.. |
jaudiolib
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Give most of the gamevar stuff its own object
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2006-12-10 06:49:01 +00:00 |
jmact
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Support for a version string to stick in the lower right hand corner of the OSD
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2006-12-11 04:38:10 +00:00 |
misc
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NAM support
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2006-07-22 00:53:20 +00:00 |
_functio.h
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Formatting fixes for build.c, config.c, engine.c and polymost.c plus some warning fixes from JonoF and some cfg file reading changes for the game
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2006-07-24 02:47:47 +00:00 |
_rts.h
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Importing source for great justice
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2006-04-13 20:47:06 +00:00 |
actors.c
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This probably fixes something with projectiles
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2006-12-18 04:18:46 +00:00 |
anim.c
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Add an extra noapply flag to setbrightness() so we can invalidate just the 8 bit textures.
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2006-12-12 09:28:37 +00:00 |
astub.c
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Faster movement in Mapster32.
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2006-12-14 08:50:18 +00:00 |
config.c
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Stuff, and things.
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2006-12-17 21:20:35 +00:00 |
config.h
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Update checking for win32...
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2006-12-14 03:34:55 +00:00 |
develop.h
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Importing source for great justice
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2006-04-13 20:47:06 +00:00 |
duke3d.h
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Palette stuff... hijack hictinting[MAXPALOOKUPS-1] for use as a tint control on all hightile assets. This way, NVG and underwater tinting in Polymost doesn't interfere with the ps[].pals tinting that palfrom sets in the CONs.
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2006-12-05 20:39:29 +00:00 |
funct.h
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Removed orderweaponnum()
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2006-12-18 04:16:41 +00:00 |
function.h
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Formatting fixes for build.c, config.c, engine.c and polymost.c plus some warning fixes from JonoF and some cfg file reading changes for the game
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2006-07-24 02:47:47 +00:00 |
game.c
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Removed orderweaponnum()
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2006-12-18 04:16:41 +00:00 |
gamedef.c
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Make sure map filenames always get slashes prepended to them, to make sure getlevelfromfilename() doesn't fail
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2006-12-12 07:25:01 +00:00 |
gamedef.h
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Give most of the gamevar stuff its own object
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2006-12-10 06:49:01 +00:00 |
gamedefs.h
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Fix squishing a shrunken enemy while changing weapon bug
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2006-07-09 19:51:09 +00:00 |
gameexec.c
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Function for changing map in multiplayer
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2006-12-12 08:46:32 +00:00 |
gamevars.c
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Minor fixes and a couple of improvements to the fake AI players
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2006-12-15 01:09:25 +00:00 |
global.c
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Give most of the gamevar stuff its own object
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2006-12-10 06:49:01 +00:00 |
GNU.TXT
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Importing source for great justice
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2006-04-13 20:47:06 +00:00 |
grpscan.c
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Fix some gcc4 warnings
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2006-11-18 08:13:33 +00:00 |
grpscan.h
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WW2GI "support"
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2006-11-16 23:06:16 +00:00 |
jfaud_sounds.cpp
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git-svn-id: https://svn.eduke32.com/eduke32@291 1a8010ca-5511-0410-912e-c29ae57300e0
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2006-09-07 17:46:00 +00:00 |
keys.h
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Importing source for great justice
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2006-04-13 20:47:06 +00:00 |
mapster32.h
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Give most of the gamevar stuff its own object
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2006-12-10 06:49:01 +00:00 |
menus.c
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This probably fixes something with projectiles
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2006-12-18 04:18:46 +00:00 |
names.h
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Importing source for great justice
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2006-04-13 20:47:06 +00:00 |
namesdyn.c
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Hopefully the last of the formatting changes + sound support for Linux. Previous commit also fixes the mouse cursor grab issue.
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2006-11-16 03:02:42 +00:00 |
namesdyn.h
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Importing source for great justice
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2006-04-13 20:47:06 +00:00 |
osdcmds.c
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Update checking for win32...
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2006-12-14 03:34:55 +00:00 |
osdcmds.h
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Importing source for great justice
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2006-04-13 20:47:06 +00:00 |
osdfuncs.c
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An additional crapload of formatting changes
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2006-11-15 01:16:55 +00:00 |
osdfuncs.h
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Support for a version string to stick in the lower right hand corner of the OSD
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2006-12-11 04:38:10 +00:00 |
player.c
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This probably fixes something with projectiles
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2006-12-18 04:18:46 +00:00 |
premap.c
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Oops, I forgot to leave a space for the terminating character for the string here
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2006-12-18 04:18:29 +00:00 |
rts.c
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An additional crapload of formatting changes
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2006-11-15 01:16:55 +00:00 |
rts.h
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Importing source for great justice
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2006-04-13 20:47:06 +00:00 |
savegame.c
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Give most of the gamevar stuff its own object
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2006-12-10 06:49:01 +00:00 |
sector.c
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This should allow map progression via nukebutton to work up to the 32 level limit, for all episodes.
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2006-12-17 03:21:55 +00:00 |
soundefs.h
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Importing source for great justice
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2006-04-13 20:47:06 +00:00 |
sounds.c
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Minor fixes and a couple of improvements to the fake AI players
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2006-12-15 01:09:25 +00:00 |
sounds.h
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git-svn-id: https://svn.eduke32.com/eduke32@219 1a8010ca-5511-0410-912e-c29ae57300e0
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2006-07-13 23:13:06 +00:00 |
startgtk.game.c
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Hopefully the last of the formatting changes + sound support for Linux. Previous commit also fixes the mouse cursor grab issue.
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2006-11-16 03:02:42 +00:00 |
startwin.game.c
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Hopefully the last of the formatting changes + sound support for Linux. Previous commit also fixes the mouse cursor grab issue.
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2006-11-16 03:02:42 +00:00 |
startwin.game.h
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GRP selection from JonoF
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2006-07-07 18:41:05 +00:00 |
testcd.c
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An additional crapload of formatting changes
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2006-11-15 01:16:55 +00:00 |
winbits.c
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An additional crapload of formatting changes
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2006-11-15 01:16:55 +00:00 |
wrapper.c
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An additional crapload of formatting changes
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2006-11-15 01:16:55 +00:00 |