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git-svn-id: https://svn.eduke32.com/eduke32@8269 1a8010ca-5511-0410-912e-c29ae57300e0 # Conflicts: # source/duke3d/src/common.cpp # source/duke3d/src/game.cpp # source/sw/src/common.cpp # source/sw/src/common_game.h # source/sw/src/game.cpp # source/sw/src/jnstub.cpp
149 lines
3.8 KiB
C
149 lines
3.8 KiB
C
//
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// Definitions of common non-engine data structures/functions
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// (and declarations of data appearing in both)
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// for EDuke32 and Mapster32
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//
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#ifndef EDUKE32_COMMON_H_
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#define EDUKE32_COMMON_H_
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#include "cache1d.h"
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#include "vfs.h"
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#include "compat.h"
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#include "pragmas.h" // klabs
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#include "scriptfile.h"
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extern bool playing_rr;
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extern bool playing_blood;
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//// TYPES
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struct strllist
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{
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struct strllist *next;
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char *str;
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};
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typedef struct
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{
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const char *text;
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int32_t tokenid;
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}
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tokenlist;
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typedef struct
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{
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CACHE1D_FIND_REC *finddirs, *findfiles;
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int32_t numdirs, numfiles;
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}
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fnlist_t;
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#define FNLIST_INITIALIZER { NULL, NULL, 0, 0 }
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enum
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{
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T_EOF = -2,
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T_ERROR = -1,
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};
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//// EXTERN DECLS
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extern const char *s_buildRev;
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extern const char *s_buildTimestamp;
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//// FUNCTIONS
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extern void PrintBuildInfo(void);
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extern void clearDefNamePtr(void);
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void G_AddDef(const char *buffer);
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void G_AddDefModule(const char *buffer);
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#ifdef HAVE_CLIPSHAPE_FEATURE
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void G_AddClipMap(const char *buffer);
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#endif
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// returns a buffer of size BMAX_PATH
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static inline char *dup_filename(const char *fn)
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{
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char * const buf = (char *) Xmalloc(BMAX_PATH);
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return Bstrncpyz(buf, fn, BMAX_PATH);
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}
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static inline void realloc_copy(char **fn, const char *buf)
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{
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uint8_t len = Bstrlen(buf) + 1;
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*fn = (char *)Xrealloc(*fn, len);
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Bstrncpy(*fn, buf, len);
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}
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int32_t getatoken(scriptfile *sf, const tokenlist *tl, int32_t ntokens);
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int32_t G_CheckCmdSwitch(int32_t argc, char const * const * argv, const char *str);
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int32_t check_file_exist(const char *fn); // findfrompath with pathsearchmode=1 / search in zips
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void fnlist_clearnames(fnlist_t *fnl);
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int32_t fnlist_getnames(fnlist_t *fnl, const char *dirname, const char *pattern,
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int32_t dirflags, int32_t fileflags);
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int32_t maybe_append_ext(char *wbuf, int32_t wbufsiz, const char *fn, const char *ext);
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// Approximations to 2D and 3D Euclidean distances. Initial EDuke32 SVN import says
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// in mact/src/mathutil.c: "Ken's reverse-engineering job".
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// Note that mathutil.c contains practically the same code, but where the
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// individual x/y(/z) distances are passed instead.
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static inline int32_t sepldist(const int32_t dx, const int32_t dy)
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{
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vec2_t d = { klabs(dx), klabs(dy) };
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if (playing_rr)
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{
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if (!d.y) return d.x;
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if (!d.x) return d.y;
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}
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if (d.x < d.y)
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swaplong(&d.x, &d.y);
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d.y += (d.y>>1);
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return d.x - (d.x>>5) - (d.x>>7) + (d.y>>2) + (d.y>>6);
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}
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// dz: in Build coordinates
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static inline int32_t sepdist(const int32_t dx, const int32_t dy, const int32_t dz)
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{
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vec3_t d = { klabs(dx), klabs(dy), klabs(dz>>4) };
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if (d.x < d.y)
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swaplong(&d.x, &d.y);
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if (d.x < d.z)
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swaplong(&d.x, &d.z);
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d.y += d.z;
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return d.x - (d.x>>4) + (d.y>>2) + (d.y>>3);
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}
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int32_t FindDistance2D(int32_t dx, int32_t dy);
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int32_t FindDistance3D(int32_t dx, int32_t dy, int32_t dz);
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int32_t ldist(const void *s1, const void *s2);
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int32_t dist(const void *s1, const void *s2);
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void COMMON_clearbackground(int32_t numcols, int32_t numrows);
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// timer defs for profiling function chunks the simple way
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#define EDUKE32_TMRDEF int32_t t[20], ti=0; const char *tmrstr=__func__; fprintf(stderr,"%s\n",tmrstr); t[ti++]=timerGetTicks();
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#define EDUKE32_TMRTIC t[ti++]=timerGetTicks()
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#define EDUKE32_TMRPRN do { int ii=0; fprintf(stderr,"%s: ",tmrstr); for (ii=1; ii<ti; ii++) fprintf(stderr,"%d ", t[ii]-t[ii-1]); fprintf(stderr,"\n"); } while (0)
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#if defined _WIN32 && !defined EDUKE32_STANDALONE
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int Paths_ReadRegistryValue(char const * const SubKey, char const * const Value, char * const Output, DWORD * OutputSize);
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#endif
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using SteamPathParseFunc = void(*)(const char *);
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void Paths_ParseSteamKeyValuesForPaths(const char *vdf, SteamPathParseFunc func);
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#endif
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