raze/wadsrc/static/zscript
Christoph Oelckers 281b102fac - gave all textures that were accessed with their "#0xxxx" name a descriptive names.
Only the fallback fonts were intentionally excluded because these are supposed to get the ART file content.
2022-12-11 19:45:18 +01:00
..
engine - scriptified FrameEffect 2022-12-11 19:43:51 +01:00
games - gave all textures that were accessed with their "#0xxxx" name a descriptive names. 2022-12-11 19:45:18 +01:00
alt_hud.zs - added episode and total episode time display to alt HUD 2022-10-30 16:51:40 +01:00
constants.zs - get load and save game menus and related CCMDs working again. 2020-10-07 18:32:57 +02:00
coreactor.zs - scriptified RR's UFO teleporter. 2022-12-11 19:43:52 +01:00
gamescreen.zs - Replace every line that just contains spaces or tabs with an empty line feed in all files except 3rd party libraries. 2021-12-30 20:30:21 +11:00
level_compatibility.zs - renamed global 'wall' and 'sector' arrays to 'walls' and 'sectors' for ZScript. 2022-11-15 20:09:36 +01:00
level_postprocessor.zs - added true level compatibility map processing and deleted all related map hack code. 2022-10-31 10:45:47 +01:00
maptypes.zs - implemented breakable walls with external definitions. 2022-12-11 19:43:57 +01:00
razebase.zs - virtualized the 'shoot' interface and scriptified the bloodsplats to test it. 2022-12-11 19:43:48 +01:00
statusbar.zs - added a GZDoom-style alternative HUD. 2022-10-30 16:51:37 +01:00
summary.zs - moved the cutscene core to 'engine'. 2021-05-22 02:15:49 +02:00
usermapmenu.zs - Replace every line that just contains spaces or tabs with an empty line feed in all files except 3rd party libraries. 2021-12-30 20:30:21 +11:00