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https://github.com/ZDoom/Raze.git
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63fee16ca5
For convenience, orientation gets bit 1 (translucency) set automatically. Again, test/screentext.con is updated to show off this functionality (the code there assumes that additive blending tables are loaded at blend numbers 101 -- 132). BUILD_LUNATIC. git-svn-id: https://svn.eduke32.com/eduke32@4428 1a8010ca-5511-0410-912e-c29ae57300e0
349 lines
12 KiB
Text
349 lines
12 KiB
Text
// ScreenText Test
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/*
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This is half a test and half a demonstration.
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For example, some of the spacing and offset stuff could be replaced with tests of other things, like the backwards bit, line wrapping, and space lengths.
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Also, if/when Lunatic adds support for \n characters.
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*/
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definequote 999
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definequote 1000 AbCdEfGhIjKlM
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definequote 1001 nOpQrStUvWxYz
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definequote 1010 X1234567890-.!?;:'\ / %
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definequote 1020 ^2R^8G^1B^7Y
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definequote 1337 1337
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definequote 2000 Left
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definequote 2001 Center
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definequote 2002 Right
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definequote 2003 Top
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definequote 2004 Center
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definequote 2005 Bottom
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definequote 3000 Spacing
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definequote 3001 X-Offset
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definequote 3002 %d: UiUiUiUiUi
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definequote 3003 Justification
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definequote 4000 Normal: aBcDeF
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definequote 4001 Upper: aBcDeF
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definequote 4002 Lower: aBcDeF
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definequote 4003 Inverted: aBcDeF
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definequote 5000 Rotate
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definequote 5001 Top, Left:
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definequote 5002 Center, Center:
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definequote 5003 Bottom, Right:
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gamevar font STARTALPHANUM 0
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gamevar x 0 0
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gamevar y 0 0
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gamevar z 65536 0
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gamevar blockangle 0 0
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gamevar charangle 0 0
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gamevar q 1000 0
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gamevar shade 0 0
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gamevar pal 0 0
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gamevar o 16 0
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gamevar alpha 0 0
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gamevar xspace 5 0
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gamevar yline 8 0
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gamevar xbetween 0 0
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gamevar ybetween 0 0
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gamevar f 0 0
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gamevar x1 0 0
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gamevar y1 0 0
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gamevar x2 0 0
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gamevar y2 0 0
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gamevar temp 0 0
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gamevar doaddtvblend 0 0
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state resetbounds
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setvarvar x1 windowx1
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setvarvar y1 windowy1
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setvarvar x2 windowx2
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setvarvar y2 windowy2
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ends
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onevent EVENT_ENTERLEVEL
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state resetbounds
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endevent
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define TEXT_XRIGHT 0x00000001
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define TEXT_XCENTER 0x00000002
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define TEXT_YBOTTOM 0x00000004
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define TEXT_YCENTER 0x00000008
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define TEXT_INTERNALSPACE 0x00000010
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define TEXT_TILESPACE 0x00000020
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define TEXT_INTERNALLINE 0x00000040
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define TEXT_TILELINE 0x00000080
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define TEXT_XOFFSETZERO 0x00000100
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define TEXT_XJUSTIFY 0x00000200
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define TEXT_YOFFSETZERO 0x00000400
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define TEXT_YJUSTIFY 0x00000800
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define TEXT_LINEWRAP 0x00001000
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define TEXT_UPPERCASE 0x00002000
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define TEXT_INVERTCASE 0x00004000
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define TEXT_IGNOREESCAPE 0x00008000
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define TEXT_LITERALESCAPE 0x00010000
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define TEXT_BACKWARDS 0x00020000
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define TEXT_GAMETEXTNUMHACK 0x00040000
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define TEXT_DIGITALNUMBER 0x00080000
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define TEXT_BIGALPHANUM 0x00100000
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define TEXT_GRAYFONT 0x00200000
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state increment_line
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ifvarg q 0
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screentext font x y z blockangle charangle q shade pal o alpha xspace yline xbetween ybetween f x1 y1 x2 y2
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addvar y 8
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ends
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state increment_line_test
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ifvarg q 0
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{
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qsprintf 999 q temp
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screentext font x y z blockangle charangle 999 shade pal o alpha xspace yline temp ybetween f x1 y1 x2 y2
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}
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addvar temp 1
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addvar y 8
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ends
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onevent EVENT_DISPLAYREST
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state resetbounds
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// screentext font x y z blockangle charangle q shade pal o alpha xspace yline xbetween ybetween f x1 y1 x2 y2
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// spacing
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setvar f 0
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setvar x 35
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setvar y 3
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setvar pal 0
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setvar temp 0
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setvar q 3000
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state increment_line_test
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setvar temp -3
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setvar q 3002
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state increment_line_test
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state increment_line_test
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state increment_line_test
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state increment_line_test
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state increment_line_test
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state increment_line_test
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state increment_line_test
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// justification
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setvar f 0
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orvar f TEXT_XCENTER
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orvar f TEXT_XJUSTIFY
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screentext font 160 y z blockangle charangle 3003 shade 12 o alpha xspace yline 320 ybetween f x1 y1 x2 y2
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addvar y 8
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setvar f 0
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// x-offset
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setvar temp 0
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setvar q 3001
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state increment_line_test
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orvar f TEXT_XOFFSETZERO
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setvar temp 5
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setvar q 3002
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state increment_line_test
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state increment_line_test
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state increment_line_test
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state increment_line_test
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state increment_line_test
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state increment_line_test
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addvar y 4
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// case
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setvar f 0
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setvar q 4000
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setvar pal 23
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state increment_line
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setvar q 4001
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orvar f TEXT_UPPERCASE
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state increment_line
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setvar q 4002
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orvar f TEXT_INVERTCASE
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state increment_line
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setvar q 4003
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xorvar f TEXT_UPPERCASE
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state increment_line
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// Calculate periodically cycling alpha value. PERIODIC_ALPHA.
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setvarvar temp totalclock
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shiftvarl temp 2
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sin alpha temp // alpha is now in [-2^14 .. 2^14]
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shiftvarr alpha 7 // [-2^7 .. 2^7]
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addvar alpha 128 // [0 .. 256]
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ifvarg alpha 254 { setvar alpha 255 setvar doaddtvblend 1 }
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else ifvarl alpha 2 { setvar doaddtvblend 0 }
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ifvare doaddtvblend 1
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{
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shiftvarr alpha 2 // [0 63]
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ifvarg alpha 31
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{
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setvar temp 63
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subvarvar temp alpha
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setvarvar alpha temp
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orvar o 32 // RS_TRANS2
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}
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// alpha now in [0 .. 31]
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addvar alpha 101 // additive translucency tables are assumed to be at [101 .. 132]
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mulvar alpha -1
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}
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// divider line
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rotatespritea 240 65 32768 512 WINDOWBORDER1 0 2 0 85 x1 y1 x2 y2
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setvar pal 12
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// x-alignment
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setvar f 0
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setvar x 220
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screentext font x 127 z blockangle charangle 2000 shade pal o alpha xspace yline 0 ybetween f x1 y1 x2 y2
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orvar f TEXT_XCENTER
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screentext font x 137 z blockangle charangle 2001 shade pal o alpha xspace yline 0 ybetween f x1 y1 x2 y2
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xorvar f TEXT_XCENTER
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orvar f TEXT_XRIGHT
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screentext font x 147 z blockangle charangle 2002 shade pal o alpha xspace yline 0 ybetween f x1 y1 x2 y2
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rotatespritea x 132 32768 0 WINDOWBORDER2 127 0 0 85 x1 y1 x2 y2
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// y-alignment
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setvar f TEXT_UPPERCASE
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screentext font 180 162 z blockangle charangle 2003 shade pal o alpha xspace yline 0 ybetween f x1 y1 x2 y2
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orvar f TEXT_YCENTER
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screentext font 208 162 z blockangle charangle 2004 shade pal o alpha xspace yline 0 ybetween f x1 y1 x2 y2
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xorvar f TEXT_YCENTER
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orvar f TEXT_YBOTTOM
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screentext font 260 162 z blockangle charangle 2005 shade pal o alpha xspace yline 0 ybetween f x1 y1 x2 y2
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rotatespritea 240 163 32768 512 WINDOWBORDER1 127 0 0 85 x1 y1 x2 y2
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setvar pal 0
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// bluefont vs. redfont XOFFSETZERO comparison
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setvar f 0
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orvar f TEXT_XOFFSETZERO
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screentext font 0 175 65536 blockangle charangle 1010 shade pal o alpha xspace yline 13 ybetween f x1 y1 x2 y2
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orvar f TEXT_BIGALPHANUM
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orvar f TEXT_YBOTTOM
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screentext BIGALPHANUM 0 200 z blockangle charangle 1010 shade pal o alpha xspace yline 13 ybetween f x1 y1 x2 y2
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// block rotation
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setvar y 2
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screentext MINIFONT 170 y z blockangle charangle 5001 shade 10 o alpha 2 yline 1 ybetween 0 x1 y1 x2 y2
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screentext MINIFONT 237 y z blockangle charangle 5002 shade 14 o alpha 2 yline 1 ybetween TEXT_XCENTER x1 y1 x2 y2
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screentext MINIFONT 317 y z blockangle charangle 5003 shade 16 o alpha 2 yline 1 ybetween TEXT_XRIGHT x1 y1 x2 y2
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setvar f 0
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setvar x 175
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setvar y 12
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setvar pal 10
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setvar blockangle 0
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screentext font x y z blockangle charangle 5000 shade pal o alpha xspace yline xbetween ybetween f x1 y1 x2 y2
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addvar blockangle 128
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screentext font x y z blockangle charangle 5000 shade pal o alpha xspace yline xbetween ybetween f x1 y1 x2 y2
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addvar blockangle 128
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screentext font x y z blockangle charangle 5000 shade pal o alpha xspace yline xbetween ybetween f x1 y1 x2 y2
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addvar blockangle 128
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screentext font x y z blockangle charangle 5000 shade pal o alpha xspace yline xbetween ybetween f x1 y1 x2 y2
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addvar blockangle 128
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screentext font x y z blockangle charangle 5000 shade pal o alpha xspace yline xbetween ybetween f x1 y1 x2 y2
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setvar blockangle -256
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setvar x 245
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setvar y 40
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setvar f 0
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setvar pal 14
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orvar f TEXT_XCENTER
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orvar f TEXT_YCENTER
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screentext font x y z blockangle charangle 5000 shade pal o alpha xspace yline xbetween ybetween f x1 y1 x2 y2
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addvar blockangle 128
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screentext font x y z blockangle charangle 5000 shade pal o alpha xspace yline xbetween ybetween f x1 y1 x2 y2
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addvar blockangle 128
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screentext font x y z blockangle charangle 5000 shade pal o alpha xspace yline xbetween ybetween f x1 y1 x2 y2
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addvar blockangle 128
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screentext font x y z blockangle charangle 5000 shade pal o alpha xspace yline xbetween ybetween f x1 y1 x2 y2
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addvar blockangle 128
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screentext font x y z blockangle charangle 5000 shade pal o alpha xspace yline xbetween ybetween f x1 y1 x2 y2
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setvar blockangle -512
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setvar x 317
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setvar y 19
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setvar f 0
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setvar pal 16
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orvar f TEXT_XRIGHT
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orvar f TEXT_YBOTTOM
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screentext font x y z blockangle charangle 5000 shade pal o alpha xspace yline xbetween ybetween f x1 y1 x2 y2
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addvar blockangle 128
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screentext font x y z blockangle charangle 5000 shade pal o alpha xspace yline xbetween ybetween f x1 y1 x2 y2
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addvar blockangle 128
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screentext font x y z blockangle charangle 5000 shade pal o alpha xspace yline xbetween ybetween f x1 y1 x2 y2
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addvar blockangle 128
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screentext font x y z blockangle charangle 5000 shade pal o alpha xspace yline xbetween ybetween f x1 y1 x2 y2
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addvar blockangle 128
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screentext font x y z blockangle charangle 5000 shade pal o alpha xspace yline xbetween ybetween f x1 y1 x2 y2
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setvar pal 15
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// character rotation
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setvar blockangle 0
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setvar charangle 256
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setvar f 0
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setvar x 175
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setvar y 78
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screentext font x y z blockangle charangle 5000 shade pal o alpha xspace yline xbetween ybetween f x1 y1 x2 y2
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addvar charangle 256
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addvar y 13
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screentext font x y z blockangle charangle 5000 shade pal o alpha xspace yline xbetween ybetween f x1 y1 x2 y2
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addvar charangle 256
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addvar y 13
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screentext font x y z blockangle charangle 5000 shade pal o alpha xspace yline xbetween ybetween f x1 y1 x2 y2
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addvar charangle 256
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addvar y 13
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screentext font x y z blockangle charangle 5000 shade pal o alpha xspace yline xbetween ybetween f x1 y1 x2 y2
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setvar charangle 0
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setvar x 225
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setvar y 78
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screentext font x y z 128 -128 5000 shade pal o alpha xspace yline xbetween ybetween f x1 y1 x2 y2
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screentext font x y z 256 -256 5000 shade pal o alpha xspace yline xbetween ybetween f x1 y1 x2 y2
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screentext font x y z 384 -384 5000 shade pal o alpha xspace yline xbetween ybetween f x1 y1 x2 y2
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screentext font x y z 512 -512 5000 shade pal o alpha xspace yline xbetween ybetween f x1 y1 x2 y2
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setvar x 312
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setvar y 90
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orvar f TEXT_XRIGHT
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orvar f TEXT_YCENTER
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screentext font x y z -128 128 5000 shade pal o alpha xspace yline xbetween ybetween f x1 y1 x2 y2
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screentext font x y z -256 256 5000 shade pal o alpha xspace yline xbetween ybetween f x1 y1 x2 y2
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screentext font x y z -384 384 5000 shade pal o alpha xspace yline xbetween ybetween f x1 y1 x2 y2
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screentext font x y z -512 512 5000 shade pal o alpha xspace yline xbetween ybetween f x1 y1 x2 y2
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// alpha, sideways, and escape colors
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setvar pal 13
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setvar blockangle 0
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setvar f 0
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orvar f TEXT_XCENTER
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screentext font 0 100 z 1536 charangle 1020 shade pal o 0 xspace yline xbetween ybetween f x1 y1 x2 y2
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orvar f TEXT_IGNOREESCAPE
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screentext font 10 100 z 1536 charangle 1020 shade pal o 85 xspace yline xbetween ybetween f x1 y1 x2 y2
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orvar f TEXT_LITERALESCAPE
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screentext font 20 100 z 1536 charangle 1020 shade pal o 170 xspace yline xbetween ybetween f x1 y1 x2 y2
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ifvarand o 32 xorvar o 32 // clear RS_TRANS2
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setvar alpha 0 // Clear alpha so it's only active from PERIODIC_ALPHA to here.
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endevent
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