..
hw_bunchdrawer.cpp
- fixed clipping range of artificially split sectors.
2023-09-23 13:32:09 +02:00
hw_bunchdrawer.h
- pass a floating point view position to the bunch drawer
2022-10-22 12:16:56 +02:00
hw_clipper.cpp
- Eliminate last remaining uses of binangle
and the class itself.
2022-10-05 00:36:29 +02:00
hw_clipper.h
- Rename binaryangle.h
to fixedhorizon.h
and sanitise places where previous header was included.
2022-10-05 00:36:31 +02:00
hw_drawinfo.cpp
- Remove the TVector2 (const TVector3<vec_t> &other)
constructor.
2023-10-03 23:07:44 +11:00
hw_drawinfo.h
- build.h cleanup
2022-10-30 16:51:09 +01:00
hw_drawlist.cpp
- do not use floor sprites for splitting geometry.
2022-01-14 00:49:57 +01:00
hw_drawlist.h
- added sorting for wall sprites attached to non-orthogonal walls.
2022-01-13 20:55:55 +01:00
hw_drawlistadd.cpp
- removed the Polymost renderer.
2022-08-03 15:50:27 +02:00
hw_drawstructs.h
- renamed most local picnum variables in shaded code to reduce search noise.
2023-04-23 17:33:35 +02:00
hw_flats.cpp
- fixed flat debug helper.
2023-09-23 14:03:59 +02:00
hw_lighting.cpp
- menu entries for light modes, plus handling of overbright shades.
2022-01-11 00:19:15 +01:00
hw_portal.cpp
- Remove the TVector2 (const TVector3<vec_t> &other)
constructor.
2023-10-03 23:07:44 +11:00
hw_portal.h
- added spriteGetZOfSlopeF for the backend
2022-10-22 12:16:56 +02:00
hw_setcolor.cpp
- eliminated the sine table and moved tilehasmodelorvoxel to a different file to delete engine.cpp.
2022-10-22 12:17:04 +02:00
hw_sky.cpp
partially Revert "- pass shade values to sky renderer"
2023-01-28 09:21:53 +01:00
hw_skyportal.cpp
type safe CVAR declaration.
2022-10-22 09:25:27 +02:00
hw_sprites.cpp
- Repair voxel 2D vector adjustment.
2023-03-15 20:42:24 +11:00
hw_walls.cpp
- Remove some leftover debug code.
2023-02-04 17:05:20 +11:00
hw_walls_vertex.cpp
- renamed wallnum and sectnum functions.
2022-11-15 12:03:44 +01:00