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162 lines
3.8 KiB
C
162 lines
3.8 KiB
C
//-------------------------------------------------------------------------
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/*
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Copyright (C) 2010-2019 EDuke32 developers and contributors
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Copyright (C) 2019 Nuke.YKT
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This file is part of NBlood.
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NBlood is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License version 2
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as published by the Free Software Foundation.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*/
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//-------------------------------------------------------------------------
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#pragma once
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#include "compat.h"
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#include "build.h"
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#include "controls.h"
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BEGIN_BLD_NS
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enum PACKETMODE {
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PACKETMODE_0 = 0,
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PACKETMODE_1,
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PACKETMODE_2,
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PACKETMODE_3,
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};
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enum NETWORKMODE {
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NETWORK_NONE = 0,
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NETWORK_SERVER,
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NETWORK_CLIENT
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};
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#define kNetDefaultPort 23513
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extern char packet[576];
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extern bool gStartNewGame;
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extern PACKETMODE gPacketMode;
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extern ClockTicks gNetFifoClock;
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extern int gNetFifoTail;
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extern int gNetFifoHead[8];
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extern int gPredictTail;
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extern int gNetFifoMasterTail;
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extern GINPUT gFifoInput[256][8];
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extern int myMinLag[8];
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extern int otherMinLag;
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extern int myMaxLag;
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extern unsigned int gChecksum[4];
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extern unsigned int gCheckFifo[256][8][4];
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extern int gCheckHead[8];
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extern int gSendCheckTail;
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extern int gCheckTail;
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extern int gInitialNetPlayers;
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extern int gBufferJitter;
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extern int gPlayerReady[8];
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extern int gSyncRate;
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extern bool bNoResend;
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extern bool gRobust;
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extern bool bOutOfSync;
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extern bool ready2send;
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extern NETWORKMODE gNetMode;
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extern char gNetAddress[32];
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extern int gNetPort;
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struct PKT_STARTGAME {
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short version;
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char gameType, difficulty, monsterSettings, weaponSettings, itemSettings, respawnSettings;
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char episodeId, levelId;
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int unk;
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char userMap, userMapName[13];
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int weaponsV10x;
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bool bFriendlyFire;
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bool bKeepKeysOnRespawn;
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};
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extern PKT_STARTGAME gPacketStartGame;
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inline void PutPacketByte(char *&p, int a2)
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{
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//dassert(p - packet + 1 < sizeof(packet));
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*p++ = a2;
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}
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inline void PutPacketWord(char *&p, int a2)
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{
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//dassert(p - packet + 2 < sizeof(packet));
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*(short*)p = a2;
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p += 2;
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}
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inline void PutPacketDWord(char *&p, int a2)
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{
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//dassert(p - packet + 4 < sizeof(packet));
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*(int*)p = a2;
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p += 4;
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}
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inline void PutPacketBuffer(char *&p, const void *pBuffer, int size)
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{
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//dassert(p + size < packet + sizeof(packet));
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memcpy(p, pBuffer, size);
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p += size;
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}
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inline char GetPacketByte(char *&p)
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{
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return *p++;
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}
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inline short GetPacketWord(char *&p)
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{
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short t = *(short*)p;
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p += 2;
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return t;
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}
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inline int GetPacketDWord(char *&p)
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{
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int t = *(int*)p;
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p += 4;
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return t;
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}
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inline void GetPacketBuffer(char *&p, void *pBuffer, int size)
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{
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//dassert(p + size < packet + sizeof(packet));
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memcpy(pBuffer, p, size);
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p += size;
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}
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void sub_79760(void);
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void netResetToSinglePlayer(void);
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void netBroadcastMessage(int nPlayer, const char *pzMessage);
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void netWaitForEveryone(char a1);
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void sub_7AC28(const char *pzString);
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void netGetPackets(void);
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void netBroadcastTaunt(int nPlayer, int nTaunt);
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void CalcGameChecksum(void);
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void netBroadcastPlayerLogoff(int nPlayer);
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void netBroadcastMyLogoff(bool bRestart);
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void netInitialize(bool bConsole);
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void netBroadcastPlayerInfo(int nPlayer);
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void netCheckSync(void);
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void netMasterUpdate(void);
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void netGetInput(void);
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void netPlayerQuit(int nPlayer);
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void netUpdate(void);
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void netDeinitialize(void);
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void netBroadcastNewGame(void);
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END_BLD_NS
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