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https://github.com/ZDoom/Raze.git
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782dfcdc54
These originated from GZDoom and originally contained original Doom code, but for Demolition the offending parts are no longer present so the ZDoom-BSD license applies now.
40 lines
775 B
C
40 lines
775 B
C
#pragma once
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#include <functional>
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// Input event types.
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enum EGenericEvent
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{
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EV_None,
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EV_KeyDown, // data1: scan code, data2: Qwerty ASCII code
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EV_KeyUp, // same
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EV_Mouse, // x, y: mouse movement deltas
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EV_GUI_Event, // subtype specifies actual event
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EV_DeviceChange,// a device has been connected or removed
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};
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// Event structure.
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struct event_t
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{
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uint8_t type;
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uint8_t subtype;
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int16_t data1; // keys / mouse/joystick buttons
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int16_t data2;
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int16_t data3;
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int x; // mouse/joystick x move
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int y; // mouse/joystick y move
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};
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// Called by IO functions when input is detected.
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void D_PostEvent (const event_t* ev);
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void D_RemoveNextCharEvent();
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void D_ProcessEvents(void);
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enum
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{
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NUM_EVENTS = 128
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};
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extern event_t events[NUM_EVENTS];
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