raze/source/core/rendering/scene
2021-04-05 11:54:28 +02:00
..
hw_bunchdrawer.cpp - fixed render timing. 2021-04-05 11:54:28 +02:00
hw_bunchdrawer.h - fixed some automap issues: 2021-04-01 20:47:05 +02:00
hw_clipper.cpp - finally got mirrors working. 2021-03-23 21:23:49 +01:00
hw_clipper.h - finally got mirrors working. 2021-03-23 21:23:49 +01:00
hw_drawinfo.cpp - removed a few unused CVARs carried over from GZDoom. 2021-04-04 19:35:12 +02:00
hw_drawinfo.h - implemented RR's geometry effect. 2021-04-02 22:52:46 +02:00
hw_drawlist.cpp - use LGPLv2 for all Raze specific render code. 2021-04-02 18:22:54 +02:00
hw_drawlist.h - wall sprite WIP. 2021-03-27 13:22:34 +01:00
hw_drawlistadd.cpp - use LGPLv2 for all Raze specific render code. 2021-04-02 18:22:54 +02:00
hw_drawstructs.h - voxel rotation. 2021-04-04 13:24:33 +02:00
hw_flats.cpp - fixed fog density of the new renderer. 2021-04-03 22:51:31 +02:00
hw_portal.cpp - use LGPLv2 for all Raze specific render code. 2021-04-02 18:22:54 +02:00
hw_portal.h - better handling for Duke's scrolling cloudy skies. 2021-04-04 20:35:38 +02:00
hw_sky.cpp - better handling for Duke's scrolling cloudy skies. 2021-04-04 20:35:38 +02:00
hw_skyportal.cpp - better handling for Duke's scrolling cloudy skies. 2021-04-04 20:35:38 +02:00
hw_sprites.cpp - HWSprite::Process(): Added x-off-by-one-fix for sprites similar to yspans from b7bad558da. 2021-04-05 19:37:00 +10:00
hw_walls.cpp - added a map patch for SW:WT's 'skyline' map. 2021-04-04 18:57:03 +02:00