raze/source
Mitchell Richters c6a53265eb - Exhumed: Misc tidy-ups.
* The setting of `Player::bIsFiring` needs to be done before setting a new weapon.
* Tidy up some weird reverse engineering `while (1)` loop which GDX doesn't do.
2023-03-28 08:45:14 +11:00
..
build - fixed bad slope sprite offset in clipmove. 2023-01-21 13:39:16 +01:00
common - backend update from GZDoom. 2023-03-26 11:45:25 +02:00
core - Tidy up nested branch in calcChaseCamPos(). 2023-03-27 20:43:55 +11:00
games - Exhumed: Misc tidy-ups. 2023-03-28 08:45:14 +11:00
platform - updated minimum macOS version in bundle .plist file 2022-12-15 10:26:51 +02:00
thirdparty - Use #pragma once in EASTL's intrusive_list.h. 2021-12-30 23:00:39 +11:00
CMakeLists.txt - Exhumed: Bring pickup code back into player.cpp 2023-03-26 10:30:27 +11:00
g_pch.h - backend cleanup from GZDoom. 2022-12-18 16:31:50 +01:00