mirror of
https://github.com/ZDoom/Raze.git
synced 2024-11-24 21:11:26 +00:00
355 lines
No EOL
7.2 KiB
Text
355 lines
No EOL
7.2 KiB
Text
class DukeRecon : DukeActor
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{
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default
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{
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spriteset "RECON", "RECON2";
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}
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Sound AttackSnd;
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Sound PainSnd;
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Sound RoamSnd;
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int shift;
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String spawntype; // should be 'class<DukeActor>' but the spawned types have not been converted yet.
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override void initialize()
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{
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if (self.lotag > ud.player_skill)
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{
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self.scale = (0, 0);
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self.ChangeStat(STAT_MISC);
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return;
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}
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if (!Raze.isRR() || self.actorflag1(SFLAG_KILLCOUNT)) // in Duke bad guys always count as kill. RR uses a flag. Needs to be cleaned up.
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Duke.GetLocalPlayer().max_actors_killed++;
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self.temp_data[5] = 0;
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if (ud.monsters_off == 1)
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{
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self.scale = (0, 0);
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self.ChangeStat(STAT_MISC);
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return;
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}
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self.extra = 130;
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self.cstat |= CSTAT_SPRITE_BLOCK_ALL; // Make it hitable
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if (ud.multimode < 2 && self.pal != 0)
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{
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self.scale = (0, 0);
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self.ChangeStat(STAT_MISC);
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return;
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}
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self.pal = 0;
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self.shade = -17;
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self.ChangeStat(STAT_ZOMBIEACTOR);
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AttackSnd = "RECO_ATTACK";
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PainSnd = "RECO_PAIN";
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RoamSnd = "RECO_ROAM";
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shift = 4;
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SpawnType = "DukePigCop";
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}
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override void Tick()
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{
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let sectp = self.sector;
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double a;
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self.getglobalz();
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if (sectp.ceilingstat & CSTAT_SECTOR_SKY)
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self.shade += (sectp.ceilingshade - self.shade) >> 1;
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else self.shade += (sectp.floorshade - self.shade) >> 1;
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if (self.pos.Z < sectp.ceilingz + 32)
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self.pos.Z = sectp.ceilingz + 32;
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if (self.monsterCheatCheck()) return;
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if (self.ifhitbyweapon() >= 0)
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{
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if (self.extra < 0 && self.temp_data[0] != -1)
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{
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self.temp_data[0] = -1;
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self.extra = 0;
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}
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if (painsnd >= 0) self.PlayActorSound(painsnd);
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self.RANDOMSCRAP();
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}
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if (self.temp_data[0] == -1)
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{
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self.pos.Z += 4;
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self.temp_data[2]++;
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if ((self.temp_data[2] & 3) == 0) self.spawn("DukeExplosion2");
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self.getglobalz();
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self.angle += 22.5 * 0.75;
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self.vel.X = 8;
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int j = self.DoMove(CLIPMASK0);
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if (j != 1 || self.pos.Z > self.floorz)
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{
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for (int l = 0; l < 16; l++)
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self.RANDOMSCRAP();
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self.PlayActorSound("LASERTRIP_EXPLODE");
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let spawned = self.spawn(spawntype);
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Duke.GetLocalPlayer().actors_killed++;
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self.Destroy();
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}
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return;
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}
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else
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{
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if (self.pos.Z > self.floorz - 48)
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self.pos.Z = self.floorz - 48;
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}
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double xx;
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DukePlayer p;
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[p, xx] = self.findplayer();
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let pactor = p.actor;
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let Owner = self.ownerActor;
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// 3 = findplayerz, 4 = shoot
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if (self.temp_data[0] >= 4)
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{
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self.temp_data[2]++;
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if ((self.temp_data[2] & 15) == 0)
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{
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a = self.angle;
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self.angle = self.temp_angle;
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if (attacksnd >= 0) self.PlayActorSound(attacksnd);
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self.shoot("DukeFirelaser");
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self.angle = a;
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}
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if (self.temp_data[2] > (26 * 3) || !Raze.cansee(self.pos.plusZ(-16), self.sector, pactor.pos.plusZ(pactor.viewzoffset), p.cursector))
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{
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self.temp_data[0] = 0;
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self.temp_data[2] = 0;
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}
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else self.temp_angle +=
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deltaangle(self.temp_angle, (pactor.pos.XY - self.pos.XY).Angle()) / 3;
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}
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else if (self.temp_data[0] == 2 || self.temp_data[0] == 3)
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{
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if(self.vel.X > 0) self.vel.X -= 1;
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else self.vel.X = 0;
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if (self.temp_data[0] == 2)
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{
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double l = pactor.pos.Z + pactor.viewzoffset - self.pos.Z;
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if (abs(l) < 48) self.temp_data[0] = 3;
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else self.pos.Z += l < 0? -shift : shift; // The shift here differs between Duke and RR.
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}
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else
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{
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self.temp_data[2]++;
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if (self.temp_data[2] > (26 * 3) || !Raze.cansee(self.pos.plusZ(-16), self.sector, pactor.pos.plusZ(pactor.viewzoffset), p.cursector))
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{
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self.temp_data[0] = 1;
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self.temp_data[2] = 0;
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}
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else if ((self.temp_data[2] & 15) == 0 && attacksnd >= 0)
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{
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self.PlayActorSound(attacksnd);
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self.shoot("DukeFirelaser");
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}
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}
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self.angle += deltaangle(self.angle, (pactor.pos.XY - self.pos.XY).Angle()) * 0.25;
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}
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if (self.temp_data[0] != 2 && self.temp_data[0] != 3 && Owner)
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{
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double dist = (Owner.pos.XY - self.pos.XY).Length();
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if (dist <= 96)
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{
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a = self.angle;
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self.vel.X *= 0.5;
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}
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else a = (Owner.pos.XY - self.pos.XY).Angle();
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if (self.temp_data[0] == 1 || self.temp_data[0] == 4) // Found a locator and going with it
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{
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dist = (Owner.pos - self.pos).Length();
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if (dist <= 96) { if (self.temp_data[0] == 1) self.temp_data[0] = 0; else self.temp_data[0] = 5; }
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else
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{
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// Control speed here
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if (dist > 96) { if (self.vel.X < 16) self.vel.X += 2.; }
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else
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{
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if(self.vel.X > 0) self.vel.X -= 1;
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else self.vel.X = 0;
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}
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}
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if (self.temp_data[0] < 2) self.temp_data[2]++;
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if (xx < 384 && self.temp_data[0] < 2 && self.temp_data[2] > (26 * 4))
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{
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self.temp_data[0] = 2 + random(0, 1) * 2;
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self.temp_data[2] = 0;
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self.temp_angle = self.angle;
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}
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}
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if (self.temp_data[0] == 0 || self.temp_data[0] == 5)
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{
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if (self.temp_data[0] == 0)
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self.temp_data[0] = 1;
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else self.temp_data[0] = 4;
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let NewOwner = dlevel.LocateTheLocator(self.hitag, nullptr);
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if (!NewOwner)
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{
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self.hitag = self.temp_data[5];
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NewOwner = dlevel.LocateTheLocator(self.hitag, nullptr);
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if (!NewOwner)
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{
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self.Destroy();
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return;
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}
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}
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else self.hitag++;
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self.ownerActor = NewOwner;
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}
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let ang = deltaangle(self.angle, a);
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self.angle += ang * 0.125;
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if (self.pos.Z < Owner.pos.Z - 2)
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self.pos.Z += 2;
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else if (self.pos.Z > Owner.pos.Z + 2)
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self.pos.Z -= 2;
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else self.pos.Z = Owner.pos.Z;
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}
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if (roamsnd >= 0 && !self.CheckSoundPlaying(roamsnd))
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self.PlayActorSound(roamsnd);
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self.DoMove(CLIPMASK0);
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}
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override bool Animate(tspritetype t)
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{
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t.SetSpritePic(self, abs(self.temp_data[3]) > 64);
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return true;
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}
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}
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//---------------------------------------------------------------------------
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//
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// RR's UFOs use the same logic, but different setup.
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//
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//---------------------------------------------------------------------------
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class RedneckUFO1 : DukeRecon
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{
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default
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{
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Pic "UFO1_RR";
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ScaleX 0.5;
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ScaleY 0.5;
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Extra 50;
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}
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override void Initialize()
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{
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self.ChangeStat(STAT_ZOMBIEACTOR);
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RoamSnd = "UFOLET";
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shift = 1;
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SpawnType = "RedneckHen";
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self.setClipDistFromTile();
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}
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override bool Animate(tspritetype t)
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{
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return true;
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}
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}
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class RedneckUFO2 : RedneckUFO1
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{
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default
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{
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Pic "UFO2";
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}
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override void Initialize()
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{
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Super.Initialize();
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SpawnType = "RedneckCoot";
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}
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}
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class RedneckUFO3 : RedneckUFO1
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{
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default
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{
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Pic "UFO3";
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}
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override void Initialize()
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{
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Super.Initialize();
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SpawnType = "RedneckCow";
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}
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}
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class RedneckUFO4 : RedneckUFO1
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{
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default
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{
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Pic "UFO4";
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}
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override void Initialize()
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{
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Super.Initialize();
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SpawnType = "RedneckPig";
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}
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}
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class RedneckUFO5 : RedneckUFO1
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{
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default
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{
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Pic "UFO5";
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}
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override void Initialize()
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{
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Super.Initialize();
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SpawnType = "RedneckBillyRay";
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}
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}
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class RedneckUFORRRA : RedneckUFO1
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{
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default
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{
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Pic "UFO1_RRRA";
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}
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override void Initialize()
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{
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Super.Initialize();
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if (ud.ufospawnsminion) SpawnType = "RedneckMinion";
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}
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}
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class RedneckUfoSpawnerToggle : DukeActor
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{
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default
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{
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statnum STAT_MISC;
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}
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override void Initialize()
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{
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//case RRTILE8192:
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self.scale = (0, 0);
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ud.ufospawnsminion = 1;
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}
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} |