mirror of
https://github.com/ZDoom/Raze.git
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122 lines
3.6 KiB
C++
122 lines
3.6 KiB
C++
//-------------------------------------------------------------------------
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/*
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Copyright (C) 2010-2019 EDuke32 developers and contributors
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Copyright (C) 2019 Nuke.YKT
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Copyright (C) 2020 Raze developers and contributors
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This file was part of NBlood.
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NBlood is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License version 2
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as published by the Free Software Foundation.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*/
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//-------------------------------------------------------------------------
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#include "ns.h" // Must come before everything else!
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#include "build.h"
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#include "compat.h"
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#include "mmulti.h"
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#include "common_game.h"
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#include "blood.h"
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#include "globals.h"
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#include "levels.h"
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#include "messages.h"
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#include "sound.h"
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#include "view.h"
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#include "mapinfo.h"
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#include "gamestate.h"
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BEGIN_BLD_NS
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static int osdcmd_warptocoords(CCmdFuncPtr parm)
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{
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if (parm->numparms < 3 || parm->numparms > 5)
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return CCMD_SHOWHELP;
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PLAYER *pPlayer = &gPlayer[myconnectindex];
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pPlayer->pSprite->x = gView->pSprite->x = atoi(parm->parms[0]);
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pPlayer->pSprite->y = gView->pSprite->y = atoi(parm->parms[1]);
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pPlayer->zView = gView->zView = atoi(parm->parms[2]);
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if (parm->numparms >= 4)
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{
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pPlayer->angle.oang = gView->angle.ang = buildang(atoi(parm->parms[3]));
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}
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if (parm->numparms == 5)
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{
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pPlayer->horizon.horiz = gView->horizon.horiz = buildhoriz(atoi(parm->parms[4]));
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}
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viewBackupView(pPlayer->nPlayer);
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return CCMD_OK;
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}
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static int osdcmd_third_person_view(CCmdFuncPtr parm)
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{
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if (gamestate != GS_LEVEL || System_WantGuiCapture()) return CCMD_OK;
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if (gViewPos > VIEWPOS_0)
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gViewPos = VIEWPOS_0;
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else
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gViewPos = VIEWPOS_1;
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return CCMD_OK;
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}
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static int osdcmd_coop_view(CCmdFuncPtr parm)
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{
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if (gamestate != GS_LEVEL || System_WantGuiCapture()) return CCMD_OK;
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if (gGameOptions.nGameType == 1)
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{
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gViewIndex = connectpoint2[gViewIndex];
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if (gViewIndex == -1)
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gViewIndex = connecthead;
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gView = &gPlayer[gViewIndex];
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}
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else if (gGameOptions.nGameType == 3)
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{
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int oldViewIndex = gViewIndex;
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do
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{
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gViewIndex = connectpoint2[gViewIndex];
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if (gViewIndex == -1)
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gViewIndex = connecthead;
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if (oldViewIndex == gViewIndex || gMe->teamId == gPlayer[gViewIndex].teamId)
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break;
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} while (oldViewIndex != gViewIndex);
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gView = &gPlayer[gViewIndex];
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}
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return CCMD_OK;
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}
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static int osdcmd_show_weapon(CCmdFuncPtr parm)
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{
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if (gamestate != GS_LEVEL || System_WantGuiCapture()) return CCMD_OK;
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cl_showweapon = (cl_showweapon + 1) & 3;
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return CCMD_OK;
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}
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int32_t registerosdcommands(void)
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{
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C_RegisterFunction("warptocoords","warptocoords [x] [y] [z] [ang] (optional) [horiz] (optional): warps the player to the specified coordinates",osdcmd_warptocoords);
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C_RegisterFunction("third_person_view", "Switch to third person view", osdcmd_third_person_view);
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C_RegisterFunction("coop_view", "Switch player to view from in coop", osdcmd_coop_view);
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C_RegisterFunction("show_weapon", "Show opponents' weapons", osdcmd_show_weapon);
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return 0;
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}
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END_BLD_NS
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