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c6a53265eb
* The setting of `Player::bIsFiring` needs to be done before setting a new weapon. * Tidy up some weird reverse engineering `while (1)` loop which GDX doesn't do. |
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build | ||
common | ||
core | ||
games | ||
platform | ||
thirdparty | ||
CMakeLists.txt | ||
g_pch.h |