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This is needed for implementing reliable serialization of custom translations. As long as they are merely ints they cannot be restored on loading a savegame because the serialization code does not know that these variables are special. |
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.. | ||
cutscenes.zs | ||
menu.zs | ||
sbar.zs | ||
sbar_d.zs | ||
sbar_r.zs | ||
screens.zs |