raze/polymer/eduke32/source/startwin.game.h
hnt_ts c660bfb129 1. Removed unneeded the svn:executable proprties. These files aren't actually executable.
2. Added the svn:ignore properties to clean up the output of "svn update" so that it doesn't show some unversioned files anymore sush as compiled binaries and object files(*.a).
3. Converted the end-of-line charapter sequences from Windows(CR LF) to Unix format(LF). It used to be a mixture of both styles that often confuse some programs. If some files have to be in Windows format, you should add the svn:eol-style on them(svn propset svn:eol-style native polymer/eduke32/source/thefile.c).


git-svn-id: https://svn.eduke32.com/eduke32@854 1a8010ca-5511-0410-912e-c29ae57300e0
2008-07-12 14:09:52 +00:00

27 lines
609 B
C

// resource ids
#define WIN_STARTWIN 1000
#define WIN_STARTWINPAGE_CONFIG 2000
#define WIN_STARTWINPAGE_GAME 3000
#define WIN_STARTWIN_BITMAP 100 // banner bitmap
#define WIN_STARTWIN_TABCTL 101
#define WIN_STARTWIN_CANCEL IDCANCEL
#define WIN_STARTWIN_START IDOK
#define WIN_STARTWIN_MESSAGES 104 // output list box
#define RSRC_ICON 100
#define RSRC_BMP 200
// config page
#define IDCFULLSCREEN 100
#define IDCVMODE 101
#define IDCSOUNDDRV 102
#define IDCMIDIDEV 103
#define IDCCDADEV 104
#define IDCINPUTMOUSE 105
#define IDCINPUTJOY 106
#define IDCALWAYSSHOW 107
// game page
#define IDGDATA 100