mirror of
https://github.com/ZDoom/Raze.git
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60 lines
875 B
Text
60 lines
875 B
Text
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class DukeCanWithSomething : DukeActor
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{
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Default
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{
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extra 0;
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clipdist 18;
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statnum STAT_ZOMBIEACTOR;
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pic "CANWITHSOMETHING";
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}
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override void Initialize()
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{
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if (self.ownerActor != self)
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self.scale = (0.5, 0.5);
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self.makeitfall();
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self.cstat = CSTAT_SPRITE_BLOCK_ALL | randomXFlip();
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}
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override void Tick()
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{
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self.makeitfall();
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int j = self.ifhitbyweapon();
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if (j >= 0)
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{
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self.PlayActorSound(DukeSnd.VENT_BUST);
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for (j = 0; j < 10; j++)
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self.RANDOMSCRAP();
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if (self.lotag) self.spawnsprite(self.lotag);
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self.Destroy();
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}
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}
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}
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class DukeCanWithSomething2 : DukeCanWithSomething
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{
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Default
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{
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pic "CANWITHSOMETHING2";
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}
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}
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class DukeCanWithSomething3 : DukeCanWithSomething
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{
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Default
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{
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pic "CANWITHSOMETHING3";
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}
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}
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class DukeCanWithSomething4 : DukeCanWithSomething
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{
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Default
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{
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pic "CANWITHSOMETHING4";
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}
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}
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