raze/source/games/duke/src
Christoph Oelckers f4c79161ad - fixed crash when opening the first gate in RRRA's E1L1.
There was some poor coding at play here that fell victim to changed execution order.
Changed everything so that problem cases always get dealt with properly.
2020-10-18 12:10:46 +02:00
..
2d_d.cpp - Duke: replaced the game type macros with inline functions. 2020-10-11 14:30:42 +02:00
2d_r.cpp - added texture aliases so that tiles can given real names in the texture manager. 2020-10-06 19:26:22 +02:00
actors.cpp - cleanup and consolidation of moveweapons_r. 2020-10-18 10:42:26 +02:00
actors_d.cpp - cleanup and consolidation of moveweapons_r. 2020-10-18 10:42:26 +02:00
actors_lava.cpp - fixed crash when opening the first gate in RRRA's E1L1. 2020-10-18 12:10:46 +02:00
actors_r.cpp - cleanup and consolidation of moveweapons_r. 2020-10-18 10:42:26 +02:00
animatesprites_d.cpp - tabified animatesprites_d.cpp and animatesprites_r.cpp. 2020-10-13 21:44:05 +02:00
animatesprites_r.cpp - tabified animatesprites_d.cpp and animatesprites_r.cpp. 2020-10-13 21:44:05 +02:00
bowling.cpp - converted all stat iterators outside sector*.cpp. 2020-10-15 01:34:28 +02:00
ccmds.cpp - fixed a few CCMDs which were blocked in the console. 2020-10-12 19:48:47 +02:00
cheats.cpp - Duke: replaced the game type macros with inline functions. 2020-10-11 14:30:42 +02:00
concmd.h - tabification of new sources and replacement of the CON instruction symbols. 2020-06-21 22:55:09 +02:00
condef.h - added the remaining CON features from EDuke 2.x 2020-09-17 23:06:54 +02:00
conlabel.h - Duke: added missing include guard to conlabel.h. 2020-10-11 14:30:42 +02:00
conlabeldef.h - Blood/Duke/RR/SW: Unify the player's horizon function. 2020-09-20 20:01:36 +10:00
constants.h - split moveweapons_d further up into more smaller parts. 2020-10-18 09:45:41 +02:00
d_menu.cpp - moved the player sprite away from the edge of the frame. 2020-10-11 07:50:41 +02:00
dispatch.cpp - Most of Duke's menus work again. 2020-10-07 20:32:43 +02:00
duke3d.h Merge branch 'InputContinuation' 2020-10-11 15:24:51 +02:00
flags_d.cpp - Most of Duke's menus work again. 2020-10-07 20:32:43 +02:00
flags_r.cpp - Most of Duke's menus work again. 2020-10-07 20:32:43 +02:00
funct.h - cleanup and consolidation of moveweapons_r. 2020-10-18 10:42:26 +02:00
game.cpp - added texture aliases so that tiles can given real names in the texture manager. 2020-10-06 19:26:22 +02:00
game_misc.cpp - replaced several sector iterators in Duke code. 2020-10-15 01:34:27 +02:00
gamedef.cpp - fixed clearing of actorinfo. 2020-10-15 01:34:24 +02:00
gameexec.cpp - converted all stat iterators outside sector*.cpp. 2020-10-15 01:34:28 +02:00
gameloop.cpp - fixed some issues with prematurely terminated sounds. 2020-10-10 12:57:43 +02:00
gamevar.cpp - added the remaining CON features from EDuke 2.x 2020-09-17 23:06:54 +02:00
gamevar.h - added the SHOOT event and fixed some issues with poor code generation for the game data accessors. 2020-09-17 23:06:54 +02:00
global.cpp - moved sync structure into the playerstruct for easier maintenance. 2020-09-23 18:18:23 +02:00
global.h - Duke: got rid of the last 3 remaining #defines not used for list generation, as well. 2020-10-11 14:30:43 +02:00
hudweapon_d.cpp - gamecontrol: Initial setup of PlayerAngle struct and deployment within Duke. 2020-10-07 23:13:29 +11:00
hudweapon_r.cpp - gamecontrol: Initial setup of PlayerAngle struct and deployment within Duke. 2020-10-07 23:13:29 +11:00
inlines.h - InputPacket: Change q16avel to avel, changing type from fixed_t to float. 2020-10-08 14:47:30 +11:00
input.cpp - Duke (RRRA): Fix vehicle avel while cl_syncinput 1. 2020-10-15 20:12:48 +11:00
interpolate.cpp - Duke: got rid of the last 3 remaining #defines not used for list generation, as well. 2020-10-11 14:30:43 +02:00
namelist_d.h - ImageScroller WIP commit. 2020-10-08 22:20:41 +02:00
namelist_r.h - got the text screens working. Also reformatted RR's credits a bit for a better presentation. 2020-10-08 23:40:17 +02:00
names.h - Most of Duke's menus work again. 2020-10-07 20:32:43 +02:00
names_d.h - added texture aliases so that tiles can given real names in the texture manager. 2020-10-06 19:26:22 +02:00
names_r.h - added texture aliases so that tiles can given real names in the texture manager. 2020-10-06 19:26:22 +02:00
noise.cpp - properly tabified everything. 2020-07-20 23:21:27 +02:00
player.cpp - converted all stat iterators outside sector*.cpp. 2020-10-15 01:34:28 +02:00
player_d.cpp - converted all stat iterators outside sector*.cpp. 2020-10-15 01:34:28 +02:00
player_r.cpp - Duke (RRRA): Fix potential issue originating from 1bc51a7367 where horizon might have needed adjustment to 0 but wouldn't have done so. 2020-10-15 20:33:28 +11:00
player_w.cpp - gamecontrol: Initial setup of PlayerAngle struct and deployment within Duke. 2020-10-07 23:13:29 +11:00
prediction.cpp - gamecontrol: Initial setup of PlayerAngle struct and deployment within Duke. 2020-10-07 23:13:29 +11:00
prediction.h - gamecontrol: Initial setup of PlayerAngle struct and deployment within Duke. 2020-10-07 23:13:29 +11:00
premap.cpp - converted all stat iterators outside sector*.cpp. 2020-10-15 01:34:28 +02:00
premap_d.cpp - converted all stat iterators outside sector*.cpp. 2020-10-15 01:34:28 +02:00
premap_r.cpp - fixed crash when opening the first gate in RRRA's E1L1. 2020-10-18 12:10:46 +02:00
render.cpp - converted all stat iterators outside sector*.cpp. 2020-10-15 01:34:28 +02:00
savegame.cpp - converted all stat iterators outside sector*.cpp. 2020-10-15 01:34:28 +02:00
sbar.cpp - for Duke/RR, when not using English force use of the regular text font for drawing the map label on the automap. 2020-09-29 21:47:32 +02:00
sbar.h - consolidated the map name display on startup 2020-09-08 18:28:41 +02:00
sbar_d.cpp - Duke: replaced the game type macros with inline functions. 2020-10-11 14:30:42 +02:00
sbar_r.cpp - Most of Duke's menus work again. 2020-10-07 20:32:43 +02:00
sectors.cpp - all stat iterators in sectors.cpp handled. 2020-10-15 01:34:28 +02:00
sectors_d.cpp - more simple pointer replacements - lots of them... 2020-10-15 01:34:28 +02:00
sectors_r.cpp - more simple pointer replacements - lots of them... 2020-10-15 01:34:28 +02:00
soundefs.h - constant cleanup. 2020-07-06 13:26:26 +02:00
sounds.cpp Merge branch 'master' into InputContinuation 2020-10-10 21:39:27 +02:00
sounds.h - Duke: got rid of the last 3 remaining #defines not used for list generation, as well. 2020-10-11 14:30:43 +02:00
spawn.cpp - converted all stat iterators outside sector*.cpp. 2020-10-15 01:34:28 +02:00
spawn_d.cpp - World Tour: Fixed missing smoke on burning monsters 2020-09-23 19:24:40 +02:00
spawn_r.cpp - added texture aliases so that tiles can given real names in the texture manager. 2020-10-06 19:26:22 +02:00
types.h - prototyping some refactoring helpers. 2020-10-14 00:58:21 +02:00