raze/source/core/rendering/scene
Christoph Oelckers c87b4a581b - got rid of the WallStart/End macros
They never got much use and the places where they were used work just as well without them
2022-10-22 12:16:56 +02:00
..
hw_bunchdrawer.cpp - got rid of the WallStart/End macros 2022-10-22 12:16:56 +02:00
hw_bunchdrawer.h - pass a floating point view position to the bunch drawer 2022-10-22 12:16:56 +02:00
hw_clipper.cpp - Eliminate last remaining uses of binangle and the class itself. 2022-10-05 00:36:29 +02:00
hw_clipper.h - Rename binaryangle.h to fixedhorizon.h and sanitise places where previous header was included. 2022-10-05 00:36:31 +02:00
hw_drawinfo.cpp - added spriteGetZOfSlopeF for the backend 2022-10-22 12:16:56 +02:00
hw_drawinfo.h - unlimited the displayable sprites. 2022-08-07 10:25:15 +02:00
hw_drawlist.cpp - do not use floor sprites for splitting geometry. 2022-01-14 00:49:57 +01:00
hw_drawlist.h - added sorting for wall sprites attached to non-orthogonal walls. 2022-01-13 20:55:55 +01:00
hw_drawlistadd.cpp - removed the Polymost renderer. 2022-08-03 15:50:27 +02:00
hw_drawstructs.h - use floats for ceilingz/floorz storage. 2022-08-27 10:49:59 +02:00
hw_flats.cpp - added spriteGetZOfSlopeF for the backend 2022-10-22 12:16:56 +02:00
hw_lighting.cpp - menu entries for light modes, plus handling of overbright shades. 2022-01-11 00:19:15 +01:00
hw_portal.cpp - got rid of the WallStart/End macros 2022-10-22 12:16:56 +02:00
hw_portal.h - added spriteGetZOfSlopeF for the backend 2022-10-22 12:16:56 +02:00
hw_setcolor.cpp - fixed bad assumption about g_visibility == 0 meaning fullbright. 2022-02-19 11:30:35 +01:00
hw_sky.cpp - use floats for ceilingz/floorz storage. 2022-08-27 10:49:59 +02:00
hw_skyportal.cpp type safe CVAR declaration. 2022-10-22 09:25:27 +02:00
hw_sprites.cpp - Backend update from GZDoom 2022-10-20 22:24:25 +02:00
hw_walls.cpp - got rid of the WallStart/End macros 2022-10-22 12:16:56 +02:00
hw_walls_vertex.cpp - added wall edge splitting for gl_seamless. 2021-12-30 09:58:44 +01:00