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android
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Android updates from Emile. DONT_BUILD.
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2014-10-29 17:03:50 +00:00 |
enet
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jaudiolib
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Fix a bug where FLAC sound effects would loop when they were not supposed to.
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2015-01-25 12:17:25 +00:00 |
jmact
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Wii: Bump MAXJOYAXES to 9 to avoid menu corruption, and fix _functio.h, CONFIG_FunctionNameToNum, CONFIG_AnalogNameToNum, so that this does not crash.
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2014-12-18 18:16:16 +00:00 |
lunatic
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Lunatic: fix typos in control.lua (get/setmusicposition).
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2015-02-05 16:30:15 +00:00 |
misc
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testgame
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GTK: Fix warnings and errors related to the banners. DONT_BUILD.
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2014-11-28 23:47:46 +00:00 |
util
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_functio.h
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Wii: Bump MAXJOYAXES to 9 to avoid menu corruption, and fix _functio.h, CONFIG_FunctionNameToNum, CONFIG_AnalogNameToNum, so that this does not crash.
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2014-12-18 18:16:16 +00:00 |
_midi.h
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_rts.h
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Part 1 of attempting to adhere to C standard section 7.1.3. It turns out it's illegal to use identifiers that begin with _ or have __ anywhere in them. DONT_BUILD.
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2014-11-22 12:32:56 +00:00 |
actors.c
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Revise C++ structure trackers for performance and introduce "tspritetype", for temporary sprites or other usages where using the trackers would be invalid or undesired. DONT_BUILD.
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2015-01-11 04:55:07 +00:00 |
actors.h
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Add SFLAG_NOWATERDIP, unconditionally preventing actors from dipping into ST1 water.
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2015-02-05 16:30:14 +00:00 |
actors_inline.c
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Revise C++ structure trackers for performance and introduce "tspritetype", for temporary sprites or other usages where using the trackers would be invalid or undesired. DONT_BUILD.
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2015-01-11 04:55:07 +00:00 |
actors_inline.h
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Revise C++ structure trackers for performance and introduce "tspritetype", for temporary sprites or other usages where using the trackers would be invalid or undesired. DONT_BUILD.
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2015-01-11 04:55:07 +00:00 |
android.h
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Part 1 of attempting to adhere to C standard section 7.1.3. It turns out it's illegal to use identifiers that begin with _ or have __ anywhere in them. DONT_BUILD.
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2014-11-22 12:32:56 +00:00 |
anim.c
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Fix playing end-of-episode ANMs.
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2014-12-27 20:39:43 +00:00 |
anim.h
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Part 1 of attempting to adhere to C standard section 7.1.3. It turns out it's illegal to use identifiers that begin with _ or have __ anywhere in them. DONT_BUILD.
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2014-11-22 12:32:56 +00:00 |
animvpx.c
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Fix some things when building on OS X. DONT_BUILD.
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2014-11-24 08:19:50 +00:00 |
animvpx.h
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astub.c
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Fix tdupsprite in m32script.
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2015-01-12 09:28:46 +00:00 |
common.c
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Modularize .mid --> .ogg --> .flac code to apply to sounds as well, and various cleanup in music/sound filename-handling code.
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2015-01-25 12:17:59 +00:00 |
common_game.h
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Modularize .mid --> .ogg --> .flac code to apply to sounds as well, and various cleanup in music/sound filename-handling code.
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2015-01-25 12:17:59 +00:00 |
config.c
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Introduce preprocessor token EDUKE32_TOUCH_DEVICES that covers both Android and iOS, and replace selected instances of __ANDROID__ with it.
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2014-12-27 18:36:14 +00:00 |
config.h
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Part 1 of attempting to adhere to C standard section 7.1.3. It turns out it's illegal to use identifiers that begin with _ or have __ anywhere in them. DONT_BUILD.
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2014-11-22 12:32:56 +00:00 |
demo.c
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Minor cleanup around security cameras / viewscreens. DONT_BUILD.
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2014-12-21 15:51:48 +00:00 |
demo.h
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Part 1 of attempting to adhere to C standard section 7.1.3. It turns out it's illegal to use identifiers that begin with _ or have __ anywhere in them. DONT_BUILD.
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2014-11-22 12:32:56 +00:00 |
duke3d.h
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cache1d.c: Revert changes in r4665 unrelated to unrolling, fixing oob write.
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2014-12-26 17:29:55 +00:00 |
events_defs.h
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Add events EVENT_DISPLAYINACTIVEMENU and EVENT_DISPLAYINACTIVEMENUREST and userdef members m_origin_x and m_origin_y.
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2015-01-25 12:16:58 +00:00 |
function.h
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Make a bunch of things extern "C". This should fix C++ builds on OS X and with Lunatic. DONT_BUILD.
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2014-11-26 04:39:23 +00:00 |
game.c
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Add SFLAG_NOWATERDIP, unconditionally preventing actors from dipping into ST1 water.
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2015-02-05 16:30:14 +00:00 |
game.h
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Add events EVENT_DISPLAYINACTIVEMENU and EVENT_DISPLAYINACTIVEMENUREST and userdef members m_origin_x and m_origin_y.
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2015-01-25 12:16:58 +00:00 |
game_inline.c
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Part 1 of attempting to adhere to C standard section 7.1.3. It turns out it's illegal to use identifiers that begin with _ or have __ anywhere in them. DONT_BUILD.
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2014-11-22 12:32:56 +00:00 |
game_inline.h
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Make a bunch of things extern "C". This should fix C++ builds on OS X and with Lunatic. DONT_BUILD.
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2014-11-26 04:39:23 +00:00 |
gamedef.c
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Add SFLAG_NOWATERDIP, unconditionally preventing actors from dipping into ST1 water.
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2015-02-05 16:30:14 +00:00 |
gamedef.h
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Add events EVENT_DISPLAYINACTIVEMENU and EVENT_DISPLAYINACTIVEMENUREST and userdef members m_origin_x and m_origin_y.
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2015-01-25 12:16:58 +00:00 |
gamedefs.h
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Wii: Bump MAXJOYAXES to 9 to avoid menu corruption, and fix _functio.h, CONFIG_FunctionNameToNum, CONFIG_AnalogNameToNum, so that this does not crash.
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2014-12-18 18:16:16 +00:00 |
gameexec.c
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Add SFLAG_NOWATERDIP, unconditionally preventing actors from dipping into ST1 water.
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2015-02-05 16:30:14 +00:00 |
gameexec.h
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Make a bunch of things extern "C". This should fix C++ builds on OS X and with Lunatic. DONT_BUILD.
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2014-11-26 04:39:23 +00:00 |
GameListSource.game.h
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GameListSource.game.m
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gamestructures.c
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Add events EVENT_DISPLAYINACTIVEMENU and EVENT_DISPLAYINACTIVEMENUREST and userdef members m_origin_x and m_origin_y.
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2015-01-25 12:16:58 +00:00 |
gamevars.c
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Fix "rv may be used uninitialized".
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2015-01-25 12:15:50 +00:00 |
gamevars.h
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Clean up/refactor a few gamevar related functions based on building as C++/C99 and some interesting articles I read about how GCC and Clang optimize switches. Worth a few FPS here.
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2015-01-11 04:53:44 +00:00 |
global.c
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MSVC C++ build fixes. DONT_BUILD.
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2015-01-11 04:52:15 +00:00 |
global.h
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Questionable CON changes and optimizations. <3
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2015-01-11 04:56:10 +00:00 |
gpl-2.0.txt
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GrpFile.game.h
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GrpFile.game.m
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grpscan.c
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When using search paths detected from a Megaton installation, also use the SC-55 oggs included with it.
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2015-01-08 15:15:10 +00:00 |
grpscan.h
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Part 1 of attempting to adhere to C standard section 7.1.3. It turns out it's illegal to use identifiers that begin with _ or have __ anywhere in them. DONT_BUILD.
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2014-11-22 12:32:56 +00:00 |
input.c
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Menus: Disable normal left-click/touch menu functionality when the mouse is active.
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2014-12-27 18:36:58 +00:00 |
input.h
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Part 1 of attempting to adhere to C standard section 7.1.3. It turns out it's illegal to use identifiers that begin with _ or have __ anywhere in them. DONT_BUILD.
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2014-11-22 12:32:56 +00:00 |
keys.h
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m32common.c
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Mapster32: disable all loop checks as they spam the log too much. DONT_BUILD.
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2014-12-27 17:17:53 +00:00 |
m32def.c
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m32script: fix tilesizx[]/tilesizy[] access. Can also 'copy' from them.
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2014-12-06 19:09:53 +00:00 |
m32def.h
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Fix tdupsprite in m32script.
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2015-01-12 09:28:46 +00:00 |
m32exec.c
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Fix tdupsprite in m32script.
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2015-01-12 09:28:46 +00:00 |
m32structures.c
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Revise C++ structure trackers for performance and introduce "tspritetype", for temporary sprites or other usages where using the trackers would be invalid or undesired. DONT_BUILD.
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2015-01-11 04:55:07 +00:00 |
m32vars.c
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In C-CON build, prevent leak of gamevar/gamearray labels on savegame loading.
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2014-12-26 17:29:56 +00:00 |
macros.h
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mapster32.h
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mdump.cpp
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mdump.h
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menus.c
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menus.c: fix C build. DONT_BUILD.
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2015-02-04 21:32:53 +00:00 |
menus.h
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Implement better fade-out for quotes and for the mouse cursor in the menu.
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2015-01-15 06:45:14 +00:00 |
midi.c
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midi.h
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mpu401.c
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mpu401.h
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music.c
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names.h
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namesdyn.c
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namesdyn.h
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net.c
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net.h
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Part 1 of attempting to adhere to C standard section 7.1.3. It turns out it's illegal to use identifiers that begin with _ or have __ anywhere in them. DONT_BUILD.
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2014-11-22 12:32:56 +00:00 |
old.diff
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osdcmds.c
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voxmodel.c: fix Polymost rendering of voxels.
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2014-12-06 21:05:36 +00:00 |
osdcmds.h
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Make a bunch of things extern "C". This should fix C++ builds on OS X and with Lunatic. DONT_BUILD.
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2014-11-26 04:39:23 +00:00 |
osdfuncs.c
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osdfuncs.c: get rid of a warning with GCC. DONT_BUILD.
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2015-01-19 00:03:00 +00:00 |
osdfuncs.h
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player.c
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Improve weapon switching:
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2015-01-13 12:56:36 +00:00 |
player.h
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Make a bunch of things extern "C". This should fix C++ builds on OS X and with Lunatic. DONT_BUILD.
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2014-11-26 04:39:23 +00:00 |
premap.c
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Modularize .mid --> .ogg --> .flac code to apply to sounds as well, and various cleanup in music/sound filename-handling code.
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2015-01-25 12:17:59 +00:00 |
premap.h
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Minor cleanup around security cameras / viewscreens. DONT_BUILD.
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2014-12-21 15:51:48 +00:00 |
quotes.h
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Part 1 of attempting to adhere to C standard section 7.1.3. It turns out it's illegal to use identifiers that begin with _ or have __ anywhere in them. DONT_BUILD.
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2014-11-22 12:32:56 +00:00 |
rev.c
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rts.c
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rts.h
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Part 1 of attempting to adhere to C standard section 7.1.3. It turns out it's illegal to use identifiers that begin with _ or have __ anywhere in them. DONT_BUILD.
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2014-11-22 12:32:56 +00:00 |
savegame.c
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Modularize .mid --> .ogg --> .flac code to apply to sounds as well, and various cleanup in music/sound filename-handling code.
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2015-01-25 12:17:59 +00:00 |
savegame.h
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Make a bunch of things extern "C". This should fix C++ builds on OS X and with Lunatic. DONT_BUILD.
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2014-11-26 04:39:23 +00:00 |
sdlmusic.c
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sector.c
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Fix next/previous weapon when the pipebomb detonator is active.
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2015-01-25 12:27:52 +00:00 |
sector.h
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Modularize .mid --> .ogg --> .flac code to apply to sounds as well, and various cleanup in music/sound filename-handling code.
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2015-01-25 12:17:59 +00:00 |
sector_inline.c
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Part 1 of attempting to adhere to C standard section 7.1.3. It turns out it's illegal to use identifiers that begin with _ or have __ anywhere in them. DONT_BUILD.
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2014-11-22 12:32:56 +00:00 |
sector_inline.h
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Make a bunch of things extern "C". This should fix C++ builds on OS X and with Lunatic. DONT_BUILD.
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2014-11-26 04:39:23 +00:00 |
soundefs.h
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sounds.c
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Modularize .mid --> .ogg --> .flac code to apply to sounds as well, and various cleanup in music/sound filename-handling code.
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2015-01-25 12:17:59 +00:00 |
sounds.h
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Modularize .mid --> .ogg --> .flac code to apply to sounds as well, and various cleanup in music/sound filename-handling code.
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2015-01-25 12:17:59 +00:00 |
sounds_common.h
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sounds_mapster32.c
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Modularize .mid --> .ogg --> .flac code to apply to sounds as well, and various cleanup in music/sound filename-handling code.
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2015-01-25 12:17:59 +00:00 |
sounds_mapster32.h
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Modularize .mid --> .ogg --> .flac code to apply to sounds as well, and various cleanup in music/sound filename-handling code.
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2015-01-25 12:17:59 +00:00 |
soundsdyn.c
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Clean up the sound remapping stuff... remove the bits relating to sounds we haven't actually used anywhere in the source directly. DONT_BUILD.
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2014-11-22 12:33:15 +00:00 |
soundsdyn.h
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Clean up the sound remapping stuff... remove the bits relating to sounds we haven't actually used anywhere in the source directly. DONT_BUILD.
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2014-11-22 12:33:15 +00:00 |
standard.h
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startgtk.game.c
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Fix POLYMER=0 GTK C++ build. DONT_BUILD.
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2014-11-29 02:29:42 +00:00 |
startosx.game.m
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startwin.game.c
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startwin.game.h
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valgrind_errors.log
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winbits.c
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