mirror of
https://github.com/ZDoom/Raze.git
synced 2024-11-28 06:53:29 +00:00
159 lines
No EOL
3.2 KiB
Text
159 lines
No EOL
3.2 KiB
Text
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struct Exhumed native
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{
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native static void PlayLocalSound(int snd, int pitch, bool b, int chanf);
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native static void StopLocalSound();
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native static bool LocalSoundPlaying();
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native static void playCDTrack(int track, bool looped);
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native static void DrawPlasma();
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native static int, int GetStatusSequence(int seq, int index);
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native static int MoveStatusSequence(int s1, int s2);
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native static int SizeOfStatusSequence(int s1);
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native static ExhumedPlayer GetViewPlayer();
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native static int GetPistolClip();
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native static int GetPlayerClip();
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static void DrawAbs(String img, int x, int y, int shade = 0)
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{
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Screen.DrawTexture(TexMan.CheckForTexture(img, TexMan.Type_Any), false, x, y, DTA_FullscreenScale, FSMode_Fit320x200, DTA_TopLeft, true, DTA_Color, Raze.shadeToLight(shade));
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}
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static void DrawRel(String img, int x, int y, int shade = 0)
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{
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let tex = TexMan.CheckForTexture(img, TexMan.Type_Any);
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if (!tex.IsValid()) return;
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let size = TexMan.GetScaledSize(tex);
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let offs = TexMan.GetScaledOffset(tex);
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// The integer truncation here is important. Old Build versions were bugged here.
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x -= (int(size.x) >> 1) + int(offs.x);
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y -= (int(size.y) >> 1) + int(offs.y);
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Screen.DrawTexture(tex, false, x, y, DTA_FullscreenScale, FSMode_Fit320x200, DTA_TopLeft, true, DTA_Color, Raze.shadeToLight(shade));
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}
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}
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struct ExhumedPlayer native
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{
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native int16 nHealth;
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native int16 nLives;
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native int16 nDouble;
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native int16 nInvisible;
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native int16 nTorch;
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native int16 nSeqSize;
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native int16 nAction;
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//native int16 nSprite;
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native int16 bIsMummified;
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native int16 invincibility;
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native int16 nAir;
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native int16 nSeq;
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native int16 nMaskAmount;
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native uint16 keys;
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native int16 nMagic;
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native int16 nItem;
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native uint8 items[8];
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native int16 nAmmo[7]; // TODO - kMaxWeapons?
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native int16 nPlayerWeapons;
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native int16 nCurrentWeapon;
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native int16 nSeqSize2;
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native int16 nNextWeapon;
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native int16 nState;
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native int16 nLastWeapon;
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native int16 bIsFiring;
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native int16 nRun;
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native bool bPlayerPan, bLockPan;
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//fixedhoriz nDestVertPan;
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//PlayerHorizon horizon;
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//PlayerAngle angle;
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native bool IsUnderwater();
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native int GetAngle();
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}
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enum EEWeap
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{
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kWeaponSword = 0,
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kWeaponPistol,
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kWeaponM60,
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kWeaponFlamer,
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kWeaponGrenade,
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kWeaponStaff,
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kWeaponRing,
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kWeaponMummified
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}
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struct ExhumedSnd native
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{
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enum ESounds
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{
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kSound0 = 0,
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kSound1,
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kSound2,
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kSound3,
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kSound4,
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kSound5,
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kSound6,
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kSound7,
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kSound8,
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kSound9,
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kSoundItemSpecial,
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kSound11,
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kSoundTorchOn,
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kSound13,
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kSound14,
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kSound15,
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kSound16,
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kSound17,
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kSound18,
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kSound19,
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kSound20,
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kSound21,
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kSound22,
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kSound23,
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kSound24,
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kSound25,
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kSound26,
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kSound27,
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kSoundJonLaugh2,
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kSound29,
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kSound30,
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kSound31,
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kSound32,
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kSound33,
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kSound34,
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kSound35,
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kSound36,
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kSound38 = 38,
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kSound39,
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kSound40,
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kSound41,
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kSound42,
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kSound43,
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kSound47 = 47,
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kSound48 = 48,
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kSoundQTail = 50,
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kSound52 = 52,
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kSoundTauntStart = 53,
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kSoundJonFDie = 60,
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kSound61,
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kSound62,
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kSound63,
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kSound64,
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kSound65,
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kSound66,
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kSoundMana1,
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kSoundMana2,
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kSoundAmmoPickup,
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kSound70,
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kSound71,
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kSound72,
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kSoundAlarm,
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kSound74,
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kSound75,
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kSound76,
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kSound77,
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kSound78,
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kSound79,
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}
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} |