raze/source/common/models
Christoph Oelckers 41fc5660e5 - Backend update from GZDoom
* IQM enhancements
* config storage in Users
* moving of savegame filename generation to the backend
2022-11-06 11:46:26 +01:00
..
bonecomponents.h - Backend update from GZDoom 2022-11-06 11:46:26 +01:00
model.cpp - rewrote the model storage code. 2022-10-27 16:55:54 +02:00
model.h - Backend update from GZDoom 2022-11-06 11:46:26 +01:00
model_iqm.h - Backend update from GZDoom 2022-11-06 11:46:26 +01:00
model_kvx.h - Backend update from GZDoom 2022-10-20 22:24:25 +02:00
model_md2.h - Backend update from GZDoom 2022-10-20 22:24:25 +02:00
model_md3.h - Backend update from GZDoom 2022-10-20 22:24:25 +02:00
model_obj.h - downgraded all LGPL3 license headers in the backend to LGPL2. 2022-10-23 18:46:17 +02:00
model_ue1.h - Backend update from GZDoom 2022-10-20 22:24:25 +02:00
modelrenderer.h - Backend update from GZDoom 2022-10-20 22:24:25 +02:00
models_iqm.cpp - Backend update from GZDoom 2022-11-06 11:46:26 +01:00
models_md2.cpp - Backend update from GZDoom 2022-10-20 22:24:25 +02:00
models_md3.cpp - rewrote the model storage code. 2022-10-27 16:55:54 +02:00
models_obj.cpp - rewrote the model storage code. 2022-10-27 16:55:54 +02:00
models_ue1.cpp - rewrote the model storage code. 2022-10-27 16:55:54 +02:00
models_voxel.cpp - Backend update from GZDoom 2022-10-20 22:24:25 +02:00
tab_anorms.h
voxels.cpp - Backend update from GZDoom 2022-10-20 22:24:25 +02:00
voxels.h - rewrote the model storage code. 2022-10-27 16:55:54 +02:00