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4780912b40
That is, the reverse of what is returned with the first outarg. Use that in lunatic/util/foreachmap.lua. DONT_BUILD. git-svn-id: https://svn.eduke32.com/eduke32@4499 1a8010ca-5511-0410-912e-c29ae57300e0
177 lines
6.7 KiB
Lua
Executable file
177 lines
6.7 KiB
Lua
Executable file
#!/usr/bin/env luajit
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-- Generic map iterator.
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-- The first cmdline arg is a name of a lua file (may be sans .lua) which must
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-- be a module and is `require'd into this script, e.g. "stats" or "stats.lua".
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-- First, a key named .init is looked up in the loaded module and if it exists,
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-- it is run like .init(arg) (thus allowing it to parse the command-line
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-- arguments and then potentially remove the ones it used).
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-- If .init returns non-nil, this script aborts.
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-- Otherwise, for each 2nd and following argument, if map loading succeeds,
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-- .success(map, filename) is run, otherwise
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-- .failure(filename, errmsg) is run if that key exists, or a standard error
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-- message is printed to stderr.
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-- Finally, if there is a .finish field in the module, it is run with no args.
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-- forxcode example: print sprite numbers with lotag < -1 (lotag is signed for us),
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-- and for each matching sprite also print its lotag and picnum:
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-- $ ./findmaps.sh ~/.eduke32/ "sprite: .lotag < -1 :: io.write(', '.. .lotag .. ' ' .. .picnum)"
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-- The local 'd' provides defs loaded from ../../names.h, example:
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-- $ ./findmaps.sh ~/.eduke32/ "sprite: .picnum>=d.CRACK1 and .picnum<=d.CRACK4"
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-- (Now: no space between "d." and "CRACK" is necessary ".xxx" is translated to
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-- "sprite[<current>].xxx" only if it's the name of a sprite member.)
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-- The local 'rdefs' provides the reverse mapping: from picnums to tile names
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-- (or nil).
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-- Print all V9 maps along with their number of bunches and max(ceilings of a bunch)
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-- $ prog='if (map.version==9) then print(map.numbunches.." ".. math.max(unpack(map.sectsperbunch[0],0)) .." "..fn) end'
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-- $ ./findmaps.sh ~/.eduke32 "$prog" |sort -n -k 2
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-- Print all MUSICANDSFX sprites that play sounds with bit 1 set.
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-- ./findmaps.sh /g/Games/Eduke32c/grp 'sprite: .picnum==5 and eq(.lotag, {170, 186, 187, 279, 382, 347}) :: io.write(" ".. tostring(.lotag))'
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-- Print all maps that have floor-aligned blockable sprites in underwater sectors.
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-- ./findmaps.sh ~/.eduke32 'sprite:: bit.band(.cstat,49)==33 and .sectnum>=0 and .sectnum < map.numsectors and sector[.sectnum].lotag==2
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local B = require "build"
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local string = require "string"
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local io = require "io"
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local os = require "os"
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if (#arg < 1) then
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local wr = function(s) io.stdout:write(s) end
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wr("Usage: ./foreachmap.lua <module[.lua]> [init args...] <filename.map> ...\n")
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wr(" ./foreachmap.lua -e\"some_lua_code ...\" <filename.map> ...\n")
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wr(" ./foreachmap.lua -e\"[sector|wall|sprite]: <condition on .<field>>\" <fn.map> ...\n\n")
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wr("In the second form, the code is run as body of a function(map, fn)\n")
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wr("and num{sectors,walls,sprites} and {sector,wall,sprite} do not\n")
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wr("need to be qualified with the \"map.\" prefix.\n")
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wr("The third form is a shortcut for quickly finding sectors/walls/sprites\n")
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wr("satisfying a certain condition (see example below)\n\n")
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wr("Examples: ./foreachmap.lua -e\"if map.numbunches==1 then print(fn) end\" ~/.eduke32/*.map\n")
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wr(" ./foreachmap.lua -e\"sprite: .picnum==10 and .lotag==2563\" *.map\n")
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wr(" ./foreachmap.lua -e\"sprite:: ... -- (only prints the file names)\n")
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wr("(See foreachmap.lua for an example of the \"forxcode\" feature.)\n\n")
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return
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end
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local modname = string.gsub(arg[1], "%.lua$", "")
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function sum(tab, initidx)
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local s = 0
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for i=(initidx or 1),#tab do
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s = s + tab[i]
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end
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return s
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end
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local g_what
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-- Maybe replace e.g. .nextwall --> wall[i].nextwall.
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-- <what>: one of "sector", "wall" or "sprite"
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-- <maybechar>: the char before <maybememb>, or ""
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-- <maybememb>: a potential member name prefixed by "."
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local function maybe_complete_member(maybechar, maybememb)
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if (maybechar~="]" and B.ismember(g_what, maybememb:sub(2))) then
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return maybechar..g_what.."[i]"..maybememb
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else
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return maybechar..maybememb
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end
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end
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local mod
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if (modname:sub(1,2) == "-e") then
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local body = modname:sub(3)
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-- sector/wall/sprite finder shortcut
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local b, e, what = body:find("^([a-z]+)::?")
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if (what) then
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g_what = what
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local onlyfiles = (body:sub(e-1,e)=="::") -- "::" means "only list files" (like grep -l)
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body = body:sub(e+1) -- clip off "bla::"
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body = body:gsub("(.?)(%.[a-z][a-z0-9]*)", maybe_complete_member) -- e.g. .lotag --> sprite[i].lotag
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local perxcode
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-- look for additional "print" code to be executed for each match
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b, e, perxcode = body:find("::(.*)")
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if (perxcode) then
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body = body:sub(1,b-1)
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if (onlyfiles) then
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error("Per-x code can only be used with the ':' syntax (list each match)")
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end
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else
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perxcode = ""
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end
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assert(what=="sector" or what=="wall" or what=="sprite")
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body =
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"for i=0,num"..what.."s-1 do\n"..
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" if ("..body..") then\n"..
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(onlyfiles and "io.write(fn); return\n" or "io.write(fn..': '..i)\n") ..
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perxcode .. "io.write('\\n')\n"..
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" end\n"..
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"end\n"
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end
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local successfunc, errmsg = loadstring([[
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local function eq(x, tab)
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for i=1,#tab do
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if (x==tab[i]) then return true end
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end
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end
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local d,rdefs = require('build').readdefs('../../names.h',true)
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if (not d) then error('Need ../../names.h') end -- XXX
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local numsectors, numwalls, numsprites, sector, wall, sprite
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return function (map, fn)
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numsectors, numwalls, numsprites = map.numsectors, map.numwalls, map.numsprites
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sector, wall, sprite = map.sector, map.wall, map.sprite
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]]..body
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.." end")
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if (successfunc==nil) then
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io.stderr:write("Error loading string: "..errmsg.."\n")
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io.stderr:write("Function body:\n", body)
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os.exit(1)
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end
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mod = { success=successfunc() }
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else
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mod = require(modname)
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end
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-- The return value from the module's .init().
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local initret
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if (mod.init) then
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initret = mod.init(arg)
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if (type(initret)=="number" and initret < 0) then
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-- A negative return value from .init() is taken as a request to exit,
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-- e.g. because an error occurred.
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os.exit(1)
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end
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end
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-- A positive return value from .init() is taken to start counting map names
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-- from that 'arg' index.
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local startargi = (type(initret)=="number" and initret > 0 and initret) or 2
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for i=startargi,#arg do
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local fn = arg[i]
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local map, errmsg = B.loadboard(fn)
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if (map ~= nil) then
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mod.success(map, fn)
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else
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if (mod.failure) then
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mod.failure(fn, errmsg)
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else
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io.stderr:write(string.format("--- %s: %s\n", fn, errmsg))
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end
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end
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end
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if (mod.finish) then
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mod.finish()
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end
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