mirror of
https://github.com/ZDoom/Raze.git
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a7e6ed8745
git-svn-id: https://svn.eduke32.com/eduke32@5540 1a8010ca-5511-0410-912e-c29ae57300e0
888 lines
24 KiB
C
888 lines
24 KiB
C
//-------------------------------------------------------------------------
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/*
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Copyright (C) 2010 EDuke32 developers and contributors
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This file is part of EDuke32.
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EDuke32 is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License version 2
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as published by the Free Software Foundation.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*/
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//-------------------------------------------------------------------------
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#ifndef __STDC_FORMAT_MACROS
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#define __STDC_FORMAT_MACROS
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#endif
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#ifndef __STDC_LIMIT_MACROS
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#define __STDC_LIMIT_MACROS
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#endif
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#include <stdio.h>
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#include <string.h>
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#include "fx_man.h"
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#include "music.h"
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#include "duke3d.h"
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#include "osd.h"
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#include "sounds.h"
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#include "common_game.h"
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#ifdef _WIN32
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#include "winlayer.h"
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#endif
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#define DQSIZE 128
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int32_t g_numEnvSoundsPlaying, g_maxSoundPos = 0;
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static int32_t MusicIsWaveform = 0;
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static char *MusicPtr = NULL;
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static int32_t MusicVoice = -1;
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static int32_t MusicPaused = 0;
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static mutex_t s_mutex;
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static volatile uint32_t dq[DQSIZE], dnum = 0;
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void S_SoundStartup(void)
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{
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void *initdata = NULL;
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#ifdef MIXERTYPEWIN
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initdata = (void *) win_gethwnd(); // used for DirectSound
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#endif
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initprintf("Initializing sound... ");
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if (FX_Init(ASS_AutoDetect, ud.config.NumVoices, ud.config.NumChannels, ud.config.MixRate, initdata) != FX_Ok)
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{
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initprintf("failed! %s\n", FX_ErrorString(FX_Error));
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return;
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}
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initprintf("%d voices, %d channels, %d-bit %d Hz\n", ud.config.NumVoices, ud.config.NumChannels,
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ud.config.NumBits, ud.config.MixRate);
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for (int i=0; i<g_maxSoundPos; ++i)
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{
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for (int j = 0; j<MAXSOUNDINSTANCES; ++j)
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{
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g_sounds[i].num = 0;
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g_sounds[i].SoundOwner[j].voice = 0;
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g_sounds[i].SoundOwner[j].ow = -1;
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g_sounds[i].SoundOwner[j].sndist = UINT32_MAX;
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g_sounds[i].SoundOwner[j].clock = 0;
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}
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g_soundlocks[i] = 199;
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}
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FX_SetVolume(ud.config.MasterVolume);
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S_MusicVolume(MASTER_VOLUME(ud.config.MusicVolume));
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FX_SetReverseStereo(ud.config.ReverseStereo);
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FX_SetCallBack(S_Callback);
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FX_SetPrintf(initprintf);
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mutex_init(&s_mutex);
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}
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void S_SoundShutdown(void)
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{
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if (MusicVoice >= 0)
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S_MusicShutdown();
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if (FX_Shutdown() != FX_Ok)
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{
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Bsprintf(tempbuf, "S_SoundShutdown(): error: %s", FX_ErrorString(FX_Error));
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G_GameExit(tempbuf);
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}
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}
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void S_MusicStartup(void)
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{
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initprintf("Initializing music...\n");
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if (MUSIC_Init(0, 0) == MUSIC_Ok || MUSIC_Init(1, 0) == MUSIC_Ok)
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{
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MUSIC_SetVolume(MASTER_VOLUME(ud.config.MusicVolume));
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return;
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}
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initprintf("S_MusicStartup(): failed initializing\n");
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}
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void S_MusicShutdown(void)
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{
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S_StopMusic();
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if (MUSIC_Shutdown() != MUSIC_Ok)
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initprintf("%s\n", MUSIC_ErrorString(MUSIC_ErrorCode));
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}
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void S_PauseMusic(int32_t onf)
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{
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if (MusicPaused == onf || (MusicIsWaveform && MusicVoice < 0))
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return;
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MusicPaused = onf;
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if (MusicIsWaveform)
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{
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FX_PauseVoice(MusicVoice, onf);
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return;
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}
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if (onf)
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MUSIC_Pause();
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else
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MUSIC_Continue();
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}
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void S_MusicVolume(int32_t volume)
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{
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if (MusicIsWaveform && MusicVoice >= 0)
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FX_SetPan(MusicVoice, volume, volume, volume);
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MUSIC_SetVolume(volume);
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}
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void S_RestartMusic(void)
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{
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if (ud.recstat != 2 && g_player[myconnectindex].ps->gm&MODE_GAME)
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{
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if (MapInfo[g_musicIndex].musicfn != NULL)
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S_PlayMusic(MapInfo[g_musicIndex].musicfn);
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}
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else if (MapInfo[MUS_INTRO].musicfn != 0 && (G_GetLogoFlags() & LOGO_PLAYMUSIC))
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{
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g_musicIndex = MUS_INTRO;
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S_PlayMusic(MapInfo[MUS_INTRO].musicfn);
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}
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}
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void S_MenuSound(void)
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{
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static int32_t SoundNum;
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int32_t const menusnds[] = {
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LASERTRIP_EXPLODE, DUKE_GRUNT, DUKE_LAND_HURT, CHAINGUN_FIRE, SQUISHED, KICK_HIT,
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PISTOL_RICOCHET, PISTOL_BODYHIT, PISTOL_FIRE, SHOTGUN_FIRE, BOS1_WALK, RPG_EXPLODE,
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PIPEBOMB_BOUNCE, PIPEBOMB_EXPLODE, NITEVISION_ONOFF, RPG_SHOOT, SELECT_WEAPON,
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};
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S_PlaySound(menusnds[SoundNum++ % ARRAY_SIZE(menusnds)]);
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}
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int32_t S_PlayMusic(const char *fn)
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{
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if (!ud.config.MusicToggle || fn == NULL)
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return 0;
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int32_t fp = S_OpenAudio(fn, 0, 1);
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if (EDUKE32_PREDICT_FALSE(fp < 0))
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{
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OSD_Printf(OSD_ERROR "S_PlayMusic(): error: can't open \"%s\" for playback!\n",fn);
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return 0;
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}
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S_StopMusic();
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int32_t MusicLen = kfilelength(fp);
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if (EDUKE32_PREDICT_FALSE(MusicLen < 4))
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{
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OSD_Printf(OSD_ERROR "S_PlayMusic(): error: empty music file \"%s\"\n", fn);
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kclose(fp);
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return 0;
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}
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ALIGNED_FREE_AND_NULL(MusicPtr); // in case the following allocation was never freed
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MusicPtr = (char *)Xaligned_alloc(16, MusicLen);
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g_musicSize = kread(fp, (char *)MusicPtr, MusicLen);
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if (EDUKE32_PREDICT_FALSE(g_musicSize != MusicLen))
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{
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OSD_Printf(OSD_ERROR "S_PlayMusic(): error: read %d bytes from \"%s\", expected %d\n",
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g_musicSize, fn, MusicLen);
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kclose(fp);
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g_musicSize = 0;
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return 0;
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}
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kclose(fp);
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if (!Bmemcmp(MusicPtr, "MThd", 4))
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{
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MUSIC_PlaySong(MusicPtr, MUSIC_LoopSong);
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MusicIsWaveform = 0;
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}
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else
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{
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int32_t const mvol = MASTER_VOLUME(ud.config.MusicVolume);
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MusicVoice = FX_PlayLoopedAuto(MusicPtr, MusicLen, 0, 0,
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0, mvol, mvol, mvol,
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FX_MUSIC_PRIORITY, MUSIC_ID);
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if (MusicVoice > FX_Ok)
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MusicIsWaveform = 1;
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}
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return 0;
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}
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int32_t S_GetMusicPosition(void)
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{
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int32_t position = 0;
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if (MusicIsWaveform)
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FX_GetPosition(MusicVoice, &position);
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return position;
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}
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void S_SetMusicPosition(int32_t position)
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{
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if (MusicIsWaveform)
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FX_SetPosition(MusicVoice, position);
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}
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void S_StopMusic(void)
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{
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MusicPaused = 0;
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if (MusicIsWaveform && MusicVoice >= 0)
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{
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FX_StopSound(MusicVoice);
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MusicVoice = -1;
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MusicIsWaveform = 0;
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}
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MUSIC_StopSong();
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ALIGNED_FREE_AND_NULL(MusicPtr);
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g_musicSize = 0;
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}
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void S_Cleanup(void)
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{
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static uint32_t ldq[DQSIZE];
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// process from our own local copy of the delete queue so we don't hold the lock long
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mutex_lock(&s_mutex);
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uint32_t ldnum = dnum;
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if (!ldnum)
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{
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mutex_unlock(&s_mutex);
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return;
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}
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dnum = 0;
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for (uint32_t i = 0; i < ldnum; i++)
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ldq[i] = dq[i];
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mutex_unlock(&s_mutex);
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ldnum--;
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do
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{
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uint32_t num = ldq[ldnum];
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// negative index is RTS playback
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if ((int32_t)num < 0)
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{
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if (rts_lumplockbyte[-(int32_t)num] >= 200)
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rts_lumplockbyte[-(int32_t)num]--;
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continue;
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}
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// num + (MAXSOUNDS*MAXSOUNDINSTANCES) is a sound played globally
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// for which there was no open slot to keep track of the voice
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if (num >= (MAXSOUNDS*MAXSOUNDINSTANCES))
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{
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g_soundlocks[num-(MAXSOUNDS*MAXSOUNDINSTANCES)]--;
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continue;
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}
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int32_t j = num & (MAXSOUNDINSTANCES-1);
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num = (num - j) / MAXSOUNDINSTANCES;
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int32_t i = g_sounds[num].SoundOwner[j].ow;
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if (EDUKE32_PREDICT_FALSE(g_sounds[num].num > MAXSOUNDINSTANCES))
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OSD_Printf(OSD_ERROR "S_Cleanup(): num exceeds MAXSOUNDINSTANCES! g_sounds[%d].num %d wtf?\n", num, g_sounds[num].num);
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if (g_sounds[num].num > 0)
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g_sounds[num].num--;
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// MUSICANDSFX uses t_data[0] to control restarting the sound
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// CLEAR_SOUND_T0
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if (i != -1 && S_IsAmbientSFX(i) && sector[sprite[i].sectnum].lotag < 3) // ST_2_UNDERWATER
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actor[i].t_data[0] = 0;
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g_sounds[num].SoundOwner[j].ow = -1;
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g_sounds[num].SoundOwner[j].voice = 0;
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g_sounds[num].SoundOwner[j].sndist = UINT32_MAX;
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g_sounds[num].SoundOwner[j].clock = 0;
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g_soundlocks[num]--;
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}
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while (ldnum--);
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}
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// returns number of bytes read
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int32_t S_LoadSound(uint32_t num)
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{
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if (num > (unsigned)g_maxSoundPos || !ud.config.SoundToggle ) return 0;
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if (EDUKE32_PREDICT_FALSE(g_sounds[num].filename == NULL))
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{
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OSD_Printf(OSD_ERROR "Sound (#%d) not defined!\n",num);
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return 0;
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}
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int32_t fp = S_OpenAudio(g_sounds[num].filename, g_loadFromGroupOnly, 0);
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if (EDUKE32_PREDICT_FALSE(fp == -1))
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{
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OSD_Printf(OSDTEXT_RED "Sound %s(#%d) not found!\n",g_sounds[num].filename,num);
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return 0;
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}
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int32_t l = kfilelength(fp);
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g_soundlocks[num] = 200;
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g_sounds[num].soundsiz = l;
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allocache((intptr_t *)&g_sounds[num].ptr, l, (char *)&g_soundlocks[num]);
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l = kread(fp, g_sounds[num].ptr, l);
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kclose(fp);
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return l;
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}
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static inline int32_t S_GetPitch(int32_t num)
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{
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int32_t const range = klabs(g_sounds[num].pe - g_sounds[num].ps);
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return (range == 0) ? g_sounds[num].ps : min(g_sounds[num].ps, g_sounds[num].pe) + rand() % range;
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}
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static int32_t S_TakeSlot(int32_t num)
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{
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S_Cleanup();
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uint32_t dist = 0, clock = UINT32_MAX;
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int32_t i = 0, j = 0;
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while (j < MAXSOUNDINSTANCES && g_sounds[num].SoundOwner[j].voice > 0)
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{
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if (g_sounds[num].SoundOwner[j].sndist > dist ||
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(g_sounds[num].SoundOwner[j].sndist == dist && g_sounds[num].SoundOwner[j].clock < clock))
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{
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clock = g_sounds[num].SoundOwner[j].clock;
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dist = g_sounds[num].SoundOwner[j].sndist;
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i = j;
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}
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j++;
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}
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if (j != MAXSOUNDINSTANCES)
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return j;
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if (FX_SoundActive(g_sounds[num].SoundOwner[i].voice))
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FX_StopSound(g_sounds[num].SoundOwner[i].voice);
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mutex_lock(&s_mutex);
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dq[dnum++] = (num * MAXSOUNDINSTANCES) + i;
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mutex_unlock(&s_mutex);
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S_Cleanup();
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return i;
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}
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static int32_t S_GetSlot(int32_t num)
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{
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int32_t j = 0;
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while (j < MAXSOUNDINSTANCES && g_sounds[num].SoundOwner[j].voice > 0)
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j++;
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return j == MAXSOUNDINSTANCES ? S_TakeSlot(num) : j;
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}
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static inline int32_t S_GetAngle(int32_t camang, const vec3_t *cam, const vec3_t *pos)
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{
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return (2048 + camang - getangle(cam->x-pos->x, cam->y-pos->y))&2047;
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}
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static int32_t S_CalcDistAndAng(int32_t i, int32_t num, int32_t camsect, int32_t camang,
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const vec3_t *cam, const vec3_t *pos,
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int32_t *sndistptr, int32_t *sndangptr)
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{
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int32_t sndang = 0, sndist = 0;
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int32_t explosion = 0;
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if (PN == APLAYER && P_Get(i) == screenpeek)
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goto sound_further_processing;
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sndang = S_GetAngle(camang, cam, pos);
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sndist = FindDistance3D(cam->x-pos->x, cam->y-pos->y, (cam->z-pos->z));
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#ifdef SPLITSCREEN_MOD_HACKS
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if (g_fakeMultiMode==2)
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{
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// HACK for splitscreen mod: take the min of sound distances
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// to 1st and 2nd player.
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if (PN == APLAYER && P_Get(i) == 1)
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{
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sndist = sndang = 0;
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goto sound_further_processing;
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}
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{
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const vec3_t *cam2 = &g_player[1].ps->pos;
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int32_t sndist2 = FindDistance3D(cam2->x-pos->x, cam2->y-pos->y, (cam2->z-pos->z));
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if (sndist2 < sndist)
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{
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cam = cam2;
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camsect = g_player[1].ps->cursectnum;
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camang = g_player[1].ps->ang;
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sndist = sndist2;
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sndang = S_GetAngle(camang, cam, pos);
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}
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}
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}
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#endif
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if ((g_sounds[num].m & SF_GLOBAL) == 0 && S_IsAmbientSFX(i) && (sector[SECT].lotag&0xff) < 9) // ST_9_SLIDING_ST_DOOR
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sndist = divscale14(sndist, SHT+1);
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sound_further_processing:
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sndist += g_sounds[num].vo;
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if (sndist < 0)
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sndist = 0;
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if (camsect > -1 && sndist && PN != MUSICANDSFX &&
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!cansee(cam->x,cam->y,cam->z-(24<<8),camsect, SX,SY,SZ-(24<<8),SECT))
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sndist += sndist>>5;
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switch (DYNAMICSOUNDMAP(num))
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{
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case PIPEBOMB_EXPLODE__STATIC:
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case LASERTRIP_EXPLODE__STATIC:
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case RPG_EXPLODE__STATIC:
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explosion = 1;
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if (sndist > 6144)
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sndist = 6144;
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break;
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}
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if ((g_sounds[num].m & SF_GLOBAL) || sndist < ((255-LOUDESTVOLUME)<<6))
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sndist = ((255-LOUDESTVOLUME)<<6);
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*sndistptr = sndist;
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*sndangptr = sndang;
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return explosion;
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}
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int32_t S_PlaySound3D(int32_t num, int32_t i, const vec3_t *pos)
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{
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int32_t j = VM_OnEventWithReturn(EVENT_SOUND, i, screenpeek, num);
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if (j == -1 && num != -1) // check that the user returned -1, but only if -1 wasn't playing already (in which case, warn)
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return -1;
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num = j;
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|
const DukePlayer_t *const myps = g_player[myconnectindex].ps;
|
|
|
|
if ((unsigned)num > (unsigned)g_maxSoundPos || ((g_sounds[num].m & SF_ADULT) && ud.lockout) ||
|
|
!ud.config.SoundToggle || (unsigned)i >= MAXSPRITES || !FX_VoiceAvailable(g_sounds[num].pr) ||
|
|
(myps->timebeforeexit > 0 && myps->timebeforeexit <= GAMETICSPERSEC * 3) || (myps->gm & MODE_MENU))
|
|
return -1;
|
|
|
|
int32_t voice;
|
|
|
|
if (g_sounds[num].m & SF_DTAG) // Duke-Tag sound
|
|
{
|
|
if ((voice = S_PlaySound(num)) <= FX_Ok)
|
|
return -1;
|
|
|
|
j = 0;
|
|
while (j < MAXSOUNDINSTANCES && g_sounds[num].SoundOwner[j].voice != voice)
|
|
j++;
|
|
|
|
if (EDUKE32_PREDICT_FALSE(j >= MAXSOUNDINSTANCES))
|
|
{
|
|
OSD_Printf(OSD_ERROR "%s %d: WTF?\n", __FILE__, __LINE__);
|
|
return -1;
|
|
}
|
|
|
|
g_sounds[num].SoundOwner[j].ow = i;
|
|
|
|
return voice;
|
|
}
|
|
|
|
// Duke talk
|
|
if (g_sounds[num].m & SF_TALK)
|
|
{
|
|
if ((g_netServer || ud.multimode > 1) && PN == APLAYER && P_Get(i) != screenpeek) // other player sound
|
|
{
|
|
if (!(ud.config.VoiceToggle&4))
|
|
return -1;
|
|
}
|
|
else if (!(ud.config.VoiceToggle&1))
|
|
return -1;
|
|
|
|
// don't play if any Duke talk sounds are already playing
|
|
for (j=0; j<g_maxSoundPos; ++j)
|
|
if ((g_sounds[j].m & SF_TALK) && g_sounds[j].num > 0)
|
|
return -1;
|
|
}
|
|
|
|
int32_t sndist, sndang;
|
|
int32_t explosionp = S_CalcDistAndAng(i, num, CAMERA(sect), CAMERA(ang), &CAMERA(pos), pos, &sndist, &sndang);
|
|
int32_t pitch = S_GetPitch(num);
|
|
const DukePlayer_t *peekps = g_player[screenpeek].ps;
|
|
|
|
#ifdef SPLITSCREEN_MOD_HACKS
|
|
if (g_fakeMultiMode==2)
|
|
{
|
|
// splitscreen HACK
|
|
if (g_player[1].ps->i == i)
|
|
peekps = g_player[1].ps;
|
|
}
|
|
#endif
|
|
|
|
if (peekps->sound_pitch)
|
|
pitch += peekps->sound_pitch;
|
|
|
|
if (explosionp)
|
|
{
|
|
if (peekps->cursectnum > -1 && sector[peekps->cursectnum].lotag == ST_2_UNDERWATER)
|
|
pitch -= 1024;
|
|
}
|
|
else
|
|
{
|
|
if (sndist > 32767 && PN != MUSICANDSFX && (g_sounds[num].m & (SF_LOOP|SF_MSFX)) == 0)
|
|
return -1;
|
|
|
|
if (peekps->cursectnum > -1 && sector[peekps->cursectnum].lotag == ST_2_UNDERWATER
|
|
&& (g_sounds[num].m & SF_TALK) == 0)
|
|
pitch = -768;
|
|
}
|
|
|
|
if (g_sounds[num].num > 0 && PN != MUSICANDSFX)
|
|
S_StopEnvSound(num, i);
|
|
|
|
if (g_sounds[num].ptr == 0)
|
|
{
|
|
if (S_LoadSound(num) == 0)
|
|
return -1;
|
|
}
|
|
else
|
|
{
|
|
if (g_soundlocks[num] < 200)
|
|
g_soundlocks[num] = 200;
|
|
else g_soundlocks[num]++;
|
|
}
|
|
|
|
j = S_GetSlot(num);
|
|
|
|
if (j >= MAXSOUNDINSTANCES)
|
|
{
|
|
g_soundlocks[num]--;
|
|
return -1;
|
|
}
|
|
|
|
{
|
|
const int32_t repeatp = (g_sounds[num].m & SF_LOOP);
|
|
const int32_t ambsfxp = S_IsAmbientSFX(i);
|
|
|
|
if (repeatp && (g_sounds[num].m & SF_ONEINST_INTERNAL) && g_sounds[num].num > 0)
|
|
{
|
|
g_soundlocks[num]--;
|
|
return -1;
|
|
}
|
|
|
|
if (repeatp && !ambsfxp)
|
|
{
|
|
voice = FX_PlayLoopedAuto(g_sounds[num].ptr, g_sounds[num].soundsiz, 0, -1,
|
|
pitch, FX_VOLUME(sndist>>6), FX_VOLUME(sndist>>6), 0, // XXX: why is 'right' 0?
|
|
g_sounds[num].pr, (num * MAXSOUNDINSTANCES) + j);
|
|
}
|
|
else
|
|
{
|
|
// Ambient MUSICANDSFX always start playing using the 3D routines!
|
|
voice = FX_PlayAuto3D(g_sounds[num].ptr, g_sounds[num].soundsiz,
|
|
repeatp ? FX_LOOP : FX_ONESHOT,
|
|
pitch, sndang>>4, FX_VOLUME(sndist>>6),
|
|
g_sounds[num].pr, (num * MAXSOUNDINSTANCES) + j);
|
|
}
|
|
}
|
|
|
|
if (voice <= FX_Ok)
|
|
{
|
|
g_soundlocks[num]--;
|
|
return -1;
|
|
}
|
|
|
|
g_sounds[num].num++;
|
|
g_sounds[num].SoundOwner[j].ow = i;
|
|
g_sounds[num].SoundOwner[j].voice = voice;
|
|
g_sounds[num].SoundOwner[j].sndist = sndist>>6;
|
|
g_sounds[num].SoundOwner[j].clock = totalclock;
|
|
|
|
return voice;
|
|
}
|
|
|
|
int32_t S_PlaySound(int32_t num)
|
|
{
|
|
int32_t pitch;
|
|
int32_t voice, j;
|
|
|
|
j = VM_OnEventWithReturn(EVENT_SOUND, g_player[screenpeek].ps->i, screenpeek, num);
|
|
|
|
if (j == -1 && num != -1) // check that the user returned -1, but only if -1 wasn't playing already (in which case, warn)
|
|
return -1;
|
|
|
|
num = j;
|
|
|
|
if (!ud.config.SoundToggle) return -1;
|
|
|
|
if (EDUKE32_PREDICT_FALSE((unsigned)num > (unsigned)g_maxSoundPos || (g_sounds[num].filename == NULL)))
|
|
{
|
|
OSD_Printf("WARNING: invalid sound #%d\n",num);
|
|
return -1;
|
|
}
|
|
|
|
if (!ud.config.SoundToggle || (!(ud.config.VoiceToggle & 1) && (g_sounds[num].m & SF_TALK)) ||
|
|
((g_sounds[num].m & SF_ADULT) && ud.lockout) || !FX_VoiceAvailable(g_sounds[num].pr))
|
|
return -1;
|
|
|
|
pitch = S_GetPitch(num);
|
|
|
|
if (g_sounds[num].ptr == NULL && !S_LoadSound(num))
|
|
return -1;
|
|
else
|
|
{
|
|
if (g_soundlocks[num] < 200)
|
|
g_soundlocks[num] = 200;
|
|
else g_soundlocks[num]++;
|
|
}
|
|
|
|
j = S_GetSlot(num);
|
|
|
|
if (j >= MAXSOUNDINSTANCES)
|
|
{
|
|
g_soundlocks[num]--;
|
|
return -1;
|
|
}
|
|
|
|
if (g_sounds[num].m & SF_LOOP)
|
|
voice = FX_PlayLoopedAuto(g_sounds[num].ptr, g_sounds[num].soundsiz, 0, -1,
|
|
pitch,FX_VOLUME(LOUDESTVOLUME), FX_VOLUME(LOUDESTVOLUME), FX_VOLUME(LOUDESTVOLUME),
|
|
g_sounds[num].soundsiz, (num * MAXSOUNDINSTANCES) + j);
|
|
else
|
|
voice = FX_PlayAuto3D(g_sounds[num].ptr, g_sounds[num].soundsiz, FX_ONESHOT,
|
|
pitch, 0, FX_VOLUME(255-LOUDESTVOLUME),
|
|
g_sounds[num].pr, (num * MAXSOUNDINSTANCES) + j);
|
|
|
|
if (voice <= FX_Ok)
|
|
{
|
|
g_soundlocks[num]--;
|
|
return -1;
|
|
}
|
|
|
|
g_sounds[num].num++;
|
|
g_sounds[num].SoundOwner[j].ow = -1;
|
|
g_sounds[num].SoundOwner[j].voice = voice;
|
|
g_sounds[num].SoundOwner[j].sndist = 255-LOUDESTVOLUME;
|
|
g_sounds[num].SoundOwner[j].clock = totalclock;
|
|
return voice;
|
|
}
|
|
|
|
int32_t A_PlaySound(uint32_t num, int32_t i)
|
|
{
|
|
if (EDUKE32_PREDICT_FALSE((unsigned)num > (unsigned)g_maxSoundPos)) return -1;
|
|
|
|
return (unsigned)i >= MAXSPRITES ? S_PlaySound(num) :
|
|
S_PlaySound3D(num, i, (vec3_t *)&sprite[i]);
|
|
}
|
|
|
|
void S_StopEnvSound(int32_t num, int32_t i)
|
|
{
|
|
|
|
if (EDUKE32_PREDICT_FALSE((unsigned)num > (unsigned)g_maxSoundPos) || g_sounds[num].num <= 0)
|
|
return;
|
|
|
|
int32_t j;
|
|
|
|
do
|
|
{
|
|
for (j=0; j<MAXSOUNDINSTANCES; ++j)
|
|
{
|
|
if ((i == -1 && g_sounds[num].SoundOwner[j].voice > FX_Ok) || (i != -1 && g_sounds[num].SoundOwner[j].ow == i))
|
|
{
|
|
if (EDUKE32_PREDICT_FALSE(i >= 0 && g_sounds[num].SoundOwner[j].voice <= FX_Ok))
|
|
initprintf(OSD_ERROR "S_StopEnvSound(): bad voice %d for sound ID %d index %d!\n", g_sounds[num].SoundOwner[j].voice, num, j);
|
|
else if (g_sounds[num].SoundOwner[j].voice > FX_Ok)
|
|
{
|
|
FX_StopSound(g_sounds[num].SoundOwner[j].voice);
|
|
S_Cleanup();
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
while (j < MAXSOUNDINSTANCES);
|
|
}
|
|
|
|
void S_ChangeSoundPitch(int32_t num, int32_t i, int32_t pitchoffset)
|
|
{
|
|
|
|
if ((unsigned)num > (unsigned)g_maxSoundPos || g_sounds[num].num <= 0)
|
|
return;
|
|
|
|
for (int j=0; j<MAXSOUNDINSTANCES; ++j)
|
|
{
|
|
int32_t voice = g_sounds[num].SoundOwner[j].voice;
|
|
|
|
if ((i == -1 && voice > FX_Ok) || (i != -1 && g_sounds[num].SoundOwner[j].ow == i))
|
|
{
|
|
if (EDUKE32_PREDICT_FALSE(i >= 0 && voice <= FX_Ok))
|
|
initprintf(OSD_ERROR "S_ChangeSoundPitch(): bad voice %d for sound ID %d index %d!\n", voice, num, j);
|
|
else if (voice > FX_Ok && FX_SoundActive(voice))
|
|
FX_SetPitch(voice, pitchoffset);
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
void S_Update(void)
|
|
{
|
|
S_Cleanup();
|
|
|
|
if ((g_player[myconnectindex].ps->gm & (MODE_GAME|MODE_DEMO)) == 0)
|
|
return;
|
|
|
|
g_numEnvSoundsPlaying = 0;
|
|
|
|
const vec3_t *c;
|
|
int32_t ca,cs;
|
|
|
|
if (ud.camerasprite == -1)
|
|
{
|
|
c = &CAMERA(pos);
|
|
cs = CAMERA(sect);
|
|
ca = CAMERA(ang);
|
|
}
|
|
else
|
|
{
|
|
c = (vec3_t *)&sprite[ud.camerasprite];
|
|
cs = sprite[ud.camerasprite].sectnum;
|
|
ca = sprite[ud.camerasprite].ang;
|
|
}
|
|
|
|
int32_t num = g_maxSoundPos;
|
|
|
|
do
|
|
{
|
|
for (int k=0; k<MAXSOUNDINSTANCES; ++k)
|
|
{
|
|
int32_t i = g_sounds[num].SoundOwner[k].ow;
|
|
|
|
if ((unsigned)i >= MAXSPRITES || g_sounds[num].num == 0 || g_sounds[num].SoundOwner[k].voice <= FX_Ok ||
|
|
!FX_SoundActive(g_sounds[num].SoundOwner[k].voice))
|
|
continue;
|
|
|
|
int32_t sndist, sndang;
|
|
|
|
S_CalcDistAndAng(i, num, cs, ca, c, (const vec3_t *)&sprite[i], &sndist, &sndang);
|
|
|
|
if (S_IsAmbientSFX(i))
|
|
g_numEnvSoundsPlaying++;
|
|
|
|
// AMBIENT_SOUND
|
|
FX_Pan3D(g_sounds[num].SoundOwner[k].voice, sndang>>4, FX_VOLUME(sndist>>6));
|
|
g_sounds[num].SoundOwner[k].sndist = sndist>>6;
|
|
}
|
|
}
|
|
while (num--);
|
|
}
|
|
|
|
void S_Callback(uint32_t num)
|
|
{
|
|
if ((int32_t)num == MUSIC_ID)
|
|
return;
|
|
|
|
mutex_lock(&s_mutex);
|
|
dq[dnum++] = num;
|
|
mutex_unlock(&s_mutex);
|
|
}
|
|
|
|
void S_ClearSoundLocks(void)
|
|
{
|
|
int32_t i;
|
|
int32_t const msp = g_maxSoundPos;
|
|
|
|
for (i = 0; i < 11; ++i)
|
|
if (rts_lumplockbyte[i] >= 200)
|
|
rts_lumplockbyte[i] = 199;
|
|
|
|
for (i = 0; i < msp; ++i)
|
|
if (g_soundlocks[i] >= 200)
|
|
g_soundlocks[i] = 199;
|
|
|
|
}
|
|
|
|
int32_t A_CheckSoundPlaying(int32_t i, int32_t num)
|
|
{
|
|
if (EDUKE32_PREDICT_FALSE((unsigned)num > (unsigned)g_maxSoundPos)) return 0;
|
|
|
|
if (g_sounds[num].num > 0 && i >= 0)
|
|
{
|
|
for (int32_t j=0; j<MAXSOUNDINSTANCES; ++j)
|
|
if (g_sounds[num].SoundOwner[j].ow == i)
|
|
return 1;
|
|
}
|
|
|
|
return (i == -1) ? g_sounds[num].num : 0;
|
|
}
|
|
|
|
// Check if actor <i> is playing any sound.
|
|
int32_t A_CheckAnySoundPlaying(int32_t i)
|
|
{
|
|
int32_t const msp = g_maxSoundPos;
|
|
int32_t k;
|
|
|
|
for (int32_t j=0; j<msp; ++j)
|
|
{
|
|
for (k=0; k<MAXSOUNDINSTANCES; ++k)
|
|
if (g_sounds[j].SoundOwner[k].ow == i)
|
|
return 1;
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
int32_t S_CheckSoundPlaying(int32_t i, int32_t num)
|
|
{
|
|
if (EDUKE32_PREDICT_FALSE((unsigned)num > (unsigned)g_maxSoundPos)) return 0;
|
|
return (i == -1) ? (g_soundlocks[num] > 200) : g_sounds[num].num;
|
|
}
|