raze/polymer/eduke32/source/global.c

94 lines
2.7 KiB
C

//-------------------------------------------------------------------------
/*
Copyright (C) 2010 EDuke32 developers and contributors
This file is part of EDuke32.
EDuke32 is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License version 2
as published by the Free Software Foundation.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
//-------------------------------------------------------------------------
#define __global_c__
#include "global.h"
#include "duke3d.h"
user_defs ud;
const char *s_buildDate = "20120522";
// JBF: g_spriteGravity modified to default to Atomic ed. default when using 1.3d CONs
int32_t g_spriteGravity=176;
int16_t g_spriteDeleteQueueSize = 64;
char EpisodeNames[MAXVOLUMES][33] = { "L.A. Meltdown", "Lunar Apocalypse", "Shrapnel City" };
char SkillNames[MAXSKILLS][33] = { "Piece Of Cake", "Let's Rock", "Come Get Some", "Damn I'm Good" };
char GametypeNames[MAXGAMETYPES][33] = { "DukeMatch (Spawn)", "Cooperative Play", "DukeMatch (No Spawn)", "Team DM (Spawn)", "Team DM (No Spawn)" };
int32_t GametypeFlags[MAXGAMETYPES] =
{
/*4+*/8+16+1024+2048+16384,
1+2+32+64+128+256+512+4096+8192+32768,
2+/*4+*/8+16+16384,
/*4+*/8+16+1024+2048+16384+65536+131072,
2+/*4+*/8+16+16384+65536+131072
};
char g_numGametypes = 5;
char g_numVolumes = 3;
int32_t g_timerTicsPerSecond = TICRATE;
int32_t g_actorRespawnTime = 768;
int32_t g_itemRespawnTime = 768;
int32_t g_rpgBlastRadius = 1780;
int32_t g_pipebombBlastRadius = 2500;
int32_t g_shrinkerBlastRadius = 650;
int32_t g_tripbombBlastRadius = 3880;
int32_t g_morterBlastRadius = 2500;
int32_t g_bouncemineBlastRadius = 2500;
int32_t g_seenineBlastRadius = 2048;
int32_t g_scriptSize = 1048576;
int16_t BlimpSpawnSprites[15] =
{
RPGSPRITE__STATIC,
CHAINGUNSPRITE__STATIC,
DEVISTATORAMMO__STATIC,
RPGAMMO__STATIC,
RPGAMMO__STATIC,
JETPACK__STATIC,
SHIELD__STATIC,
FIRSTAID__STATIC,
STEROIDS__STATIC,
RPGAMMO__STATIC,
RPGAMMO__STATIC,
RPGSPRITE__STATIC,
RPGAMMO__STATIC,
FREEZESPRITE__STATIC,
FREEZEAMMO__STATIC
};
int32_t g_playerFriction = 0xCFD0;
int32_t g_numFreezeBounces = 3;
int32_t g_lastSaveSlot = -1;
char CheatKeys[2] = { sc_D, sc_N };
char setupfilename[BMAX_PATH] = SETUPFILENAME;