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https://github.com/ZDoom/Raze.git
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84173ee09b
The main bulk of this is the new start screen code. To make this work in Raze some more work on the startup procedure is needed. What this does provide is support for the DOS end-of-game text screens in Duke and SW on non-Windows systems.
166 lines
4.5 KiB
C++
166 lines
4.5 KiB
C++
/*
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** i_input.h
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**
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**---------------------------------------------------------------------------
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** Copyright 1998-2006 Randy Heit
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** All rights reserved.
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**
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** Redistribution and use in source and binary forms, with or without
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** modification, are permitted provided that the following conditions
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** are met:
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**
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** 1. Redistributions of source code must retain the above copyright
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** notice, this list of conditions and the following disclaimer.
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** 2. Redistributions in binary form must reproduce the above copyright
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** notice, this list of conditions and the following disclaimer in the
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** documentation and/or other materials provided with the distribution.
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** 3. The name of the author may not be used to endorse or promote products
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** derived from this software without specific prior written permission.
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**
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** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
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** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
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** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
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** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
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** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
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** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
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** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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**---------------------------------------------------------------------------
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**
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*/
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#ifndef __I_INPUT_H__
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#define __I_INPUT_H__
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#include "basics.h"
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bool I_InitInput (void *hwnd);
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void I_ShutdownInput ();
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void I_GetEvent();
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enum
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{
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INPUT_DIJoy,
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INPUT_XInput,
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INPUT_RawPS2,
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NUM_JOYDEVICES
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};
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#ifdef _WIN32
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#include "m_joy.h"
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// Don't make these definitions available to the main body of the source code.
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struct tagRAWINPUT;
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class FInputDevice
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{
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public:
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virtual ~FInputDevice() = 0;
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virtual bool GetDevice() = 0;
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virtual void ProcessInput();
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virtual bool ProcessRawInput(tagRAWINPUT *raw, int code);
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virtual bool WndProcHook(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam, LRESULT *result);
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};
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class FMouse : public FInputDevice
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{
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public:
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FMouse();
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virtual void Grab() = 0;
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virtual void Ungrab() = 0;
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protected:
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void WheelMoved(int axis, int wheelmove);
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void PostButtonEvent(int button, bool down);
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void ClearButtonState();
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int WheelMove[2];
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int ButtonState; // bit mask of current button states (1=down, 0=up)
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};
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class FKeyboard : public FInputDevice
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{
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public:
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FKeyboard();
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~FKeyboard();
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void AllKeysUp();
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protected:
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uint8_t KeyStates[256/8];
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int CheckKey(int keynum) const
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{
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return KeyStates[keynum >> 3] & (1 << (keynum & 7));
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}
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void SetKey(int keynum, bool down)
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{
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if (down)
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{
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KeyStates[keynum >> 3] |= 1 << (keynum & 7);
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}
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else
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{
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KeyStates[keynum >> 3] &= ~(1 << (keynum & 7));
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}
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}
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bool CheckAndSetKey(int keynum, INTBOOL down);
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void PostKeyEvent(int keynum, INTBOOL down, bool foreground);
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};
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class NOVTABLE FJoystickCollection : public FInputDevice
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{
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public:
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virtual void AddAxes(float axes[NUM_JOYAXIS]) = 0;
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virtual void GetDevices(TArray<IJoystickConfig *> &sticks) = 0;
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virtual IJoystickConfig *Rescan() = 0;
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};
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extern FJoystickCollection *JoyDevices[NUM_JOYDEVICES];
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void I_StartupMouse();
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void I_CheckNativeMouse(bool prefer_native, bool eh);
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void I_StartupKeyboard();
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void I_StartupXInput();
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void I_StartupDirectInputJoystick();
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void I_StartupRawPS2();
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bool I_IsPS2Adapter(DWORD vidpid);
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// USB HID usage page numbers
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#define HID_GENERIC_DESKTOP_PAGE 0x01
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#define HID_SIMULATION_CONTROLS_PAGE 0x02
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#define HID_VR_CONTROLS_PAGE 0x03
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#define HID_SPORT_CONTROLS_PAGE 0x04
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#define HID_GAME_CONTROLS_PAGE 0x05
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#define HID_GENERIC_DEVICE_CONTROLS_PAGE 0x06
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#define HID_KEYBOARD_PAGE 0x07
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#define HID_LED_PAGE 0x08
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#define HID_BUTTON_PAGE 0x09
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#define HID_ORDINAL_PAGE 0x0a
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#define HID_TELEPHONY_DEVICE_PAGE 0x0b
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#define HID_CONSUMER_PAGE 0x0c
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#define HID_DIGITIZERS_PAGE 0x0d
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#define HID_UNICODE_PAGE 0x10
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#define HID_ALPHANUMERIC_DISPLAY_PAGE 0x14
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#define HID_MEDICAL_INSTRUMENT_PAGE 0x40
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// HID Generic Desktop Page usages
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#define HID_GDP_UNDEFINED 0x00
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#define HID_GDP_POINTER 0x01
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#define HID_GDP_MOUSE 0x02
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#define HID_GDP_JOYSTICK 0x04
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#define HID_GDP_GAMEPAD 0x05
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#define HID_GDP_KEYBOARD 0x06
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#define HID_GDP_KEYPAD 0x07
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#define HID_GDP_MULTIAXIS_CONTROLLER 0x08
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#endif
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#endif
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