mirror of
https://github.com/ZDoom/Raze.git
synced 2024-12-16 07:31:23 +00:00
1149b4f4aa
* saving of demos and savegames no longer mindlessly writes to the mod directory. All such access is now being rerouted through the special paths interface so that the game data can reside in write protected locations. * refactored all occurences of klistpath except fnlist_getnames. * do not allow CON scripts to write to arbitrary files. This is a massive exploit and can be used to cause real damage if someone knows how to play this thing - it's far easier than people may think! It will now write any such data to a special section in the main config which is safe and cannot be manipulated to write to random locations on the hard drive.
593 lines
17 KiB
C++
593 lines
17 KiB
C++
/*
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** resourcefile.cpp
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**
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** Base classes for resource file management
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**
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**---------------------------------------------------------------------------
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** Copyright 2009 Christoph Oelckers
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** All rights reserved.
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**
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** Redistribution and use in source and binary forms, with or without
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** modification, are permitted provided that the following conditions
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** are met:
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**
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** 1. Redistributions of source code must retain the above copyright
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** notice, this list of conditions and the following disclaimer.
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** 2. Redistributions in binary form must reproduce the above copyright
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** notice, this list of conditions and the following disclaimer in the
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** documentation and/or other materials provided with the distribution.
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** 3. The name of the author may not be used to endorse or promote products
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** derived from this software without specific prior written permission.
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**
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** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
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** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
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** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
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** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
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** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
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** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
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** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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**---------------------------------------------------------------------------
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**
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**
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*/
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#include <zlib.h>
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#include "resourcefile.h"
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#include "name.h"
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#include "m_swap.h"
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#include "gamecontrol.h"
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//==========================================================================
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//
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// File reader that reads from a lump's cache
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//
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//==========================================================================
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class FLumpReader : public MemoryReader
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{
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FResourceLump *source;
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public:
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FLumpReader(FResourceLump *src)
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: MemoryReader(NULL, src->LumpSize), source(src)
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{
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bufptr = (const char*)src->Lock();
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src->Cache.Data();
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}
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~FLumpReader()
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{
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source->Unlock(true);
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}
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};
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//==========================================================================
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//
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// Base class for resource lumps
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//
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//==========================================================================
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FResourceLump::~FResourceLump()
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{
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Owner = NULL;
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}
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//==========================================================================
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//
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// Sets up the file name information
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// This is stored as FNames for various formats.
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//
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//==========================================================================
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void FResourceLump::LumpNameSetup(FString iname)
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{
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auto pathLen = iname.LastIndexOf('/') + 1;
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LumpName[FullNameType] = iname.GetChars();
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LumpName[BaseNameType] = iname.GetChars() + pathLen;
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auto extStart = iname.LastIndexOf('.');
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if (extStart <= pathLen) extStart = -1;
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if (extStart > 0)
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{
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LumpName[ExtensionType] = iname.GetChars() + extStart + 1;
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iname.Truncate(extStart);
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}
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LumpName[FullNameNoExtType] = iname.GetChars();
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LumpName[BaseNameNoExtType] = iname.GetChars() + pathLen;
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}
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//==========================================================================
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//
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// this is just for completeness. For non-Zips only an uncompressed lump can
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// be returned.
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//
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//==========================================================================
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FCompressedBuffer FResourceLump::GetRawData()
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{
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FCompressedBuffer cbuf = { (unsigned)LumpSize, (unsigned)LumpSize, METHOD_STORED, 0, 0, new char[LumpSize] };
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memcpy(cbuf.mBuffer, Lock(), LumpSize);
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cbuf.mCRC32 = crc32(0, (uint8_t*)cbuf.mBuffer, LumpSize);
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Unlock(true);
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return cbuf;
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}
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//==========================================================================
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//
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// Returns the owner's FileReader if it can be used to access this lump
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//
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//==========================================================================
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FileReader *FResourceLump::GetReader()
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{
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return NULL;
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}
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//==========================================================================
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//
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// Returns a file reader to the lump's cache
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//
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//==========================================================================
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FileReader FResourceLump::NewReader()
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{
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return FileReader(new FLumpReader(this));
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}
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//==========================================================================
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//
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// Caches a lump's content and increases the reference counter
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//
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//==========================================================================
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void *FResourceLump::Lock()
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{
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if (Cache.Size())
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{
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if (RefCount > 0) RefCount++;
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}
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else if (LumpSize > 0)
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{
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ValidateCache();
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// NBlood has some endian conversion right in here which is extremely dangerous and needs to be handled differently.
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// Fortunately Big Endian platforms are mostly irrelevant so this is something to be sorted out later (if ever)
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RefCount++;
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}
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return Cache.Data();
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}
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//==========================================================================
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//
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// Caches a lump's content without increasing the reference counter
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//
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//==========================================================================
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void *FResourceLump::Get()
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{
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if (Cache.Size() == 0)
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{
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ValidateCache();
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}
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return Cache.Data();
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}
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//==========================================================================
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//
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// Decrements reference counter and frees lump if counter reaches 0
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//
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//==========================================================================
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void FResourceLump::Unlock(bool mayfree)
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{
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if (LumpSize > 0 && RefCount > 0)
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{
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if (--RefCount == 0)
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{
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if (mayfree) Cache.Reset();
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}
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}
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}
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//==========================================================================
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//
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// Opens a resource file
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//
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//==========================================================================
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typedef FResourceFile * (*CheckFunc)(const char *filename, FileReader &file, bool quiet);
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FResourceFile *CheckWad(const char *filename, FileReader &file, bool quiet);
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FResourceFile *CheckGRP(const char *filename, FileReader &file, bool quiet);
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FResourceFile *CheckRFF(const char *filename, FileReader &file, bool quiet);
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FResourceFile *CheckPak(const char *filename, FileReader &file, bool quiet);
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FResourceFile *CheckZip(const char *filename, FileReader &file, bool quiet);
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FResourceFile *Check7Z(const char *filename, FileReader &file, bool quiet);
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FResourceFile *CheckLump(const char *filename,FileReader &file, bool quiet);
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FResourceFile *CheckDir(const char *filename, bool quiet);
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static CheckFunc funcs[] = { CheckGRP, CheckRFF, CheckZip, Check7Z, CheckPak, CheckLump };
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FResourceFile *FResourceFile::DoOpenResourceFile(const char *filename, FileReader &file, bool quiet, bool containeronly)
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{
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for(size_t i = 0; i < countof(funcs) - containeronly; i++)
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{
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FResourceFile *resfile = funcs[i](filename, file, quiet);
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if (resfile != NULL) return resfile;
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}
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return NULL;
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}
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FResourceFile *FResourceFile::OpenResourceFile(const char *filename, FileReader &file, bool quiet, bool containeronly)
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{
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return DoOpenResourceFile(filename, file, quiet, containeronly);
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}
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FResourceFile *FResourceFile::OpenResourceFile(const char *filename, bool quiet, bool containeronly)
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{
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FileReader file;
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if (!file.OpenFile(filename)) return nullptr;
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return DoOpenResourceFile(filename, file, quiet, containeronly);
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}
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/*
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FResourceFile *FResourceFile::OpenResourceFileFromLump(int lumpnum, bool quiet, bool containeronly)
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{
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FileReader file = Wads.ReopenLumpReader(lumpnum);
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return DoOpenResourceFile("internal", file, quiet, containeronly);
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}
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*/
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FResourceFile *FResourceFile::OpenDirectory(const char *filename, bool quiet)
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{
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return CheckDir(filename, quiet);
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}
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//==========================================================================
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//
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// Resource file base class
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//
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//==========================================================================
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FResourceFile::FResourceFile(const char *filename)
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: FileName(filename)
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{
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}
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FResourceFile::FResourceFile(const char *filename, FileReader &r)
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: FResourceFile(filename)
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{
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Reader = std::move(r);
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}
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FResourceFile::~FResourceFile()
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{
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}
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int lumpcmp(const void * a, const void * b)
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{
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FResourceLump * rec1 = (FResourceLump *)a;
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FResourceLump * rec2 = (FResourceLump *)b;
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return stricmp(rec1->LumpName[FResourceLump::FullNameType].GetChars(), rec2->LumpName[FResourceLump::FullNameType].GetChars());
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}
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//==========================================================================
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//
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// FResourceFile :: PostProcessArchive
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//
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// Sorts files by name.
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// For files named "filter/<game>/*": Using the same filter rules as config
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// autoloading, move them to the end and rename them without the "filter/"
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// prefix. Filtered files that don't match are deleted.
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//
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//==========================================================================
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void FResourceFile::PostProcessArchive(void *lumps, size_t lumpsize)
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{
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// Entries in archives are sorted alphabetically
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qsort(lumps, NumLumps, lumpsize, lumpcmp);
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// Filter out lumps using the same names as the Autoload.* sections
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// in the ini file use. We reduce the maximum lump concidered after
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// each one so that we don't risk refiltering already filtered lumps.
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uint32_t max = NumLumps;
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long len;
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int lastpos = -1;
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FString file;
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while ((len = LumpFilter.IndexOf('.', lastpos+1)) > 0)
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{
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max -= FilterLumps(LumpFilter.Left(len), lumps, lumpsize, max);
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lastpos = len;
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}
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JunkLeftoverFilters(lumps, lumpsize, max);
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}
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//==========================================================================
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//
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// FResourceFile :: FilterLumps
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//
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// Finds any lumps between [0,<max>) that match the pattern
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// "filter/<filtername>/*" and moves them to the end of the lump list.
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// Returns the number of lumps moved.
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//
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//==========================================================================
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int FResourceFile::FilterLumps(FString filtername, void *lumps, size_t lumpsize, uint32_t max)
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{
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FString filter;
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uint32_t start, end;
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if (filtername.IsEmpty())
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{
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return 0;
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}
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filter << "filter/" << filtername << '/';
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bool found = FindPrefixRange(filter, lumps, lumpsize, max, start, end);
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// Workaround for old Doom filter names.
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if (!found && filtername.IndexOf("doom.id.doom") == 0)
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{
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filter.Substitute("doom.id.doom", "doom.doom");
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found = FindPrefixRange(filter, lumps, lumpsize, max, start, end);
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}
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if (found)
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{
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void *from = (uint8_t *)lumps + start * lumpsize;
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// Remove filter prefix from every name
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void *lump_p = from;
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for (uint32_t i = start; i < end; ++i, lump_p = (uint8_t *)lump_p + lumpsize)
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{
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FResourceLump *lump = (FResourceLump *)lump_p;
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assert(filter.CompareNoCase(lump->FullName(), (int)filter.Len()) == 0);
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lump->LumpNameSetup(lump->FullName() + filter.Len());
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}
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// Move filtered lumps to the end of the lump list.
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size_t count = (end - start) * lumpsize;
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void *to = (uint8_t *)lumps + NumLumps * lumpsize - count;
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assert (to >= from);
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if (from != to)
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{
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// Copy filtered lumps to a temporary buffer.
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uint8_t *filteredlumps = new uint8_t[count];
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memcpy(filteredlumps, from, count);
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// Shift lumps left to make room for the filtered ones at the end.
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memmove(from, (uint8_t *)from + count, (NumLumps - end) * lumpsize);
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// Copy temporary buffer to newly freed space.
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memcpy(to, filteredlumps, count);
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delete[] filteredlumps;
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}
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}
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return end - start;
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}
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//==========================================================================
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//
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// FResourceFile :: JunkLeftoverFilters
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//
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// Deletes any lumps beginning with "filter/" that were not matched.
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//
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//==========================================================================
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void FResourceFile::JunkLeftoverFilters(void *lumps, size_t lumpsize, uint32_t max)
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{
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uint32_t start, end;
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if (FindPrefixRange("filter/", lumps, lumpsize, max, start, end))
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{
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// Since the resource lumps may contain non-POD data besides the
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// full name, we "delete" them by erasing their names so they
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// can't be found.
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void *stop = (uint8_t *)lumps + end * lumpsize;
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for (void *p = (uint8_t *)lumps + start * lumpsize; p < stop; p = (uint8_t *)p + lumpsize)
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{
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FResourceLump *lump = (FResourceLump *)p;
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for (auto &ln : lump->LumpName)
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ln = NAME_None;
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}
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}
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}
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//==========================================================================
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//
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// FResourceFile :: FindPrefixRange
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//
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// Finds a range of lumps that start with the prefix string. <start> is left
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// indicating the first matching one. <end> is left at one plus the last
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// matching one.
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//
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//==========================================================================
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bool FResourceFile::FindPrefixRange(FString filter, void *lumps, size_t lumpsize, uint32_t maxlump, uint32_t &start, uint32_t &end)
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{
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uint32_t min, max, mid, inside;
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FResourceLump *lump;
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int cmp;
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end = start = 0;
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// Pretend that our range starts at 1 instead of 0 so that we can avoid
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// unsigned overflow if the range starts at the first lump.
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lumps = (uint8_t *)lumps - lumpsize;
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// Binary search to find any match at all.
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min = 1, max = maxlump;
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while (min <= max)
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{
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mid = min + (max - min) / 2;
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lump = (FResourceLump *)((uint8_t *)lumps + mid * lumpsize);
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cmp = filter.CompareNoCase(lump->FullName(), (int)filter.Len());
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if (cmp == 0)
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break;
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else if (cmp > 0)
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min = mid + 1;
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else
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max = mid - 1;
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}
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if (max < min)
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{ // matched nothing
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return false;
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}
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// Binary search to find first match.
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inside = mid;
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min = 1, max = mid;
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while (min <= max)
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{
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mid = min + (max - min) / 2;
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lump = (FResourceLump *)((uint8_t *)lumps + mid * lumpsize);
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cmp = filter.CompareNoCase(lump->FullName(), (int)filter.Len());
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// Go left on matches and right on misses.
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if (cmp == 0)
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max = mid - 1;
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else
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min = mid + 1;
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}
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start = mid + (cmp != 0) - 1;
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// Binary search to find last match.
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min = inside, max = maxlump;
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while (min <= max)
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{
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mid = min + (max - min) / 2;
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lump = (FResourceLump *)((uint8_t *)lumps + mid * lumpsize);
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cmp = filter.CompareNoCase(lump->FullName(), (int)filter.Len());
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// Go right on matches and left on misses.
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if (cmp == 0)
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min = mid + 1;
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else
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max = mid - 1;
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}
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end = mid - (cmp != 0);
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return true;
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}
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//==========================================================================
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//
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// Finds a lump by a given name. Used for savegames
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//
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//==========================================================================
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FResourceLump *FResourceFile::FindLump(const char *name)
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{
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FName lname(name, true);
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if (lname == NAME_None) return nullptr;
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for (unsigned i = 0; i < NumLumps; i++)
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{
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FResourceLump *lump = GetLump(i);
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if (lump->LumpName[FResourceLump::FullNameType] == lname)
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{
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return lump;
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}
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}
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return nullptr;
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}
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//==========================================================================
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//
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// Caches a lump's content and increases the reference counter
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//
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//==========================================================================
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FileReader *FUncompressedLump::GetReader()
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{
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Owner->Reader.Seek(Position, FileReader::SeekSet);
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return &Owner->Reader;
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}
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//==========================================================================
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//
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// Caches a lump's content and increases the reference counter
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//
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//==========================================================================
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int FUncompressedLump::ValidateCache()
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{
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Owner->Reader.Seek(Position, FileReader::SeekSet);
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Cache.Resize(LumpSize);
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Owner->Reader.Read(Cache.Data(), LumpSize);
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return 1;
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}
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//==========================================================================
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//
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// Base class for uncompressed resource files
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//
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//==========================================================================
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FUncompressedFile::FUncompressedFile(const char *filename)
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: FResourceFile(filename)
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{}
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FUncompressedFile::FUncompressedFile(const char *filename, FileReader &r)
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: FResourceFile(filename, r)
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{}
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//==========================================================================
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//
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// external lump
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//
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//==========================================================================
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FExternalLump::FExternalLump(const char *_filename, int filesize)
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: Filename(_filename)
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{
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if (filesize == -1)
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{
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FileReader f;
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if (f.OpenFile(_filename))
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{
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LumpSize = (int)f.GetLength();
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}
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else
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{
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LumpSize = 0;
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}
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}
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else
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{
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LumpSize = filesize;
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}
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}
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//==========================================================================
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//
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// Caches a lump's content and increases the reference counter
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// For external lumps this reopens the file each time it is accessed
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//
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//==========================================================================
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int FExternalLump::ValidateCache()
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{
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Cache.Resize(LumpSize);
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FileReader f;
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if (f.OpenFile(Filename))
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{
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f.Read(Cache.Data(), LumpSize);
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}
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else
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{
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memset(Cache.Data(), 0, LumpSize);
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}
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return 1;
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}
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