..
enet
Update ENet with changes from the newest version from CVS (yes, they still use CVS)
2012-05-17 21:42:53 +00:00
jaudiolib
Replace a few "#ifdef GEKKO" statements added for the Wii port with "#ifdef HAVE_VORBIS" like they should have been in the first place. Allows jaudiolib to build without Ogg support on platforms other than the Wii if desired.
2012-06-02 00:01:36 +00:00
jmact
Massive menu input control revamp/cleanup/factor. (added: input.[ch])
2012-06-03 16:11:22 +00:00
lunatic
Lunatic translator: ai/move/action.
2012-06-17 19:45:43 +00:00
misc
xdelta3
Fix a "set but not used warning" in xdelta3.c, revert definition of XD3_ASSERT.
2012-06-03 19:20:32 +00:00
_functio.h
Massive menu input control revamp/cleanup/factor. (added: input.[ch])
2012-06-03 16:11:22 +00:00
_midi.h
Fix JonoF's email address.
2012-03-12 04:47:04 +00:00
_rts.h
actors.c
Lunatic: pack actor/move parameters into t_data, which is enlarged to 14 elements.
2012-06-03 15:46:08 +00:00
actors.h
Bump BYTEVERSION, correct actor_t size on x64, add assert(sizeof(actor_t)==128).
2012-06-03 19:20:23 +00:00
anim.c
Massive menu input control revamp/cleanup/factor. (added: input.[ch])
2012-06-03 16:11:22 +00:00
anim.h
animvpx.c
animvpx.h
astub.c
Mapster32: fix a div by zero when drawing tile info for void tile in 3D mode.
2012-06-13 23:13:28 +00:00
common.c
Factor out r2726' kopen4load checks into testkopen, closing opened files.
2012-06-11 20:35:47 +00:00
common_game.h
The handling for grp, con, and def filenames has been massively cleaned up and factored into common.c. A new header, common_game.h, was created because common.h was placed in build/include (see r2542) and we need a common header for things that strictly should not be in the engine. RTS file names were also improved but some of the patterned changes were already made in r2420, and they were not factored because they are strictly part of the game, not the editor.
2012-06-03 16:09:33 +00:00
config.c
Massive menu input control revamp/cleanup/factor. (added: input.[ch])
2012-06-03 16:11:22 +00:00
config.h
demo.c
Massive menu input control revamp/cleanup/factor. (added: input.[ch])
2012-06-03 16:11:22 +00:00
demo.h
duke3d.h
Lunatic t.: handle prefix-problematic commands for real, definelevelname, ...
2012-06-17 19:45:37 +00:00
function.h
EDuke32: Various menu tweaks and one fix.
2012-02-04 14:30:54 +00:00
game.c
Factor out r2726' kopen4load checks into testkopen, closing opened files.
2012-06-11 20:35:47 +00:00
game.h
Massive menu input control revamp/cleanup/factor. (added: input.[ch])
2012-06-03 16:11:22 +00:00
gamedef.c
CON: warn on out-of-range hex literals and ignored redefines with different values
2012-06-10 18:56:27 +00:00
gamedef.h
Lunatic/LT: provide the predefined labels in con_lang, add "strict" from luajit.
2012-06-17 19:45:33 +00:00
gamedefs.h
Massive menu input control revamp/cleanup/factor. (added: input.[ch])
2012-06-03 16:11:22 +00:00
gameexec.c
CON parser/runtime: two bound tweaks, defer setting insptr in (load)actor.
2012-06-10 18:56:24 +00:00
gameexec.h
Lunatic/LT: provide the predefined labels in con_lang, add "strict" from luajit.
2012-06-17 19:45:33 +00:00
gamestructures.c
A couple of minor fixes and comments that got accumulated in my tree.
2012-05-29 20:01:55 +00:00
gamevars.c
The handling for grp, con, and def filenames has been massively cleaned up and factored into common.c. A new header, common_game.h, was created because common.h was placed in build/include (see r2542) and we need a common header for things that strictly should not be in the engine. RTS file names were also improved but some of the patterned changes were already made in r2420, and they were not factored because they are strictly part of the game, not the editor.
2012-06-03 16:09:33 +00:00
gamevars.h
Fix gamearrays on 64-bit platforms.
2012-05-25 15:23:48 +00:00
global.c
This probably fixes the music breakage caused by r2727.
2012-06-04 22:01:45 +00:00
global.h
Lunatic translator: define* et al
2012-06-17 19:45:41 +00:00
GNU.TXT
grpscan.c
The handling for grp, con, and def filenames has been massively cleaned up and factored into common.c. A new header, common_game.h, was created because common.h was placed in build/include (see r2542) and we need a common header for things that strictly should not be in the engine. RTS file names were also improved but some of the patterned changes were already made in r2420, and they were not factored because they are strictly part of the game, not the editor.
2012-06-03 16:09:33 +00:00
grpscan.h
Capitalize numgrpfiles macro to NUMGRPFILES.
2012-03-26 22:03:40 +00:00
input.c
Massive menu input control revamp/cleanup/factor. (added: input.[ch])
2012-06-03 16:11:22 +00:00
input.h
Massive menu input control revamp/cleanup/factor. (added: input.[ch])
2012-06-03 16:11:22 +00:00
keys.h
m32def.c
Remove the 'inline' qualifier of some (not-so) short functions.
2012-05-05 22:24:02 +00:00
m32def.h
New M32Script command "getspritelinktype" <spritenum> <<linktypevar>>.
2012-04-05 19:49:12 +00:00
m32exec.c
Incorporate some use of Bfflush(NULL) in hopes to alleviate Wii configuration saving concerns.
2012-06-03 16:08:27 +00:00
m32structures.c
m32vars.c
Continuously keep track of the number of sprites in the world.
2012-03-14 22:30:24 +00:00
macros.h
Accumulated trivia, mostly "the usual".
2012-05-05 22:23:44 +00:00
mapster32.h
In Mapster32, remove ReadGamePalette() and GAMEpalette[] and use engine's palette[].
2012-03-22 22:46:56 +00:00
mdump.cpp
Superficial text changes:
2012-03-26 05:05:57 +00:00
mdump.h
menus.c
This probably fixes the music breakage caused by r2727.
2012-06-04 22:01:45 +00:00
menus.h
midi.c
midi.h
Fix JonoF's email address.
2012-03-12 04:47:04 +00:00
mpu401.c
mpu401.h
Fix JonoF's email address.
2012-03-12 04:47:04 +00:00
music.c
names.h
namesdyn.c
Patch adding Wii support by tueidj, part 11: miscellaneous changes
2012-05-01 12:41:13 +00:00
namesdyn.h
Patch adding Wii support by tueidj, part 11: miscellaneous changes
2012-05-01 12:41:13 +00:00
net.c
net: do strtok on a duplicated string containing the address in Net_Connect().
2012-06-03 19:20:41 +00:00
net.h
net.c tweaks, just for the sake of pushing them to SVN.
2012-05-18 21:41:08 +00:00
old.diff
osdcmds.c
This probably fixes the music breakage caused by r2727.
2012-06-04 22:01:45 +00:00
osdcmds.h
osdfuncs.c
Big clean up in defs.c and related content. The usual stuff...
2012-04-04 18:58:19 +00:00
osdfuncs.h
player.c
The handling for grp, con, and def filenames has been massively cleaned up and factored into common.c. A new header, common_game.h, was created because common.h was placed in build/include (see r2542) and we need a common header for things that strictly should not be in the engine. RTS file names were also improved but some of the patterned changes were already made in r2420, and they were not factored because they are strictly part of the game, not the editor.
2012-06-03 16:09:33 +00:00
player.h
Minor formatting fix
2012-05-19 22:47:47 +00:00
premap.c
This probably fixes the music breakage caused by r2727.
2012-06-04 22:01:45 +00:00
premap.h
Clear up handling of g_*NamePtr in the game.
2012-03-28 19:44:00 +00:00
quotes.h
Addition of 3 events:
2012-05-14 18:12:27 +00:00
rev.h
rts.c
rts.h
savegame.c
This probably fixes the music breakage caused by r2727.
2012-06-04 22:01:45 +00:00
savegame.h
Save 'Numsprites' into savegames and mapstates. Bump savegame minor version.
2012-03-14 22:31:49 +00:00
sdlmusic.c
This probably fixes the music breakage caused by r2727.
2012-06-04 22:01:45 +00:00
sector.c
Massive menu input control revamp/cleanup/factor. (added: input.[ch])
2012-06-03 16:11:22 +00:00
sector.h
WIP multiplayer changes, still completely broken.
2012-05-17 23:54:43 +00:00
soundefs.h
sounds.c
Alternate implementation of EVENT_SOUND that better covers all hard coded sounds (menus, boss recognition sounds, etc)
2012-05-17 17:33:29 +00:00
sounds.h
Lunatic translator: define* et al
2012-06-17 19:45:41 +00:00
sounds_mapster32.c
Rename SOUNDOWNER's (used in sound_t) member .i to .ow for easier grepping.
2012-03-10 21:22:44 +00:00
sounds_mapster32.h
Rename SOUNDOWNER's (used in sound_t) member .i to .ow for easier grepping.
2012-03-10 21:22:44 +00:00
standard.h
Fix JonoF's email address.
2012-03-12 04:47:04 +00:00
startgtk.game.c
The handling for grp, con, and def filenames has been massively cleaned up and factored into common.c. A new header, common_game.h, was created because common.h was placed in build/include (see r2542) and we need a common header for things that strictly should not be in the engine. RTS file names were also improved but some of the patterned changes were already made in r2420, and they were not factored because they are strictly part of the game, not the editor.
2012-06-03 16:09:33 +00:00
startwin.game.c
The handling for grp, con, and def filenames has been massively cleaned up and factored into common.c. A new header, common_game.h, was created because common.h was placed in build/include (see r2542) and we need a common header for things that strictly should not be in the engine. RTS file names were also improved but some of the patterned changes were already made in r2420, and they were not factored because they are strictly part of the game, not the editor.
2012-06-03 16:09:33 +00:00
startwin.game.h
winbits.c
Define Batoi/Batol to strtol(...) in compat.h and use these when necessary.
2012-02-20 21:17:39 +00:00