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c8a75a8664
Since these do not fully get processed sequentially the contents need to be preserved until needed. This required getting rid of the global tsprite array. Polymost still uses a static vatiable, though, but this is only accessed in polymost-exclusive code.
521 lines
15 KiB
C++
521 lines
15 KiB
C++
//-------------------------------------------------------------------------
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/*
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Copyright (C) 2010-2019 EDuke32 developers and contributors
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Copyright (C) 2019 sirlemonhead, Nuke.YKT
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This file is part of PCExhumed.
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PCExhumed is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License version 2
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as published by the Free Software Foundation.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*/
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//-------------------------------------------------------------------------
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#include "ns.h"
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#include "engine.h"
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#include "aistuff.h"
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#include "sequence.h"
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#include "exhumed.h"
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#include "sound.h"
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#include <assert.h>
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BEGIN_PS_NS
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struct Lava
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{
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short nSprite;
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short nRun;
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short nAction;
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short nTarget;
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short nHealth;
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short nFrame;
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short nIndex;
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};
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TArray<Lava> LavaList;
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FSerializer& Serialize(FSerializer& arc, const char* keyname, Lava& w, Lava* def)
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{
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if (arc.BeginObject(keyname))
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{
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arc("health", w.nHealth)
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("frame", w.nFrame)
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("action", w.nAction)
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("sprite", w.nSprite)
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("target", w.nTarget)
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("run", w.nRun)
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("channel", w.nIndex)
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.EndObject();
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}
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return arc;
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}
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void SerializeLavadude(FSerializer& arc)
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{
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arc("lavadude", LavaList);
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}
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static actionSeq LavadudeSeq[] = {
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{0, 1},
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{0, 1},
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{1, 0},
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{10, 0},
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{19, 0},
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{28, 1},
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{29, 1},
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{33, 0},
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{42, 1}
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};
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void InitLava()
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{
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LavaList.Clear();
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}
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int BuildLavaLimb(int nSprite, int edx, int ebx)
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{
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short nSector = sprite[nSprite].sectnum;
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int nLimbSprite = insertsprite(nSector, 118);
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assert(nLimbSprite >= 0 && nLimbSprite < kMaxSprites);
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sprite[nLimbSprite].x = sprite[nSprite].x;
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sprite[nLimbSprite].y = sprite[nSprite].y;
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sprite[nLimbSprite].z = sprite[nSprite].z - RandomLong() % ebx;
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sprite[nLimbSprite].cstat = 0;
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sprite[nLimbSprite].shade = -127;
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sprite[nLimbSprite].pal = 1;
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sprite[nLimbSprite].xvel = (RandomSize(5) - 16) << 8;
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sprite[nLimbSprite].yvel = (RandomSize(5) - 16) << 8;
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sprite[nLimbSprite].zvel = 2560 - (RandomSize(5) << 8);
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sprite[nLimbSprite].xoffset = 0;
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sprite[nLimbSprite].yoffset = 0;
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sprite[nLimbSprite].xrepeat = 90;
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sprite[nLimbSprite].yrepeat = 90;
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sprite[nLimbSprite].picnum = (edx & 3) % 3;
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sprite[nLimbSprite].hitag = 0;
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sprite[nLimbSprite].lotag = runlist_HeadRun() + 1;
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sprite[nLimbSprite].clipdist = 0;
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// GrabTimeSlot(3);
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sprite[nLimbSprite].extra = -1;
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sprite[nLimbSprite].owner = runlist_AddRunRec(sprite[nLimbSprite].lotag - 1, nLimbSprite | 0x160000);
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sprite[nLimbSprite].hitag = runlist_AddRunRec(NewRun, nLimbSprite | 0x160000);
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return nLimbSprite;
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}
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void FuncLavaLimb(int a, int, int nRun)
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{
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short nSprite = RunData[nRun].nVal;
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assert(nSprite >= 0 && nSprite < kMaxSprites);
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int nMessage = a & kMessageMask;
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switch (nMessage)
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{
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case 0x20000:
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{
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sprite[nSprite].shade += 3;
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int nRet = movesprite(nSprite, sprite[nSprite].xvel << 12, sprite[nSprite].yvel << 12, sprite[nSprite].zvel, 2560, -2560, CLIPMASK1);
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if (nRet || sprite[nSprite].shade > 100)
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{
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sprite[nSprite].xvel = 0;
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sprite[nSprite].yvel = 0;
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sprite[nSprite].zvel = 0;
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runlist_DoSubRunRec(sprite[nSprite].owner);
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runlist_FreeRun(sprite[nSprite].lotag - 1);
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runlist_SubRunRec(sprite[nSprite].hitag);
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mydeletesprite(nSprite);
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}
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break;
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}
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case 0x90000:
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{
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seq_PlotSequence(a & 0xFFFF, (SeqOffsets[kSeqLavag] + 30) + sprite[nSprite].picnum, 0, 1);
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break;
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}
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default:
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return;
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}
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}
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int BuildLava(short nSprite, int x, int y, int, short nSector, short nAngle, int nChannel)
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{
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auto nLava = LavaList.Reserve(1);
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if (nSprite == -1)
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{
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nSprite = insertsprite(nSector, 118);
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}
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else
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{
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nSector = sprite[nSprite].sectnum;
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nAngle = sprite[nSprite].ang;
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x = sprite[nSprite].x;
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y = sprite[nSprite].y;
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changespritestat(nSprite, 118);
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}
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assert(nSprite >= 0 && nSprite < kMaxSprites);
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sprite[nSprite].x = x;
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sprite[nSprite].y = y;
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sprite[nSprite].z = sector[nSector].floorz;
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sprite[nSprite].cstat = 0x8000;
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sprite[nSprite].xrepeat = 200;
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sprite[nSprite].yrepeat = 200;
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sprite[nSprite].shade = -12;
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sprite[nSprite].pal = 0;
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sprite[nSprite].clipdist = 127;
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sprite[nSprite].xoffset = 0;
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sprite[nSprite].yoffset = 0;
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sprite[nSprite].picnum = seq_GetSeqPicnum(kSeqLavag, LavadudeSeq[3].a, 0);
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sprite[nSprite].xvel = 0;
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sprite[nSprite].yvel = 0;
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sprite[nSprite].zvel = 0;
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sprite[nSprite].ang = nAngle;
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sprite[nSprite].hitag = 0;
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sprite[nSprite].lotag = runlist_HeadRun() + 1;
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// GrabTimeSlot(3);
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sprite[nSprite].extra = -1;
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LavaList[nLava].nAction = 0;
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LavaList[nLava].nHealth = 4000;
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LavaList[nLava].nSprite = nSprite;
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LavaList[nLava].nTarget = -1;
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LavaList[nLava].nIndex = nChannel;
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LavaList[nLava].nFrame = 0;
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sprite[nSprite].owner = runlist_AddRunRec(sprite[nSprite].lotag - 1, nLava | 0x150000);
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LavaList[nLava].nRun = runlist_AddRunRec(NewRun, nLava | 0x150000);
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nCreaturesTotal++;
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return nLava | 0x150000;
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}
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void FuncLava(int a, int nDamage, int nRun)
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{
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short nLava = RunData[nRun].nVal;
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assert(nLava >= 0 && nLava < LavaList.Size());
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short nAction = LavaList[nLava].nAction;
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short nSeq = LavadudeSeq[nAction].a + SeqOffsets[kSeqLavag];
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short nSprite = LavaList[nLava].nSprite;
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int nMessage = a & kMessageMask;
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switch (nMessage)
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{
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default:
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{
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Printf("unknown msg %d for Lava\n", nMessage);
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return;
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}
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case 0x90000:
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{
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seq_PlotSequence(a & 0xFFFF, nSeq, LavaList[nLava].nFrame, LavadudeSeq[nAction].b);
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mytsprite[a & 0xFFFF].owner = -1;
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return;
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}
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case 0xA0000:
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{
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return;
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}
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case 0x80000:
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{
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if (!nDamage) {
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return;
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}
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LavaList[nLava].nHealth -= dmgAdjust(nDamage, 3);
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if (LavaList[nLava].nHealth <= 0)
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{
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LavaList[nLava].nHealth = 0;
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LavaList[nLava].nAction = 5;
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LavaList[nLava].nFrame = 0;
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nCreaturesKilled++;
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sprite[nSprite].cstat &= 0xFEFE;
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}
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else
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{
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short nTarget = a & 0xFFFF;
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if (nTarget >= 0)
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{
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if (sprite[nTarget].statnum < 199)
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{
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LavaList[nLava].nTarget = nTarget;
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}
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}
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if (nAction == 3)
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{
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if (!RandomSize(2))
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{
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LavaList[nLava].nAction = 4;
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LavaList[nLava].nFrame = 0;
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sprite[nSprite].cstat = 0;
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}
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}
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BuildLavaLimb(nSprite, totalmoves, 64000);
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}
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return;
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}
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case 0x20000:
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{
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sprite[nSprite].picnum = seq_GetSeqPicnum2(nSeq, LavaList[nLava].nFrame);
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int var_38 = LavaList[nLava].nFrame;
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short nFlag = FrameFlag[SeqBase[nSeq] + var_38];
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int var_1C;
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if (nAction)
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{
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seq_MoveSequence(nSprite, nSeq, var_38);
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LavaList[nLava].nFrame++;
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if (LavaList[nLava].nFrame >= SeqSize[nSeq])
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{
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var_1C = 1;
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LavaList[nLava].nFrame = 0;
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}
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else
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{
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var_1C = 0;
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}
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}
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short nTarget = LavaList[nLava].nTarget;
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if (nTarget >= 0 && nAction < 4)
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{
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if (!(sprite[nTarget].cstat & 0x101) || sprite[nTarget].sectnum >= 1024)
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{
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nTarget = -1;
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LavaList[nLava].nTarget = -1;
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}
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}
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switch (nAction)
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{
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case 0:
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{
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if ((nLava & 0x1F) == (totalmoves & 0x1F))
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{
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if (nTarget < 0)
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{
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nTarget = FindPlayer(nSprite, 76800);
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}
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PlotCourseToSprite(nSprite, nTarget);
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sprite[nSprite].xvel = bcos(sprite[nSprite].ang);
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sprite[nSprite].yvel = bsin(sprite[nSprite].ang);
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if (nTarget >= 0 && !RandomSize(1))
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{
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LavaList[nLava].nTarget = nTarget;
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LavaList[nLava].nAction = 2;
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sprite[nSprite].cstat = 0x101;
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LavaList[nLava].nFrame = 0;
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break;
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}
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}
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int x = sprite[nSprite].x;
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int y = sprite[nSprite].y;
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int z = sprite[nSprite].z;
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short nSector = sprite[nSprite].sectnum;
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int nVal = movesprite(nSprite, sprite[nSprite].xvel << 8, sprite[nSprite].yvel << 8, 0, 0, 0, CLIPMASK0);
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if (nSector != sprite[nSprite].sectnum)
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{
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changespritesect(nSprite, nSector);
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sprite[nSprite].x = x;
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sprite[nSprite].y = y;
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sprite[nSprite].z = z;
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sprite[nSprite].ang = (sprite[nSprite].ang + ((RandomWord() & 0x3FF) + 1024)) & kAngleMask;
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sprite[nSprite].xvel = bcos(sprite[nSprite].ang);
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sprite[nSprite].yvel = bsin(sprite[nSprite].ang);
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break;
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}
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if (!nVal) {
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break;
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}
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if ((nVal & 0xC000) == 0x8000)
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{
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sprite[nSprite].ang = (sprite[nSprite].ang + ((RandomWord() & 0x3FF) + 1024)) & kAngleMask;
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sprite[nSprite].xvel = bcos(sprite[nSprite].ang);
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sprite[nSprite].yvel = bsin(sprite[nSprite].ang);
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break;
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}
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else if ((nVal & 0xC000) == 0xC000)
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{
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if ((nVal & 0x3FFF) == nTarget)
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{
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int nAng = getangle(sprite[nTarget].x - sprite[nSprite].x, sprite[nTarget].y - sprite[nSprite].y);
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if (AngleDiff(sprite[nSprite].ang, nAng) < 64)
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{
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LavaList[nLava].nAction = 2;
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LavaList[nLava].nFrame = 0;
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sprite[nSprite].cstat = 0x101;
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break;
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}
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}
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}
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break;
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}
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case 1:
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case 6:
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{
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break;
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}
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case 2:
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{
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if (var_1C)
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{
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LavaList[nLava].nAction = 3;
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LavaList[nLava].nFrame = 0;
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PlotCourseToSprite(nSprite, nTarget);
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sprite[nSprite].cstat |= 0x101;
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}
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break;
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}
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case 3:
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{
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if ((nFlag & 0x80) && nTarget > -1)
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{
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int nHeight = GetSpriteHeight(nSprite);
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GetUpAngle(nSprite, -64000, nTarget, (-(nHeight >> 1)));
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BuildBullet(nSprite, 10, bcos(sprite[nSprite].ang, 8), bsin(sprite[nSprite].ang, 8), -1, sprite[nSprite].ang, nTarget + 10000, 1);
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}
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else if (var_1C)
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{
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PlotCourseToSprite(nSprite, nTarget);
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LavaList[nLava].nAction = 7;
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LavaList[nLava].nFrame = 0;
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}
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break;
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}
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case 4:
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{
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if (var_1C)
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{
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LavaList[nLava].nAction = 7;
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sprite[nSprite].cstat &= 0xFEFE;
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}
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break;
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}
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case 5:
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{
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if (nFlag & 0x40)
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{
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int nLimbSprite = BuildLavaLimb(nSprite, LavaList[nLava].nFrame, 64000);
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D3PlayFX(StaticSound[kSound26], nLimbSprite);
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}
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if (LavaList[nLava].nFrame)
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{
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if (nFlag & 0x80)
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{
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int ecx = 0;
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do
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{
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BuildLavaLimb(nSprite, ecx, 64000);
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ecx++;
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}
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while (ecx < 20);
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runlist_ChangeChannel(LavaList[nLava].nIndex, 1);
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}
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}
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else
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{
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int ecx = 0;
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do
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{
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BuildLavaLimb(nSprite, ecx, 256);
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ecx++;
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}
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while (ecx < 30);
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runlist_DoSubRunRec(sprite[nSprite].owner);
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runlist_FreeRun(sprite[nSprite].lotag - 1);
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runlist_SubRunRec(LavaList[nLava].nRun);
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mydeletesprite(nSprite);
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}
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break;
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}
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case 7:
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{
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if (var_1C)
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{
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LavaList[nLava].nAction = 8;
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LavaList[nLava].nFrame = 0;
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}
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break;
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}
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case 8:
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{
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if (var_1C)
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{
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LavaList[nLava].nAction = 0;
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LavaList[nLava].nFrame = 0;
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sprite[nSprite].cstat = 0x8000;
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}
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break;
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}
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}
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// loc_31521:
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sprite[nSprite].pal = 1;
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}
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}
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}
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END_PS_NS
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