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For a full 1680x1050 screen drawing a solid/masked wall, the FPS increases from 118 to 133 and from 114 to 116 (respectively) for me. Guarded by the macro USE_VECTOR_EXT in the source. git-svn-id: https://svn.eduke32.com/eduke32@4160 1a8010ca-5511-0410-912e-c29ae57300e0 |
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Makefile.shared |