raze/polymer/eduke32/source/osdfuncs.h
terminx 0f28a14ba3 Add r_osdhightile in case anyone really wants ugly blurry console text
Will not be given a menu option.


git-svn-id: https://svn.eduke32.com/eduke32@901 1a8010ca-5511-0410-912e-c29ae57300e0
2008-07-25 04:33:33 +00:00

12 lines
396 B
C

void GAME_drawosdchar(int x, int y, char ch, int shade, int pal);
void GAME_drawosdstr(int x, int y, char *ch, int len, int shade, int pal);
void GAME_drawosdcursor(int x, int y, int type, int lastkeypress);
int GAME_getcolumnwidth(int w);
int GAME_getrowheight(int w);
void GAME_clearbackground(int c, int r);
void GAME_onshowosd(int shown);
extern int r_osdhightile;
#define OSDCHAR_WIDTH 8