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console
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menu
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- various small bits of cleanup.
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2021-11-29 00:57:11 +01:00 |
music
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rendering
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- made gotpic a FixedBitArray.
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2021-12-30 09:53:56 +01:00 |
textures
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- made gotpic a FixedBitArray.
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2021-12-30 09:53:56 +01:00 |
actorlist.cpp
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- SW/Exhumed fixed sound relinking on actor destruction.
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2021-12-30 09:53:10 +01:00 |
automap.cpp
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- flag combo stuff.
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2021-12-30 09:56:46 +01:00 |
automap.h
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- MarkSectorSeen
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2021-12-26 23:09:48 +01:00 |
binaryangle.h
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- Clamp the return value in PitchToHoriz() between the range of an INT32 value, and fix some math in the PitchToBAM() and BAMToPitch() inlines.
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2021-12-07 19:59:30 +11:00 |
cheathandler.cpp
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cheathandler.h
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cheats.cpp
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- Harden the skill CCMD to test for valid skill range for loaded game, not the maximum size of the gSkillNames[] array which may not be completely filled. Also print valid skill names in addition to numbers to help the user.
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2021-11-29 00:55:40 +01:00 |
cheats.h
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coreactor.h
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- activated the garbage collector
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2021-12-26 23:10:00 +01:00 |
ct_chat.cpp
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d_net.cpp
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- Move InputScale() out of inputstate.cpp and into i_time.cpp as I_GetInputFrac() to make it available to GZDoom for potential future requirements.
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2021-11-29 00:55:01 +01:00 |
d_net.h
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d_protocol.cpp
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- various small bits of cleanup.
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2021-11-29 00:57:11 +01:00 |
d_protocol.h
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d_ticcmd.h
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defparser.cpp
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- Tidy up some GCC warnings about ininitialised variables, memsetting non-trivial types and some others.
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2021-12-26 23:10:02 +01:00 |
g_mapinfo.cpp
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- addressed most unused/uninitialized variable warnings from MSVC.
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2021-11-29 00:55:30 +01:00 |
g_mapinfo.h
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gameconfigfile.cpp
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- Added Raze-specific application data search path for macOS.
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2021-12-15 21:30:46 +01:00 |
gameconfigfile.h
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gamecontrol.cpp
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- free the current level before taking down other things on exit.
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2021-12-26 23:10:05 +01:00 |
gamecontrol.h
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- migrated Exhumed's sector extensions to the actual struct.
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2021-12-25 21:28:49 +01:00 |
gamecvars.cpp
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- Make a number of CVARs in gamecvars.cpp saved as part of the global config.
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2021-12-07 19:59:26 +11:00 |
gamecvars.h
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- various small bits of cleanup.
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2021-11-29 00:57:11 +01:00 |
gamefuncs.cpp
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- added slope setter methods to sectortype.
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2021-12-30 09:53:56 +01:00 |
gamefuncs.h
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- added slope setter methods to sectortype.
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2021-12-30 09:53:56 +01:00 |
gamehud.cpp
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- fixed center aligned rendering of 2D content.
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2021-11-29 00:57:10 +01:00 |
gamehud.h
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gameinput.cpp
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- calcviewpitch
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2021-12-26 23:08:40 +01:00 |
gameinput.h
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- calcviewpitch
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2021-12-26 23:08:40 +01:00 |
gamestruct.h
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- refactored the owner index in tspritetype.
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2021-12-26 23:09:53 +01:00 |
gi.cpp
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gi.h
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initfs.cpp
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- added .ssi to the list of known extensions for container files.
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2021-11-29 00:57:11 +01:00 |
inputstate.cpp
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- Duke/RR: Re-add micro-movement cancellation for RR's vehicles that was dropped in 466bc84697 .
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2021-12-26 23:09:50 +01:00 |
inputstate.h
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- Duke/RR: Re-add micro-movement cancellation for RR's vehicles that was dropped in 466bc84697 .
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2021-12-26 23:09:50 +01:00 |
interpolate.cpp
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- make sure that all changes of wall coordinates invalidate associated data.
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2021-12-30 09:53:11 +01:00 |
interpolate.h
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- removed Interp_Sprite_Z.
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2021-12-26 23:09:49 +01:00 |
intvec.h
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- replaced vec2_t with FVector2.
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2021-12-14 10:07:06 +01:00 |
mainloop.cpp
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- activated the garbage collector
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2021-12-26 23:10:00 +01:00 |
maphack.cpp
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- made wall flags type safe
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2021-12-30 09:56:47 +01:00 |
mapinfo.cpp
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mapinfo.h
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maploader.cpp
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- made wall flags type safe
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2021-12-30 09:56:47 +01:00 |
maptypes.h
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- made wall flags type safe
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2021-12-30 09:56:47 +01:00 |
mathutil.cpp
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mathutil.h
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ns.h
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- extended walltype to directly manage Blood's XWALL.
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2021-12-25 21:28:47 +01:00 |
packet.h
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palette.cpp
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- addressed most unused/uninitialized variable warnings from MSVC.
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2021-11-29 00:55:30 +01:00 |
palette.h
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precache.cpp
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precache.h
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quotemgr.h
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quotes.cpp
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raze_music.cpp
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raze_music.h
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raze_sound.cpp
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- SW/Exhumed fixed sound relinking on actor destruction.
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2021-12-30 09:53:10 +01:00 |
raze_sound.h
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- adapted Blood's sound engine to using actors.
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2021-12-26 23:09:45 +01:00 |
razefont.cpp
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- various small bits of cleanup.
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2021-11-29 00:57:11 +01:00 |
razefont.h
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rts.cpp
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rts.h
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savegamehelp.cpp
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- cleaned up and renamed buildtypes.h.
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2021-12-30 09:53:46 +01:00 |
savegamehelp.h
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- moved sprite[], spriteext[] and spritesmooth[] into DCoreActor.
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2021-12-26 23:09:55 +01:00 |
scancodes.h
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screenjob.cpp
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- Blood: back up player state before ending the level, not just before loading the new one.
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2021-12-26 23:09:56 +01:00 |
screenjob_.h
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screenshot.cpp
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searchpaths.cpp
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- removed compat.h entirely, all that was left was redundant #includes.
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2021-12-14 12:27:41 +01:00 |
secrets.cpp
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secrets.h
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- final preparations for changing type of cursectnum
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2021-12-25 21:28:55 +01:00 |
sectorgeometry.cpp
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- Remove last remaining node builder code.
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2021-12-30 09:53:11 +01:00 |
sectorgeometry.h
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- removed SectorGeometry class.
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2021-12-30 09:53:09 +01:00 |
serialize_obj.h
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statistics.cpp
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- Tidy some specified bound equals destination size warnings from GCC.
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2021-12-26 23:10:05 +01:00 |
statistics.h
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statusbar.h
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statusbar2.cpp
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- addressed most unused/uninitialized variable warnings from MSVC.
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2021-11-29 00:55:30 +01:00 |
uiinput.h
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version.h
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- added savegame support for the new actor management.
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2021-12-26 23:10:03 +01:00 |
zcompile.cpp
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