raze/source/core/rendering/scene
Christoph Oelckers 4d423004e9 - unlimited the displayable sprites.
Now with Polymost gone this can finally be done properly.
2022-08-07 10:25:15 +02:00
..
hw_bunchdrawer.cpp - unlimited the displayable sprites. 2022-08-07 10:25:15 +02:00
hw_bunchdrawer.h
hw_clipper.cpp
hw_clipper.h
hw_drawinfo.cpp - unlimited the displayable sprites. 2022-08-07 10:25:15 +02:00
hw_drawinfo.h - unlimited the displayable sprites. 2022-08-07 10:25:15 +02:00
hw_drawlist.cpp - do not use floor sprites for splitting geometry. 2022-01-14 00:49:57 +01:00
hw_drawlist.h - added sorting for wall sprites attached to non-orthogonal walls. 2022-01-13 20:55:55 +01:00
hw_drawlistadd.cpp - removed the Polymost renderer. 2022-08-03 15:50:27 +02:00
hw_drawstructs.h - replaced a few naked chars with better types. 2022-08-05 17:04:46 +02:00
hw_flats.cpp - animateoffs cleanup and consolidation 2022-08-05 23:32:16 +02:00
hw_lighting.cpp - menu entries for light modes, plus handling of overbright shades. 2022-01-11 00:19:15 +01:00
hw_portal.cpp - use float wall positions in portal code. 2022-02-15 22:18:26 +01:00
hw_portal.h
hw_setcolor.cpp - fixed bad assumption about g_visibility == 0 meaning fullbright. 2022-02-19 11:30:35 +01:00
hw_sky.cpp - animateoffs cleanup and consolidation 2022-08-05 23:32:16 +02:00
hw_skyportal.cpp - fixed sky panning. 2022-06-06 10:12:26 +02:00
hw_sprites.cpp - Backend update from GZDoom. 2022-07-23 12:05:27 +02:00
hw_walls.cpp - animateoffs cleanup and consolidation 2022-08-05 23:32:16 +02:00
hw_walls_vertex.cpp