raze/source/games/exhumed/src/lavadude.cpp
Christoph Oelckers c8a75a8664 - give each DrawInfo its own list of tsprites.
Since these do not fully get processed sequentially the contents need to be preserved until needed.
This required getting rid of the global tsprite array. Polymost still uses a static vatiable, though, but this is only accessed in polymost-exclusive code.
2021-04-02 10:28:40 +02:00

521 lines
15 KiB
C++

//-------------------------------------------------------------------------
/*
Copyright (C) 2010-2019 EDuke32 developers and contributors
Copyright (C) 2019 sirlemonhead, Nuke.YKT
This file is part of PCExhumed.
PCExhumed is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License version 2
as published by the Free Software Foundation.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
//-------------------------------------------------------------------------
#include "ns.h"
#include "engine.h"
#include "aistuff.h"
#include "sequence.h"
#include "exhumed.h"
#include "sound.h"
#include <assert.h>
BEGIN_PS_NS
struct Lava
{
short nSprite;
short nRun;
short nAction;
short nTarget;
short nHealth;
short nFrame;
short nIndex;
};
TArray<Lava> LavaList;
FSerializer& Serialize(FSerializer& arc, const char* keyname, Lava& w, Lava* def)
{
if (arc.BeginObject(keyname))
{
arc("health", w.nHealth)
("frame", w.nFrame)
("action", w.nAction)
("sprite", w.nSprite)
("target", w.nTarget)
("run", w.nRun)
("channel", w.nIndex)
.EndObject();
}
return arc;
}
void SerializeLavadude(FSerializer& arc)
{
arc("lavadude", LavaList);
}
static actionSeq LavadudeSeq[] = {
{0, 1},
{0, 1},
{1, 0},
{10, 0},
{19, 0},
{28, 1},
{29, 1},
{33, 0},
{42, 1}
};
void InitLava()
{
LavaList.Clear();
}
int BuildLavaLimb(int nSprite, int edx, int ebx)
{
short nSector = sprite[nSprite].sectnum;
int nLimbSprite = insertsprite(nSector, 118);
assert(nLimbSprite >= 0 && nLimbSprite < kMaxSprites);
sprite[nLimbSprite].x = sprite[nSprite].x;
sprite[nLimbSprite].y = sprite[nSprite].y;
sprite[nLimbSprite].z = sprite[nSprite].z - RandomLong() % ebx;
sprite[nLimbSprite].cstat = 0;
sprite[nLimbSprite].shade = -127;
sprite[nLimbSprite].pal = 1;
sprite[nLimbSprite].xvel = (RandomSize(5) - 16) << 8;
sprite[nLimbSprite].yvel = (RandomSize(5) - 16) << 8;
sprite[nLimbSprite].zvel = 2560 - (RandomSize(5) << 8);
sprite[nLimbSprite].xoffset = 0;
sprite[nLimbSprite].yoffset = 0;
sprite[nLimbSprite].xrepeat = 90;
sprite[nLimbSprite].yrepeat = 90;
sprite[nLimbSprite].picnum = (edx & 3) % 3;
sprite[nLimbSprite].hitag = 0;
sprite[nLimbSprite].lotag = runlist_HeadRun() + 1;
sprite[nLimbSprite].clipdist = 0;
// GrabTimeSlot(3);
sprite[nLimbSprite].extra = -1;
sprite[nLimbSprite].owner = runlist_AddRunRec(sprite[nLimbSprite].lotag - 1, nLimbSprite | 0x160000);
sprite[nLimbSprite].hitag = runlist_AddRunRec(NewRun, nLimbSprite | 0x160000);
return nLimbSprite;
}
void FuncLavaLimb(int a, int, int nRun)
{
short nSprite = RunData[nRun].nVal;
assert(nSprite >= 0 && nSprite < kMaxSprites);
int nMessage = a & kMessageMask;
switch (nMessage)
{
case 0x20000:
{
sprite[nSprite].shade += 3;
int nRet = movesprite(nSprite, sprite[nSprite].xvel << 12, sprite[nSprite].yvel << 12, sprite[nSprite].zvel, 2560, -2560, CLIPMASK1);
if (nRet || sprite[nSprite].shade > 100)
{
sprite[nSprite].xvel = 0;
sprite[nSprite].yvel = 0;
sprite[nSprite].zvel = 0;
runlist_DoSubRunRec(sprite[nSprite].owner);
runlist_FreeRun(sprite[nSprite].lotag - 1);
runlist_SubRunRec(sprite[nSprite].hitag);
mydeletesprite(nSprite);
}
break;
}
case 0x90000:
{
seq_PlotSequence(a & 0xFFFF, (SeqOffsets[kSeqLavag] + 30) + sprite[nSprite].picnum, 0, 1);
break;
}
default:
return;
}
}
int BuildLava(short nSprite, int x, int y, int, short nSector, short nAngle, int nChannel)
{
auto nLava = LavaList.Reserve(1);
if (nSprite == -1)
{
nSprite = insertsprite(nSector, 118);
}
else
{
nSector = sprite[nSprite].sectnum;
nAngle = sprite[nSprite].ang;
x = sprite[nSprite].x;
y = sprite[nSprite].y;
changespritestat(nSprite, 118);
}
assert(nSprite >= 0 && nSprite < kMaxSprites);
sprite[nSprite].x = x;
sprite[nSprite].y = y;
sprite[nSprite].z = sector[nSector].floorz;
sprite[nSprite].cstat = 0x8000;
sprite[nSprite].xrepeat = 200;
sprite[nSprite].yrepeat = 200;
sprite[nSprite].shade = -12;
sprite[nSprite].pal = 0;
sprite[nSprite].clipdist = 127;
sprite[nSprite].xoffset = 0;
sprite[nSprite].yoffset = 0;
sprite[nSprite].picnum = seq_GetSeqPicnum(kSeqLavag, LavadudeSeq[3].a, 0);
sprite[nSprite].xvel = 0;
sprite[nSprite].yvel = 0;
sprite[nSprite].zvel = 0;
sprite[nSprite].ang = nAngle;
sprite[nSprite].hitag = 0;
sprite[nSprite].lotag = runlist_HeadRun() + 1;
// GrabTimeSlot(3);
sprite[nSprite].extra = -1;
LavaList[nLava].nAction = 0;
LavaList[nLava].nHealth = 4000;
LavaList[nLava].nSprite = nSprite;
LavaList[nLava].nTarget = -1;
LavaList[nLava].nIndex = nChannel;
LavaList[nLava].nFrame = 0;
sprite[nSprite].owner = runlist_AddRunRec(sprite[nSprite].lotag - 1, nLava | 0x150000);
LavaList[nLava].nRun = runlist_AddRunRec(NewRun, nLava | 0x150000);
nCreaturesTotal++;
return nLava | 0x150000;
}
void FuncLava(int a, int nDamage, int nRun)
{
short nLava = RunData[nRun].nVal;
assert(nLava >= 0 && nLava < LavaList.Size());
short nAction = LavaList[nLava].nAction;
short nSeq = LavadudeSeq[nAction].a + SeqOffsets[kSeqLavag];
short nSprite = LavaList[nLava].nSprite;
int nMessage = a & kMessageMask;
switch (nMessage)
{
default:
{
Printf("unknown msg %d for Lava\n", nMessage);
return;
}
case 0x90000:
{
seq_PlotSequence(a & 0xFFFF, nSeq, LavaList[nLava].nFrame, LavadudeSeq[nAction].b);
mytsprite[a & 0xFFFF].owner = -1;
return;
}
case 0xA0000:
{
return;
}
case 0x80000:
{
if (!nDamage) {
return;
}
LavaList[nLava].nHealth -= dmgAdjust(nDamage, 3);
if (LavaList[nLava].nHealth <= 0)
{
LavaList[nLava].nHealth = 0;
LavaList[nLava].nAction = 5;
LavaList[nLava].nFrame = 0;
nCreaturesKilled++;
sprite[nSprite].cstat &= 0xFEFE;
}
else
{
short nTarget = a & 0xFFFF;
if (nTarget >= 0)
{
if (sprite[nTarget].statnum < 199)
{
LavaList[nLava].nTarget = nTarget;
}
}
if (nAction == 3)
{
if (!RandomSize(2))
{
LavaList[nLava].nAction = 4;
LavaList[nLava].nFrame = 0;
sprite[nSprite].cstat = 0;
}
}
BuildLavaLimb(nSprite, totalmoves, 64000);
}
return;
}
case 0x20000:
{
sprite[nSprite].picnum = seq_GetSeqPicnum2(nSeq, LavaList[nLava].nFrame);
int var_38 = LavaList[nLava].nFrame;
short nFlag = FrameFlag[SeqBase[nSeq] + var_38];
int var_1C;
if (nAction)
{
seq_MoveSequence(nSprite, nSeq, var_38);
LavaList[nLava].nFrame++;
if (LavaList[nLava].nFrame >= SeqSize[nSeq])
{
var_1C = 1;
LavaList[nLava].nFrame = 0;
}
else
{
var_1C = 0;
}
}
short nTarget = LavaList[nLava].nTarget;
if (nTarget >= 0 && nAction < 4)
{
if (!(sprite[nTarget].cstat & 0x101) || sprite[nTarget].sectnum >= 1024)
{
nTarget = -1;
LavaList[nLava].nTarget = -1;
}
}
switch (nAction)
{
case 0:
{
if ((nLava & 0x1F) == (totalmoves & 0x1F))
{
if (nTarget < 0)
{
nTarget = FindPlayer(nSprite, 76800);
}
PlotCourseToSprite(nSprite, nTarget);
sprite[nSprite].xvel = bcos(sprite[nSprite].ang);
sprite[nSprite].yvel = bsin(sprite[nSprite].ang);
if (nTarget >= 0 && !RandomSize(1))
{
LavaList[nLava].nTarget = nTarget;
LavaList[nLava].nAction = 2;
sprite[nSprite].cstat = 0x101;
LavaList[nLava].nFrame = 0;
break;
}
}
int x = sprite[nSprite].x;
int y = sprite[nSprite].y;
int z = sprite[nSprite].z;
short nSector = sprite[nSprite].sectnum;
int nVal = movesprite(nSprite, sprite[nSprite].xvel << 8, sprite[nSprite].yvel << 8, 0, 0, 0, CLIPMASK0);
if (nSector != sprite[nSprite].sectnum)
{
changespritesect(nSprite, nSector);
sprite[nSprite].x = x;
sprite[nSprite].y = y;
sprite[nSprite].z = z;
sprite[nSprite].ang = (sprite[nSprite].ang + ((RandomWord() & 0x3FF) + 1024)) & kAngleMask;
sprite[nSprite].xvel = bcos(sprite[nSprite].ang);
sprite[nSprite].yvel = bsin(sprite[nSprite].ang);
break;
}
if (!nVal) {
break;
}
if ((nVal & 0xC000) == 0x8000)
{
sprite[nSprite].ang = (sprite[nSprite].ang + ((RandomWord() & 0x3FF) + 1024)) & kAngleMask;
sprite[nSprite].xvel = bcos(sprite[nSprite].ang);
sprite[nSprite].yvel = bsin(sprite[nSprite].ang);
break;
}
else if ((nVal & 0xC000) == 0xC000)
{
if ((nVal & 0x3FFF) == nTarget)
{
int nAng = getangle(sprite[nTarget].x - sprite[nSprite].x, sprite[nTarget].y - sprite[nSprite].y);
if (AngleDiff(sprite[nSprite].ang, nAng) < 64)
{
LavaList[nLava].nAction = 2;
LavaList[nLava].nFrame = 0;
sprite[nSprite].cstat = 0x101;
break;
}
}
}
break;
}
case 1:
case 6:
{
break;
}
case 2:
{
if (var_1C)
{
LavaList[nLava].nAction = 3;
LavaList[nLava].nFrame = 0;
PlotCourseToSprite(nSprite, nTarget);
sprite[nSprite].cstat |= 0x101;
}
break;
}
case 3:
{
if ((nFlag & 0x80) && nTarget > -1)
{
int nHeight = GetSpriteHeight(nSprite);
GetUpAngle(nSprite, -64000, nTarget, (-(nHeight >> 1)));
BuildBullet(nSprite, 10, bcos(sprite[nSprite].ang, 8), bsin(sprite[nSprite].ang, 8), -1, sprite[nSprite].ang, nTarget + 10000, 1);
}
else if (var_1C)
{
PlotCourseToSprite(nSprite, nTarget);
LavaList[nLava].nAction = 7;
LavaList[nLava].nFrame = 0;
}
break;
}
case 4:
{
if (var_1C)
{
LavaList[nLava].nAction = 7;
sprite[nSprite].cstat &= 0xFEFE;
}
break;
}
case 5:
{
if (nFlag & 0x40)
{
int nLimbSprite = BuildLavaLimb(nSprite, LavaList[nLava].nFrame, 64000);
D3PlayFX(StaticSound[kSound26], nLimbSprite);
}
if (LavaList[nLava].nFrame)
{
if (nFlag & 0x80)
{
int ecx = 0;
do
{
BuildLavaLimb(nSprite, ecx, 64000);
ecx++;
}
while (ecx < 20);
runlist_ChangeChannel(LavaList[nLava].nIndex, 1);
}
}
else
{
int ecx = 0;
do
{
BuildLavaLimb(nSprite, ecx, 256);
ecx++;
}
while (ecx < 30);
runlist_DoSubRunRec(sprite[nSprite].owner);
runlist_FreeRun(sprite[nSprite].lotag - 1);
runlist_SubRunRec(LavaList[nLava].nRun);
mydeletesprite(nSprite);
}
break;
}
case 7:
{
if (var_1C)
{
LavaList[nLava].nAction = 8;
LavaList[nLava].nFrame = 0;
}
break;
}
case 8:
{
if (var_1C)
{
LavaList[nLava].nAction = 0;
LavaList[nLava].nFrame = 0;
sprite[nSprite].cstat = 0x8000;
}
break;
}
}
// loc_31521:
sprite[nSprite].pal = 1;
}
}
}
END_PS_NS