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This is needed for implementing reliable serialization of custom translations. As long as they are merely ints they cannot be restored on loading a savegame because the serialization code does not know that these variables are special. |
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.. | ||
dictionary.cpp | ||
dictionary.h | ||
dynarrays.cpp | ||
imports.cpp | ||
maps.cpp | ||
maps.h | ||
scopebarrier.cpp | ||
scopebarrier.h | ||
symbols.cpp | ||
symbols.h | ||
types.cpp | ||
types.h | ||
vmdisasm.cpp |