mirror of
https://github.com/ZDoom/Raze.git
synced 2024-12-04 01:51:25 +00:00
315 lines
5.6 KiB
C++
315 lines
5.6 KiB
C++
//-------------------------------------------------------------------------
|
|
/*
|
|
Copyright (C) 1996, 2003 - 3D Realms Entertainment
|
|
Copyright (C) 2017-2019 Nuke.YKT
|
|
Copyright (C) 2020 - Christoph Oelckers
|
|
|
|
This file is part of Duke Nukem 3D version 1.5 - Atomic Edition
|
|
|
|
Duke Nukem 3D is free software; you can redistribute it and/or
|
|
modify it under the terms of the GNU General Public License
|
|
as published by the Free Software Foundation; either version 2
|
|
of the License, or (at your option) any later version.
|
|
|
|
This program is distributed in the hope that it will be useful,
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
|
|
|
See the GNU General Public License for more details.
|
|
|
|
You should have received a copy of the GNU General Public License
|
|
along with this program; if not, write to the Free Software
|
|
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
|
|
|
|
Original Source: 1996 - Todd Replogle
|
|
Prepared for public release: 03/21/2003 - Charlie Wiederhold, 3D Realms
|
|
*/
|
|
//-------------------------------------------------------------------------
|
|
|
|
#include "ns.h"
|
|
#include "global.h"
|
|
#include "names_r.h"
|
|
#include "dukeactor.h"
|
|
#include "buildtiles.h"
|
|
|
|
BEGIN_DUKE_NS
|
|
|
|
void ballreturn(DDukeActor *ball)
|
|
{
|
|
DukeStatIterator it(STAT_BOWLING);
|
|
while (auto act = it.Next())
|
|
{
|
|
if (act->s->picnum == RRTILE281 && ball->s->sectnum == act->s->sectnum)
|
|
{
|
|
DukeStatIterator it2(STAT_BOWLING);
|
|
while (auto act2 = it2.Next())
|
|
{
|
|
if (act2->s->picnum == BOWLINGBALLSPOT && act->s->hitag == act2->s->hitag)
|
|
spawn(act2, BOWLINGBALLSPRITE);
|
|
if (act2->s->picnum == BOWLINGPINSPOT && act->s->hitag == act2->s->hitag && act2->s->lotag == 0)
|
|
{
|
|
act2->s->lotag = 100;
|
|
act2->s->extra++;
|
|
pinsectorresetdown(act2->s->sectnum);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void pinsectorresetdown(int sect)
|
|
{
|
|
int j = getanimationgoal(anim_ceilingz, sect);
|
|
|
|
if (j == -1)
|
|
{
|
|
j = sector[sect].floorz;
|
|
setanimation(sect, anim_ceilingz, sect, j, 64);
|
|
}
|
|
}
|
|
|
|
int pinsectorresetup(int sect)
|
|
{
|
|
int j = getanimationgoal(anim_ceilingz, sect);
|
|
|
|
if (j == -1)
|
|
{
|
|
j = sector[nextsectorneighborz(sect, sector[sect].ceilingz, -1, -1)].ceilingz;
|
|
setanimation(sect, anim_ceilingz, sect, j, 64);
|
|
return 1;
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
int checkpins(int sect)
|
|
{
|
|
int x, y;
|
|
bool pins[10] = {};
|
|
int tag = 0;
|
|
int pin = 0;
|
|
|
|
DukeSectIterator it(sect);
|
|
while (auto a2 = it.Next())
|
|
{
|
|
if (a2->s->picnum == BOWLINGPIN)
|
|
{
|
|
pin++;
|
|
pins[a2->s->lotag] = true;
|
|
}
|
|
if (a2->s->picnum == BOWLINGPINSPOT)
|
|
{
|
|
tag = a2->s->hitag;
|
|
}
|
|
}
|
|
|
|
if (tag)
|
|
{
|
|
tag += LANEPICS + 1;
|
|
TileFiles.tileMakeWritable(tag);
|
|
tileCopySection(LANEPICS + 1, 0, 0, 128, 64, tag, 0, 0);
|
|
for (int i = 0; i < 10; i++)
|
|
{
|
|
if (pins[i])
|
|
{
|
|
switch (i)
|
|
{
|
|
default:
|
|
case 0:
|
|
x = 64;
|
|
y = 48;
|
|
break;
|
|
case 1:
|
|
x = 56;
|
|
y = 40;
|
|
break;
|
|
case 2:
|
|
x = 72;
|
|
y = 40;
|
|
break;
|
|
case 3:
|
|
x = 48;
|
|
y = 32;
|
|
break;
|
|
case 4:
|
|
x = 64;
|
|
y = 32;
|
|
break;
|
|
case 5:
|
|
x = 80;
|
|
y = 32;
|
|
break;
|
|
case 6:
|
|
x = 40;
|
|
y = 24;
|
|
break;
|
|
case 7:
|
|
x = 56;
|
|
y = 24;
|
|
break;
|
|
case 8:
|
|
x = 72;
|
|
y = 24;
|
|
break;
|
|
case 9:
|
|
x = 88;
|
|
y = 24;
|
|
break;
|
|
}
|
|
tileCopySection(LANEPICS, 0, 0, 8, 8, tag, x - 4, y - 10);
|
|
}
|
|
}
|
|
}
|
|
|
|
return pin;
|
|
}
|
|
|
|
void resetpins(int sect)
|
|
{
|
|
int i, tag = 0;
|
|
int x, y;
|
|
DukeSectIterator it(sect);
|
|
while (auto a2 = it.Next())
|
|
{
|
|
if (a2->s->picnum == BOWLINGPIN)
|
|
deletesprite(a2);
|
|
}
|
|
it.Reset(sect);
|
|
while (auto a2 = it.Next())
|
|
{
|
|
if (a2->s->picnum == 283)
|
|
{
|
|
auto spawned = spawn(a2, BOWLINGPIN);
|
|
spawned->s->lotag = a2->s->lotag;
|
|
if (spawned->s->lotag == 3 || spawned->s->lotag == 5)
|
|
{
|
|
spawned->s->clipdist = (1 + (krand() % 1)) * 16 + 32;
|
|
}
|
|
else
|
|
{
|
|
spawned->s->clipdist = (1 + (krand() % 1)) * 16 + 32;
|
|
}
|
|
spawned->s->ang -= ((krand() & 32) - (krand() & 64)) & 2047;
|
|
}
|
|
if (a2->s->picnum == 280)
|
|
tag = a2->s->hitag;
|
|
}
|
|
if (tag)
|
|
{
|
|
tag += LANEPICS + 1;
|
|
TileFiles.tileMakeWritable(tag);
|
|
tileCopySection(LANEPICS + 1, 0, 0, 128, 64, tag, 0, 0);
|
|
for (i = 0; i < 10; i++)
|
|
{
|
|
switch (i)
|
|
{
|
|
default:
|
|
case 0:
|
|
x = 64;
|
|
y = 48;
|
|
break;
|
|
case 1:
|
|
x = 56;
|
|
y = 40;
|
|
break;
|
|
case 2:
|
|
x = 72;
|
|
y = 40;
|
|
break;
|
|
case 3:
|
|
x = 48;
|
|
y = 32;
|
|
break;
|
|
case 4:
|
|
x = 64;
|
|
y = 32;
|
|
break;
|
|
case 5:
|
|
x = 80;
|
|
y = 32;
|
|
break;
|
|
case 6:
|
|
x = 40;
|
|
y = 24;
|
|
break;
|
|
case 7:
|
|
x = 56;
|
|
y = 24;
|
|
break;
|
|
case 8:
|
|
x = 72;
|
|
y = 24;
|
|
break;
|
|
case 9:
|
|
x = 88;
|
|
y = 24;
|
|
break;
|
|
}
|
|
tileCopySection(LANEPICS, 0, 0, 8, 8, tag, x - 4, y - 10);
|
|
}
|
|
}
|
|
}
|
|
|
|
void resetlanepics(void)
|
|
{
|
|
if (!isRR()) return;
|
|
int x, y;
|
|
for (int tag = 0; tag < 4; tag++)
|
|
{
|
|
int pic = tag + 1;
|
|
if (pic == 0) continue;
|
|
pic += LANEPICS + 1;
|
|
TileFiles.tileMakeWritable(pic);
|
|
tileCopySection(LANEPICS + 1, 0, 0, 128, 64, pic, 0, 0);
|
|
for (int i = 0; i < 10; i++)
|
|
{
|
|
switch (i)
|
|
{
|
|
default:
|
|
case 0:
|
|
x = 64;
|
|
y = 48;
|
|
break;
|
|
case 1:
|
|
x = 56;
|
|
y = 40;
|
|
break;
|
|
case 2:
|
|
x = 72;
|
|
y = 40;
|
|
break;
|
|
case 3:
|
|
x = 48;
|
|
y = 32;
|
|
break;
|
|
case 4:
|
|
x = 64;
|
|
y = 32;
|
|
break;
|
|
case 5:
|
|
x = 80;
|
|
y = 32;
|
|
break;
|
|
case 6:
|
|
x = 40;
|
|
y = 24;
|
|
break;
|
|
case 7:
|
|
x = 56;
|
|
y = 24;
|
|
break;
|
|
case 8:
|
|
x = 72;
|
|
y = 24;
|
|
break;
|
|
case 9:
|
|
x = 88;
|
|
y = 24;
|
|
break;
|
|
}
|
|
tileCopySection(LANEPICS, 0, 0, 8, 8, pic, x - 4, y - 10);
|
|
}
|
|
}
|
|
}
|
|
|
|
END_DUKE_NS
|
|
|