raze/source/common/models
Christoph Oelckers 43f4962561 - got rid of the global compatibility modes and made 'precise' a parameter for clipmove.
This better reflects how this stuff gets used.
2023-11-12 14:45:24 +01:00
..
bonecomponents.h - Backend update from GZDoom 2022-11-06 11:46:26 +01:00
model.cpp backend update from GZDoom 2023-10-07 18:44:31 +02:00
model.h use FTranslationID in the model code. 2023-11-09 23:19:48 +01:00
model_iqm.h use FTranslationID in the model code. 2023-11-09 23:19:48 +01:00
model_kvx.h use FTranslationID in the model code. 2023-11-09 23:19:48 +01:00
model_md2.h use FTranslationID in the model code. 2023-11-09 23:19:48 +01:00
model_md3.h use FTranslationID in the model code. 2023-11-09 23:19:48 +01:00
model_obj.h use FTranslationID in the model code. 2023-11-09 23:19:48 +01:00
model_ue1.h use FTranslationID in the model code. 2023-11-09 23:19:48 +01:00
modelrenderer.h use FTranslationID in the model code. 2023-11-09 23:19:48 +01:00
models_iqm.cpp use FTranslationID in the model code. 2023-11-09 23:19:48 +01:00
models_md2.cpp use FTranslationID in the model code. 2023-11-09 23:19:48 +01:00
models_md3.cpp use FTranslationID in the model code. 2023-11-09 23:19:48 +01:00
models_obj.cpp use FTranslationID in the model code. 2023-11-09 23:19:48 +01:00
models_ue1.cpp use FTranslationID in the model code. 2023-11-09 23:19:48 +01:00
models_voxel.cpp use FTranslationID in the model code. 2023-11-09 23:19:48 +01:00
tab_anorms.h - backend update with GZDoom model code. 2020-05-31 08:55:00 +02:00
voxels.cpp - fixed voxel loader. 2023-09-10 21:30:45 +02:00
voxels.h - got rid of the global compatibility modes and made 'precise' a parameter for clipmove. 2023-11-12 14:45:24 +01:00