raze/source/games/blood/src
Christoph Oelckers bfae5ce1bc - use a TArrayView to store the wall references in a sector.
This is a lot more scripting friendly than hacking around the indices.
2022-11-15 14:53:39 +01:00
..
actor.cpp - renamed getzsofslopeptr to calcSlope and removed one redundant inline. 2022-10-30 16:51:40 +01:00
actor.h - renamed everything back 2022-10-30 16:51:33 +01:00
ai.cpp - started removing wrappers. ScaleX() and ScaleY() done. 2022-10-30 16:51:31 +01:00
ai.h - only have one version of fxSpawnActor 2022-10-25 07:07:13 +02:00
aibat.cpp - started removing wrappers. ScaleX() and ScaleY() done. 2022-10-30 16:51:31 +01:00
aibeast.cpp - another bunch of type conversion warnings fixed. 2022-10-30 16:51:35 +01:00
aiboneel.cpp - started removing wrappers. ScaleX() and ScaleY() done. 2022-10-30 16:51:31 +01:00
aiburn.cpp - started removing wrappers. ScaleX() and ScaleY() done. 2022-10-30 16:51:31 +01:00
aicaleb.cpp - started removing wrappers. ScaleX() and ScaleY() done. 2022-10-30 16:51:31 +01:00
aicerber.cpp - started removing wrappers. ScaleX() and ScaleY() done. 2022-10-30 16:51:31 +01:00
aicult.cpp - started removing wrappers. ScaleX() and ScaleY() done. 2022-10-30 16:51:31 +01:00
aigarg.cpp - started removing wrappers. ScaleX() and ScaleY() done. 2022-10-30 16:51:31 +01:00
aighost.cpp - started removing wrappers. ScaleX() and ScaleY() done. 2022-10-30 16:51:31 +01:00
aigilbst.cpp - started removing wrappers. ScaleX() and ScaleY() done. 2022-10-30 16:51:31 +01:00
aihand.cpp - started removing wrappers. ScaleX() and ScaleY() done. 2022-10-30 16:51:31 +01:00
aihound.cpp - started removing wrappers. ScaleX() and ScaleY() done. 2022-10-30 16:51:31 +01:00
aiinnoc.cpp - started removing wrappers. ScaleX() and ScaleY() done. 2022-10-30 16:51:31 +01:00
aipod.cpp - started removing wrappers. ScaleX() and ScaleY() done. 2022-10-30 16:51:31 +01:00
airat.cpp - started removing wrappers. ScaleX() and ScaleY() done. 2022-10-30 16:51:31 +01:00
aispid.cpp - started removing wrappers. ScaleX() and ScaleY() done. 2022-10-30 16:51:31 +01:00
aistate.h
aitchern.cpp - started removing wrappers. ScaleX() and ScaleY() done. 2022-10-30 16:51:31 +01:00
aiunicult.cpp - unwrapped SetScale as well. 2022-10-30 16:51:33 +01:00
aiunicult.h - handled all remaining x/yrepeat in Blood. 2022-10-30 16:51:23 +01:00
aizomba.cpp - started removing wrappers. ScaleX() and ScaleY() done. 2022-10-30 16:51:31 +01:00
aizombf.cpp - started removing wrappers. ScaleX() and ScaleY() done. 2022-10-30 16:51:31 +01:00
animatesprite.cpp - unwrapped SetScale as well. 2022-10-30 16:51:33 +01:00
asound.cpp
barf.cpp
blood.cpp - floatified clipdist and replaced fClipdist wrapper. 2022-10-30 16:51:14 +01:00
blood.h - wrapped all reads of sectortype::wallnum and renamed all other wallnum variables. 2022-11-15 12:21:21 +01:00
bloodactor.h - deleted integer GetActorExtents version 2022-10-25 07:07:11 +02:00
callback.cpp - unwrapped SetScale as well. 2022-10-30 16:51:33 +01:00
callback.h
choke.cpp
choke.h
common_game.h - rewrote the model storage code. 2022-10-27 16:55:54 +02:00
controls.cpp
d_menu.cpp - silenced lots of warnings for deliberate type conversions. 2022-10-30 16:51:35 +01:00
db.cpp - use a TArrayView to store the wall references in a sector. 2022-11-15 14:53:39 +01:00
db.h - started removing wrappers. ScaleX() and ScaleY() done. 2022-10-30 16:51:31 +01:00
dude.cpp
dude.h - replaced all set_native_clipdist in Blood 2022-10-30 16:51:16 +01:00
endgame.cpp
endgame.h
eventq.cpp
eventq.h - renamed wallnum and sectnum functions. 2022-11-15 12:03:44 +01:00
fire.cpp
fx.cpp - renamed getzsofslopeptr to calcSlope and removed one redundant inline. 2022-10-30 16:51:40 +01:00
fx.h - fixed fxSpawnActor calls 2022-10-25 07:07:13 +02:00
gameutil.cpp - renamed wallnum and sectnum functions. 2022-11-15 12:03:44 +01:00
gameutil.h - cleanup in Blood plus repeats in aiunicult.cpp 2022-10-30 16:51:23 +01:00
gib.cpp - renamed getzsofslopeptr to calcSlope and removed one redundant inline. 2022-10-30 16:51:40 +01:00
gib.h - Blood: Floatify remaining gib interfaces. 2022-10-22 12:16:58 +02:00
globals.cpp
globals.h
hudsprites.cpp
inifile.cpp
inifile.h
levels.cpp
levels.h
loadsave.cpp - floatified dudeSlope. 2022-10-25 07:07:10 +02:00
mapstructs.h - renamed everything back 2022-10-30 16:51:33 +01:00
messages.cpp - added a GZDoom-style alternative HUD. 2022-10-30 16:51:37 +01:00
messages.h
mirrors.cpp - wrapped all reads of sectortype::wallnum and renamed all other wallnum variables. 2022-11-15 12:21:21 +01:00
misc.cpp - Blood: replaced all calls to randomAngle with RandomAngle 2022-10-23 18:47:17 +02:00
misc.h - clean out many wrappers. 2022-10-25 07:07:10 +02:00
namelist.h
nnexts.cpp - renamed getzsofslopeptr to calcSlope and removed one redundant inline. 2022-10-30 16:51:40 +01:00
nnexts.h - handled all remaining x/yrepeat in Blood. 2022-10-30 16:51:23 +01:00
nnsprinsect.cpp - renamed wallnum and sectnum functions. 2022-11-15 12:03:44 +01:00
osdcmd.cpp - Remove horizon from gi->WarpToCoords() since we don't even print the horizon in our stats. 2022-10-25 07:06:54 +02:00
player.cpp - Blood: fixed incorrect underwater movement speed 2022-11-12 10:19:15 +01:00
player.h - Blood: Make bobPhase a proper float. 2022-10-30 16:51:24 +01:00
prediction.cpp - floatified DoSectorPanning 2022-10-25 07:07:08 +02:00
preload.cpp
qav.cpp - Use std::fma() in the interpolation code. 2022-11-07 19:28:34 +11:00
qav.h - Blood: Floatify QAV's x/y coordinates. 2022-10-18 19:52:02 +02:00
sbar.cpp - added episode and total episode time display to alt HUD 2022-10-30 16:51:40 +01:00
sectorfx.cpp - another bunch of type conversion warnings fixed. 2022-10-30 16:51:35 +01:00
sectorfx.h
seq.cpp - unwrapped SetScaleX/Y. 2022-10-30 16:51:32 +01:00
seq.h - renamed yet another bunch of repeat variables. 2022-10-30 16:51:22 +01:00
seqcb.h - renamed two functions. 2022-10-25 07:07:04 +02:00
sfx.cpp - renamed wallnum and sectnum functions. 2022-11-15 12:03:44 +01:00
sound.cpp
sound.h - deleted several unused functions. 2022-10-25 07:07:12 +02:00
tile.cpp - rewrote the model storage code. 2022-10-27 16:55:54 +02:00
triggers.cpp - renamed wallnum and sectnum functions. 2022-11-15 12:03:44 +01:00
triggers.h
view.cpp - Clean up some interpolatedvalue() calls. 2022-11-07 17:52:53 +11:00
view.h
warp.cpp - Blood: Floatified playerStart() and ZONE::ang. 2022-10-22 12:17:04 +02:00
weapon.cpp - implemented cl_weaponswitch for Duke. 2022-11-12 09:34:08 +01:00