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actor.cpp
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- renamed getzsofslopeptr to calcSlope and removed one redundant inline.
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2022-10-30 16:51:40 +01:00 |
actor.h
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- renamed everything back
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2022-10-30 16:51:33 +01:00 |
ai.cpp
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- started removing wrappers. ScaleX() and ScaleY() done.
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2022-10-30 16:51:31 +01:00 |
ai.h
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- only have one version of fxSpawnActor
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2022-10-25 07:07:13 +02:00 |
aibat.cpp
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- started removing wrappers. ScaleX() and ScaleY() done.
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2022-10-30 16:51:31 +01:00 |
aibeast.cpp
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- another bunch of type conversion warnings fixed.
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2022-10-30 16:51:35 +01:00 |
aiboneel.cpp
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- started removing wrappers. ScaleX() and ScaleY() done.
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2022-10-30 16:51:31 +01:00 |
aiburn.cpp
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- started removing wrappers. ScaleX() and ScaleY() done.
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2022-10-30 16:51:31 +01:00 |
aicaleb.cpp
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- started removing wrappers. ScaleX() and ScaleY() done.
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2022-10-30 16:51:31 +01:00 |
aicerber.cpp
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- started removing wrappers. ScaleX() and ScaleY() done.
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2022-10-30 16:51:31 +01:00 |
aicult.cpp
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- started removing wrappers. ScaleX() and ScaleY() done.
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2022-10-30 16:51:31 +01:00 |
aigarg.cpp
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- started removing wrappers. ScaleX() and ScaleY() done.
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2022-10-30 16:51:31 +01:00 |
aighost.cpp
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- started removing wrappers. ScaleX() and ScaleY() done.
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2022-10-30 16:51:31 +01:00 |
aigilbst.cpp
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- started removing wrappers. ScaleX() and ScaleY() done.
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2022-10-30 16:51:31 +01:00 |
aihand.cpp
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- started removing wrappers. ScaleX() and ScaleY() done.
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2022-10-30 16:51:31 +01:00 |
aihound.cpp
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- started removing wrappers. ScaleX() and ScaleY() done.
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2022-10-30 16:51:31 +01:00 |
aiinnoc.cpp
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- started removing wrappers. ScaleX() and ScaleY() done.
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2022-10-30 16:51:31 +01:00 |
aipod.cpp
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- started removing wrappers. ScaleX() and ScaleY() done.
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2022-10-30 16:51:31 +01:00 |
airat.cpp
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- started removing wrappers. ScaleX() and ScaleY() done.
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2022-10-30 16:51:31 +01:00 |
aispid.cpp
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- started removing wrappers. ScaleX() and ScaleY() done.
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2022-10-30 16:51:31 +01:00 |
aistate.h
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aitchern.cpp
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- started removing wrappers. ScaleX() and ScaleY() done.
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2022-10-30 16:51:31 +01:00 |
aiunicult.cpp
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- unwrapped SetScale as well.
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2022-10-30 16:51:33 +01:00 |
aiunicult.h
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- handled all remaining x/yrepeat in Blood.
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2022-10-30 16:51:23 +01:00 |
aizomba.cpp
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- started removing wrappers. ScaleX() and ScaleY() done.
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2022-10-30 16:51:31 +01:00 |
aizombf.cpp
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- started removing wrappers. ScaleX() and ScaleY() done.
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2022-10-30 16:51:31 +01:00 |
animatesprite.cpp
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- unwrapped SetScale as well.
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2022-10-30 16:51:33 +01:00 |
asound.cpp
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barf.cpp
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blood.cpp
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- floatified clipdist and replaced fClipdist wrapper.
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2022-10-30 16:51:14 +01:00 |
blood.h
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- wrapped all reads of sectortype::wallnum and renamed all other wallnum variables.
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2022-11-15 12:21:21 +01:00 |
bloodactor.h
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- deleted integer GetActorExtents version
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2022-10-25 07:07:11 +02:00 |
callback.cpp
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- unwrapped SetScale as well.
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2022-10-30 16:51:33 +01:00 |
callback.h
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choke.cpp
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choke.h
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common_game.h
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- rewrote the model storage code.
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2022-10-27 16:55:54 +02:00 |
controls.cpp
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d_menu.cpp
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- silenced lots of warnings for deliberate type conversions.
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2022-10-30 16:51:35 +01:00 |
db.cpp
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- use a TArrayView to store the wall references in a sector.
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2022-11-15 14:53:39 +01:00 |
db.h
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- started removing wrappers. ScaleX() and ScaleY() done.
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2022-10-30 16:51:31 +01:00 |
dude.cpp
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dude.h
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- replaced all set_native_clipdist in Blood
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2022-10-30 16:51:16 +01:00 |
endgame.cpp
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endgame.h
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eventq.cpp
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eventq.h
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- renamed wallnum and sectnum functions.
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2022-11-15 12:03:44 +01:00 |
fire.cpp
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fx.cpp
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- renamed getzsofslopeptr to calcSlope and removed one redundant inline.
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2022-10-30 16:51:40 +01:00 |
fx.h
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- fixed fxSpawnActor calls
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2022-10-25 07:07:13 +02:00 |
gameutil.cpp
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- renamed wallnum and sectnum functions.
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2022-11-15 12:03:44 +01:00 |
gameutil.h
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- cleanup in Blood plus repeats in aiunicult.cpp
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2022-10-30 16:51:23 +01:00 |
gib.cpp
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- renamed getzsofslopeptr to calcSlope and removed one redundant inline.
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2022-10-30 16:51:40 +01:00 |
gib.h
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- Blood: Floatify remaining gib interfaces.
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2022-10-22 12:16:58 +02:00 |
globals.cpp
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globals.h
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hudsprites.cpp
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inifile.cpp
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inifile.h
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levels.cpp
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levels.h
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loadsave.cpp
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- floatified dudeSlope.
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2022-10-25 07:07:10 +02:00 |
mapstructs.h
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- renamed everything back
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2022-10-30 16:51:33 +01:00 |
messages.cpp
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- added a GZDoom-style alternative HUD.
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2022-10-30 16:51:37 +01:00 |
messages.h
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mirrors.cpp
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- wrapped all reads of sectortype::wallnum and renamed all other wallnum variables.
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2022-11-15 12:21:21 +01:00 |
misc.cpp
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- Blood: replaced all calls to randomAngle with RandomAngle
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2022-10-23 18:47:17 +02:00 |
misc.h
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- clean out many wrappers.
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2022-10-25 07:07:10 +02:00 |
namelist.h
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nnexts.cpp
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- renamed getzsofslopeptr to calcSlope and removed one redundant inline.
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2022-10-30 16:51:40 +01:00 |
nnexts.h
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- handled all remaining x/yrepeat in Blood.
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2022-10-30 16:51:23 +01:00 |
nnsprinsect.cpp
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- renamed wallnum and sectnum functions.
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2022-11-15 12:03:44 +01:00 |
osdcmd.cpp
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- Remove horizon from gi->WarpToCoords() since we don't even print the horizon in our stats.
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2022-10-25 07:06:54 +02:00 |
player.cpp
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- Blood: fixed incorrect underwater movement speed
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2022-11-12 10:19:15 +01:00 |
player.h
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- Blood: Make bobPhase a proper float.
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2022-10-30 16:51:24 +01:00 |
prediction.cpp
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- floatified DoSectorPanning
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2022-10-25 07:07:08 +02:00 |
preload.cpp
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qav.cpp
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- Use std::fma() in the interpolation code.
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2022-11-07 19:28:34 +11:00 |
qav.h
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- Blood: Floatify QAV's x/y coordinates.
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2022-10-18 19:52:02 +02:00 |
sbar.cpp
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- added episode and total episode time display to alt HUD
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2022-10-30 16:51:40 +01:00 |
sectorfx.cpp
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- another bunch of type conversion warnings fixed.
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2022-10-30 16:51:35 +01:00 |
sectorfx.h
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seq.cpp
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- unwrapped SetScaleX/Y.
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2022-10-30 16:51:32 +01:00 |
seq.h
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- renamed yet another bunch of repeat variables.
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2022-10-30 16:51:22 +01:00 |
seqcb.h
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- renamed two functions.
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2022-10-25 07:07:04 +02:00 |
sfx.cpp
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- renamed wallnum and sectnum functions.
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2022-11-15 12:03:44 +01:00 |
sound.cpp
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sound.h
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- deleted several unused functions.
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2022-10-25 07:07:12 +02:00 |
tile.cpp
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- rewrote the model storage code.
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2022-10-27 16:55:54 +02:00 |
triggers.cpp
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- renamed wallnum and sectnum functions.
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2022-11-15 12:03:44 +01:00 |
triggers.h
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view.cpp
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- Clean up some interpolatedvalue() calls.
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2022-11-07 17:52:53 +11:00 |
view.h
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warp.cpp
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- Blood: Floatified playerStart() and ZONE::ang .
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2022-10-22 12:17:04 +02:00 |
weapon.cpp
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- implemented cl_weaponswitch for Duke.
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2022-11-12 09:34:08 +01:00 |