
|
void MessagesLoadSaveConstruct(void)
|
|
{
|
|
myLoadSave = new MessagesLoadSave();
|
|
}
|
|
|
|
END_BLD_NS
|