..
misc
Fix linking with CLANG=1 by separating $(INVOCATION) into $(COMPILER) and $(LINKER) and removing "-x" from clang as a linker in Makefile.common. Additionally, the Build tools are now affected by CPLUSPLUS=1, for which small corrections have been made.
2012-11-06 07:49:44 +00:00
tmp
Moved build to a subdir underneath the eduke32 dir to avoid people trying to compile from the build src dir by mistake
2008-10-20 03:09:19 +00:00
util
Tools updates:
2012-11-15 06:42:37 +00:00
a-c.c
Split r3159..r3161, part 6: code conditional on __cplusplus.
2012-11-15 14:28:11 +00:00
a.masm
Fix a.masm changes so MSVC builds work again. The relevant functionality seems to work (non-power of 2 textures drawn without error), even with CLASSIC_NONPOW2_YSIZE_WALLS defined in engine.c, but I'm not familiar with any corner or edge cases that need to be watched out for with this.
2012-09-30 14:40:42 +00:00
a.nasm
a.nasm: add 'dword' to some stores in the nonpow2 routines for consistency.
2012-09-28 15:20:07 +00:00
a.wasm
Moved build to a subdir underneath the eduke32 dir to avoid people trying to compile from the build src dir by mistake
2008-10-20 03:09:19 +00:00
baselayer.c
RENDERTYPE=SDL on Windows, part 2.
2012-11-25 04:26:37 +00:00
build.c
RENDERTYPE=SDL on Windows, part 2.
2012-11-25 04:26:37 +00:00
cache1d.c
Minor loadpics() cleanups, don't expose filegrp[] from cache1d.c.
2012-11-15 21:09:56 +00:00
compat.c
Split r3159..r3161, part 3: MSVC, nedmalloc, *layer, startup windows.
2012-11-15 14:27:57 +00:00
config.c
RENDERTYPE=SDL on Windows, part 2.
2012-11-25 04:26:37 +00:00
crc32.c
Rather trivial changes in engine.c and crc32.c.
2012-03-22 22:48:06 +00:00
defs.c
Clean up picanm[] by making its elements values of struct type picanm_t.
2012-11-17 19:46:28 +00:00
dynamicgtk.c
Make the "Start" button of the GTK start-up window the default button of the window, which means pressing Enter now works at you'd expect.
2010-07-02 01:26:56 +00:00
engine.c
engine.c: factor out 2 pract. ident. pieces of code into try_facespr_intersect.
2012-11-25 13:18:57 +00:00
engine_oldmap.h
Rip out v5/v6 map definitions and routines into src/engine_oldmap.h.
2012-10-01 17:52:34 +00:00
engine_priv.h
Clean up picanm[] by making its elements values of struct type picanm_t.
2012-11-17 19:46:28 +00:00
glbuild.c
For novelty, add support for RENDERTYPE=SDL under Windows.
2012-11-24 09:13:29 +00:00
gtkbits.c
git-svn-id: https://svn.eduke32.com/eduke32@1206 1a8010ca-5511-0410-912e-c29ae57300e0
2009-01-10 07:38:50 +00:00
hightile.c
Minor tweaks of makepalookup() and hicinit().
2012-03-28 19:42:49 +00:00
kplib.c
Split r3159..r3161, part 12: Add explicit casts, non-pointer types.
2012-11-15 14:28:41 +00:00
lunatic.c
Lunatic reorganization part 2: split into engine and editor/game parts.
2012-11-10 20:59:00 +00:00
lzwnew.c
Patch adding Wii support by tueidj, part 10: sound and endianness changes
2012-05-01 12:40:53 +00:00
md4.c
Fix JonoF's email address.
2012-03-12 04:47:04 +00:00
mdsprite.c
Split r3159..r3161, part 11: Add explicit casts, pointer types.
2012-11-15 14:28:36 +00:00
mutex.c
Patch adding Wii support by tueidj, part 6: mutexes
2012-05-01 12:39:20 +00:00
osd.c
Fix one key <--> multiple gamefuncs dispatching.
2012-11-06 23:06:31 +00:00
osxbits.m
Moved build to a subdir underneath the eduke32 dir to avoid people trying to compile from the build src dir by mistake
2008-10-20 03:09:19 +00:00
polymer.c
Clean up picanm[] by making its elements values of struct type picanm_t.
2012-11-17 19:46:28 +00:00
polymost.c
Clean up picanm[] by making its elements values of struct type picanm_t.
2012-11-17 19:46:28 +00:00
pragmas.c
Split r3159..r3161, part 12: Add explicit casts, non-pointer types.
2012-11-15 14:28:41 +00:00
quicklz.c
Update QuickLZ to 1.5.1 beta 7
2012-05-17 21:36:50 +00:00
rawinput.c
Make 5th mouse button functional in Windows.
2012-02-13 21:38:16 +00:00
scriptfile.c
a couple more trivial tweaks
2012-01-10 23:45:34 +00:00
sdlayer.c
RENDERTYPE=SDL on Windows, part 2.
2012-11-25 04:26:37 +00:00
smalltextfont.c
Moved build to a subdir underneath the eduke32 dir to avoid people trying to compile from the build src dir by mistake
2008-10-20 03:09:19 +00:00
startgtk.editor.c
Split r3159..r3161, part 3: MSVC, nedmalloc, *layer, startup windows.
2012-11-15 14:27:57 +00:00
StartupWinController.editor.m
OS X: Fix more warnings.
2012-03-26 05:04:21 +00:00
startwin.editor.c
For novelty, add support for RENDERTYPE=SDL under Windows.
2012-11-24 09:13:29 +00:00
textfont.c
Run engine source through new version of astyle, add printf() call to OSD_Printf() to facilitate console access through stdin/stdout for dedicated server mode, minor changes to sdlayer to allow operating without actually initializing SDL
2011-01-16 02:50:27 +00:00
winbits.c
Fix r3221: move the nedmalloc.h include to winbits.c.
2012-11-25 08:50:16 +00:00
winlayer.c
Fix r3221: move the nedmalloc.h include to winbits.c.
2012-11-25 08:50:16 +00:00