raze/source/games/exhumed/src/lavadude.cpp

461 lines
11 KiB
C++

//-------------------------------------------------------------------------
/*
Copyright (C) 2010-2019 EDuke32 developers and contributors
Copyright (C) 2019 sirlemonhead, Nuke.YKT
This file is part of PCExhumed.
PCExhumed is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License version 2
as published by the Free Software Foundation.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
//-------------------------------------------------------------------------
#include "ns.h"
#include "engine.h"
#include "aistuff.h"
#include "sequence.h"
#include "exhumed.h"
#include "sound.h"
#include <assert.h>
BEGIN_PS_NS
static actionSeq LavadudeSeq[] = {
{0, 1},
{0, 1},
{1, 0},
{10, 0},
{19, 0},
{28, 1},
{29, 1},
{33, 0},
{42, 1}
};
DExhumedActor* BuildLavaLimb(DExhumedActor* pActor, int move, int ebx)
{
auto pSprite = &pActor->s();
auto pLimbActor = insertActor(pSprite->sector(), 118);
auto pLimbSprite = &pLimbActor->s();
pLimbSprite->pos.X = pSprite->pos.X;
pLimbSprite->pos.Y = pSprite->pos.Y;
pLimbSprite->pos.Z = pSprite->pos.Z - RandomLong() % ebx;
pLimbSprite->cstat = 0;
pLimbSprite->shade = -127;
pLimbSprite->pal = 1;
pLimbSprite->xvel = (RandomSize(5) - 16) << 8;
pLimbSprite->yvel = (RandomSize(5) - 16) << 8;
pLimbSprite->zvel = 2560 - (RandomSize(5) << 8);
pLimbSprite->xoffset = 0;
pLimbSprite->yoffset = 0;
pLimbSprite->xrepeat = 90;
pLimbSprite->yrepeat = 90;
pLimbSprite->picnum = (move & 3) % 3;
pLimbSprite->hitag = 0;
pLimbSprite->lotag = runlist_HeadRun() + 1;
pLimbSprite->clipdist = 0;
// GrabTimeSlot(3);
pLimbSprite->extra = -1;
pLimbSprite->owner = runlist_AddRunRec(pLimbSprite->lotag - 1, pLimbActor, 0x160000);
pLimbSprite->hitag = runlist_AddRunRec(NewRun, pLimbActor, 0x160000);
return pLimbActor;
}
void AILavaDudeLimb::Tick(RunListEvent* ev)
{
auto pActor = ev->pObjActor;
if (!pActor) return;
auto pSprite = &pActor->s();
pSprite->shade += 3;
auto coll = movesprite(pActor, pSprite->xvel << 12, pSprite->yvel << 12, pSprite->zvel, 2560, -2560, CLIPMASK1);
if (coll.type || pSprite->shade > 100)
{
pSprite->xvel = 0;
pSprite->yvel = 0;
pSprite->zvel = 0;
runlist_DoSubRunRec(pSprite->owner);
runlist_FreeRun(pSprite->lotag - 1);
runlist_SubRunRec(pSprite->hitag);
DeleteActor(pActor);
}
}
void AILavaDudeLimb::Draw(RunListEvent* ev)
{
auto pActor = ev->pObjActor;
if (!pActor) return;
seq_PlotSequence(ev->nParam, (SeqOffsets[kSeqLavag] + 30) + pActor->spr.picnum, 0, 1);
}
void BuildLava(DExhumedActor* pActor, int x, int y, int, sectortype* pSector, int nAngle, int nChannel)
{
spritetype* pSprite;
if (pActor == nullptr)
{
pActor = insertActor(pSector, 118);
pSprite = &pActor->s();
}
else
{
pSprite = &pActor->s();
pSector = pSprite->sector();
nAngle = pSprite->ang;
x = pSprite->pos.X;
y = pSprite->pos.Y;
ChangeActorStat(pActor, 118);
}
pSprite->pos.X = x;
pSprite->pos.Y = y;
pSprite->pos.Z = pSector->floorz;
pSprite->cstat = CSTAT_SPRITE_INVISIBLE;
pSprite->xrepeat = 200;
pSprite->yrepeat = 200;
pSprite->shade = -12;
pSprite->pal = 0;
pSprite->clipdist = 127;
pSprite->xoffset = 0;
pSprite->yoffset = 0;
pSprite->picnum = seq_GetSeqPicnum(kSeqLavag, LavadudeSeq[3].a, 0);
pSprite->xvel = 0;
pSprite->yvel = 0;
pSprite->zvel = 0;
pSprite->ang = nAngle;
pSprite->hitag = 0;
pSprite->lotag = runlist_HeadRun() + 1;
// GrabTimeSlot(3);
pSprite->extra = -1;
pActor->nAction = 0;
pActor->nHealth = 4000;
pActor->pTarget = nullptr;
pActor->nCount = nChannel;
pActor->nFrame = 0;
pActor->nPhase = Counters[kCountLava]++;
pSprite->owner = runlist_AddRunRec(pSprite->lotag - 1, pActor, 0x150000);
pActor->nRun = runlist_AddRunRec(NewRun, pActor, 0x150000);
nCreaturesTotal++;
}
void AILavaDude::Draw(RunListEvent* ev)
{
auto pActor = ev->pObjActor;
if (!pActor) return;
int nAction = pActor->nAction;
int nSeq = LavadudeSeq[nAction].a + SeqOffsets[kSeqLavag];
seq_PlotSequence(ev->nParam, nSeq, pActor->nFrame, LavadudeSeq[nAction].b);
ev->pTSprite->ownerActor = nullptr;
return;
}
void AILavaDude::Damage(RunListEvent* ev)
{
auto pActor = ev->pObjActor;
if (!pActor) return;
int nAction = pActor->nAction;
auto pSprite = &pActor->s();
if (!ev->nDamage)
{
return;
}
pActor->nHealth -= dmgAdjust(ev->nDamage, 3);
if (pActor->nHealth <= 0)
{
pActor->nHealth = 0;
pActor->nAction = 5;
pActor->nFrame = 0;
nCreaturesKilled++;
pSprite->cstat &= ~CSTAT_SPRITE_BLOCK_ALL;
}
else
{
auto pTarget = ev->pOtherActor;
if (pTarget)
{
if (pTarget->spr.statnum < 199)
{
pActor->pTarget = pTarget;
}
}
if (nAction == 3)
{
if (!RandomSize(2))
{
pActor->nAction = 4;
pActor->nFrame = 0;
pSprite->cstat = 0;
}
}
BuildLavaLimb(pActor, totalmoves, 64000);
}
}
void AILavaDude::Tick(RunListEvent* ev)
{
auto pActor = ev->pObjActor;
if (!pActor) return;
int nAction = pActor->nAction;
int nSeq = LavadudeSeq[nAction].a + SeqOffsets[kSeqLavag];
auto pSprite = &pActor->s();
pSprite->picnum = seq_GetSeqPicnum2(nSeq, pActor->nFrame);
int var_38 = pActor->nFrame;
int nFlag = FrameFlag[SeqBase[nSeq] + var_38];
int var_1C = 0;
if (nAction)
{
seq_MoveSequence(pActor, nSeq, var_38);
pActor->nFrame++;
if (pActor->nFrame >= SeqSize[nSeq])
{
var_1C = 1;
pActor->nFrame = 0;
}
else
{
var_1C = 0;
}
}
DExhumedActor* pTarget = pActor->pTarget;
if (pTarget && nAction < 4)
{
if (!(pTarget->spr.cstat & CSTAT_SPRITE_BLOCK_ALL) || pTarget->spr.statnum == MAXSTATUS)
{
pTarget = nullptr;
pActor->pTarget = nullptr;
}
}
switch (nAction)
{
case 0:
{
if ((pActor->nPhase & 0x1F) == (totalmoves & 0x1F))
{
if (pTarget == nullptr)
{
pTarget = FindPlayer(pActor, 76800);
}
PlotCourseToSprite(pActor, pTarget);
pSprite->xvel = bcos(pSprite->ang);
pSprite->yvel = bsin(pSprite->ang);
if (pTarget && !RandomSize(1))
{
pActor->pTarget = pTarget;
pActor->nAction = 2;
pSprite->cstat = CSTAT_SPRITE_BLOCK_ALL;
pActor->nFrame = 0;
break;
}
}
int x = pSprite->pos.X;
int y = pSprite->pos.Y;
int z = pSprite->pos.Z;
auto pSector =pSprite->sector();
auto coll = movesprite(pActor, pSprite->xvel << 8, pSprite->yvel << 8, 0, 0, 0, CLIPMASK0);
if (pSector != pSprite->sector())
{
ChangeActorSect(pActor, pSector);
pSprite->pos.X = x;
pSprite->pos.Y = y;
pSprite->pos.Z = z;
pSprite->ang = (pSprite->ang + ((RandomWord() & 0x3FF) + 1024)) & kAngleMask;
pSprite->xvel = bcos(pSprite->ang);
pSprite->yvel = bsin(pSprite->ang);
break;
}
if (coll.type == kHitNone) {
break;
}
if (coll.type == kHitWall)
{
pSprite->ang = (pSprite->ang + ((RandomWord() & 0x3FF) + 1024)) & kAngleMask;
pSprite->xvel = bcos(pSprite->ang);
pSprite->yvel = bsin(pSprite->ang);
break;
}
else if (coll.type == kHitSprite)
{
if (coll.actor() == pTarget)
{
int nAng = getangle(pTarget->spr.pos.X - pSprite->pos.X, pTarget->spr.pos.Y - pSprite->pos.Y);
if (AngleDiff(pSprite->ang, nAng) < 64)
{
pActor->nAction = 2;
pActor->nFrame = 0;
pSprite->cstat = CSTAT_SPRITE_BLOCK_ALL;
break;
}
}
}
break;
}
case 1:
case 6:
{
break;
}
case 2:
{
if (var_1C)
{
pActor->nAction = 3;
pActor->nFrame = 0;
PlotCourseToSprite(pActor, pTarget);
pSprite->cstat |= CSTAT_SPRITE_BLOCK_ALL;
}
break;
}
case 3:
{
if ((nFlag & 0x80) && pTarget)
{
int nHeight = GetActorHeight(pActor);
GetUpAngle(pActor, -64000, pTarget, (-(nHeight >> 1)));
BuildBullet(pActor, 10, -1, pSprite->ang, pTarget, 1);
}
else if (var_1C)
{
PlotCourseToSprite(pActor, pTarget);
pActor->nAction = 7;
pActor->nFrame = 0;
}
break;
}
case 4:
{
if (var_1C)
{
pActor->nAction = 7;
pSprite->cstat &= ~CSTAT_SPRITE_BLOCK_ALL;
}
break;
}
case 5:
{
if (nFlag & 0x40)
{
auto pLimbSprite = BuildLavaLimb(pActor, pActor->nFrame, 64000);
D3PlayFX(StaticSound[kSound26], pLimbSprite);
}
if (pActor->nFrame)
{
if (nFlag & 0x80)
{
int ecx = 0;
do
{
BuildLavaLimb(pActor, ecx, 64000);
ecx++;
} while (ecx < 20);
runlist_ChangeChannel(pActor->nCount, 1);
}
}
else
{
int ecx = 0;
do
{
BuildLavaLimb(pActor, ecx, 256);
ecx++;
} while (ecx < 30);
runlist_DoSubRunRec(pSprite->owner);
runlist_FreeRun(pSprite->lotag - 1);
runlist_SubRunRec(pActor->nRun);
DeleteActor(pActor);
}
break;
}
case 7:
{
if (var_1C)
{
pActor->nAction = 8;
pActor->nFrame = 0;
}
break;
}
case 8:
{
if (var_1C)
{
pActor->nAction = 0;
pActor->nFrame = 0;
pSprite->cstat = CSTAT_SPRITE_INVISIBLE;
}
break;
}
}
// loc_31521:
pSprite->pal = 1;
}
END_PS_NS