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29 lines
331 B
C++
29 lines
331 B
C++
#ifndef __GL_SAMPLERS_H
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#define __GL_SAMPLERS_H
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#include "textures.h"
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namespace OpenGLRenderer
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{
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class FSamplerManager
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{
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unsigned int mSamplers[NUMSAMPLERS];
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void UnbindAll();
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public:
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FSamplerManager();
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~FSamplerManager();
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uint8_t Bind(int texunit, int num, int lastval);
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void SetTextureFilterMode();
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};
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}
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#endif
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