raze/polymer/eduke32/build
hendricks266 be899ba3af For novelty, add support for RENDERTYPE=SDL under Windows.
This needs improvements to bring it up to par with winlayer, but it is functional. In particular, a good amount of code from winlayer could be used for both layers, including the profiling timers, the version printing code, and the hInstance and hModule sharing.

Known problems: the mouse cursor is not trapped, and the game starts before the startup window shows options.

git-svn-id: https://svn.eduke32.com/eduke32@3219 1a8010ca-5511-0410-912e-c29ae57300e0
2012-11-24 09:13:29 +00:00
..
doc
include For novelty, add support for RENDERTYPE=SDL under Windows. 2012-11-24 09:13:29 +00:00
obj.gnu
obj.msc
rsrc
src For novelty, add support for RENDERTYPE=SDL under Windows. 2012-11-24 09:13:29 +00:00
buildlic.txt
MakeDistributions
Makefile For novelty, add support for RENDERTYPE=SDL under Windows. 2012-11-24 09:13:29 +00:00
Makefile.deps Lunatic reorganization part 2: split into engine and editor/game parts. 2012-11-10 20:59:00 +00:00
Makefile.msvc Split r3159..r3161, part 1: Makefile and MSVC project file changes. 2012-11-15 14:27:49 +00:00
Makefile.shared For novelty, add support for RENDERTYPE=SDL under Windows. 2012-11-24 09:13:29 +00:00